OSDN Git Service

freedreno/ir3: refactor out helpers for comparing shader keys
authorRob Clark <robdclark@gmail.com>
Tue, 18 Apr 2017 14:24:38 +0000 (10:24 -0400)
committerRob Clark <robdclark@gmail.com>
Tue, 18 Apr 2017 20:32:00 +0000 (16:32 -0400)
Each of the ir3 users has *basically* the same logic for comparing the
previous and current shader key, to see which, if any, shader state
needs to be marked dirty due to shader variant change.

The difference between gen's was just that some lowering flags never get
set on certain generations.  But it doesn't really hurt to include the
extra checks (because both keys would have false).

Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/a3xx/fd3_draw.c
src/gallium/drivers/freedreno/a4xx/fd4_draw.c
src/gallium/drivers/freedreno/a5xx/fd5_draw.c
src/gallium/drivers/freedreno/ir3/ir3_shader.h

index b3cd461..afa2c3c 100644 (file)
@@ -100,32 +100,13 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
        struct ir3_shader_key *last_key = &fd3_ctx->last_key;
 
        if (!ir3_shader_key_equal(last_key, key)) {
-               if (last_key->has_per_samp || key->has_per_samp) {
-                       if ((last_key->vsaturate_s != key->vsaturate_s) ||
-                                       (last_key->vsaturate_t != key->vsaturate_t) ||
-                                       (last_key->vsaturate_r != key->vsaturate_r))
-                               ctx->dirty |= FD_SHADER_DIRTY_VP;
-
-                       if ((last_key->fsaturate_s != key->fsaturate_s) ||
-                                       (last_key->fsaturate_t != key->fsaturate_t) ||
-                                       (last_key->fsaturate_r != key->fsaturate_r))
-                               ctx->dirty |= FD_SHADER_DIRTY_FP;
+               if (ir3_shader_key_changes_fs(last_key, key)) {
+                       ctx->dirty |= FD_SHADER_DIRTY_FP;
                }
 
-               if (last_key->vclamp_color != key->vclamp_color)
+               if (ir3_shader_key_changes_vs(last_key, key)) {
                        ctx->dirty |= FD_SHADER_DIRTY_VP;
-
-               if (last_key->fclamp_color != key->fclamp_color)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->color_two_side != key->color_two_side)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->half_precision != key->half_precision)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->ucp_enables != key->ucp_enables)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP;
+               }
 
                fd3_ctx->last_key = *key;
        }
index 641c58a..c0ada87 100644 (file)
@@ -84,37 +84,13 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
        struct ir3_shader_key *last_key = &fd4_ctx->last_key;
 
        if (!ir3_shader_key_equal(last_key, key)) {
-               if (last_key->has_per_samp || key->has_per_samp) {
-                       if ((last_key->vsaturate_s != key->vsaturate_s) ||
-                                       (last_key->vsaturate_t != key->vsaturate_t) ||
-                                       (last_key->vsaturate_r != key->vsaturate_r) ||
-                                       (last_key->vastc_srgb != key->vastc_srgb))
-                               ctx->dirty |= FD_SHADER_DIRTY_VP;
-
-                       if ((last_key->fsaturate_s != key->fsaturate_s) ||
-                                       (last_key->fsaturate_t != key->fsaturate_t) ||
-                                       (last_key->fsaturate_r != key->fsaturate_r) ||
-                                       (last_key->fastc_srgb != key->fastc_srgb))
-                               ctx->dirty |= FD_SHADER_DIRTY_FP;
+               if (ir3_shader_key_changes_fs(last_key, key)) {
+                       ctx->dirty |= FD_SHADER_DIRTY_FP;
                }
 
-               if (last_key->vclamp_color != key->vclamp_color)
+               if (ir3_shader_key_changes_vs(last_key, key)) {
                        ctx->dirty |= FD_SHADER_DIRTY_VP;
-
-               if (last_key->fclamp_color != key->fclamp_color)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->color_two_side != key->color_two_side)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->half_precision != key->half_precision)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->rasterflat != key->rasterflat)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->ucp_enables != key->ucp_enables)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP;
+               }
 
                fd4_ctx->last_key = *key;
        }
index d9fce2f..b7417ec 100644 (file)
@@ -77,37 +77,13 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
        struct ir3_shader_key *last_key = &fd5_ctx->last_key;
 
        if (!ir3_shader_key_equal(last_key, key)) {
-               if (last_key->has_per_samp || key->has_per_samp) {
-                       if ((last_key->vsaturate_s != key->vsaturate_s) ||
-                                       (last_key->vsaturate_t != key->vsaturate_t) ||
-                                       (last_key->vsaturate_r != key->vsaturate_r) ||
-                                       (last_key->vastc_srgb != key->vastc_srgb))
-                               ctx->dirty |= FD_SHADER_DIRTY_VP;
-
-                       if ((last_key->fsaturate_s != key->fsaturate_s) ||
-                                       (last_key->fsaturate_t != key->fsaturate_t) ||
-                                       (last_key->fsaturate_r != key->fsaturate_r) ||
-                                       (last_key->fastc_srgb != key->fastc_srgb))
-                               ctx->dirty |= FD_SHADER_DIRTY_FP;
+               if (ir3_shader_key_changes_fs(last_key, key)) {
+                       ctx->dirty |= FD_SHADER_DIRTY_FP;
                }
 
-               if (last_key->vclamp_color != key->vclamp_color)
+               if (ir3_shader_key_changes_vs(last_key, key)) {
                        ctx->dirty |= FD_SHADER_DIRTY_VP;
-
-               if (last_key->fclamp_color != key->fclamp_color)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->color_two_side != key->color_two_side)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->half_precision != key->half_precision)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->rasterflat != key->rasterflat)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP;
-
-               if (last_key->ucp_enables != key->ucp_enables)
-                       ctx->dirty |= FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP;
+               }
 
                fd5_ctx->last_key = *key;
        }
index 052a563..59584ec 100644 (file)
@@ -105,6 +105,57 @@ ir3_shader_key_equal(struct ir3_shader_key *a, struct ir3_shader_key *b)
        return a->global == b->global;
 }
 
+/* will the two keys produce different lowering for a fragment shader? */
+static inline bool
+ir3_shader_key_changes_fs(struct ir3_shader_key *key, struct ir3_shader_key *last_key)
+{
+       if (last_key->has_per_samp || key->has_per_samp) {
+               if ((last_key->fsaturate_s != key->fsaturate_s) ||
+                               (last_key->fsaturate_t != key->fsaturate_t) ||
+                               (last_key->fsaturate_r != key->fsaturate_r) ||
+                               (last_key->fastc_srgb != key->fastc_srgb))
+                       return true;
+       }
+
+       if (last_key->fclamp_color != key->fclamp_color)
+               return true;
+
+       if (last_key->color_two_side != key->color_two_side)
+               return true;
+
+       if (last_key->half_precision != key->half_precision)
+               return true;
+
+       if (last_key->rasterflat != key->rasterflat)
+               return true;
+
+       if (last_key->ucp_enables != key->ucp_enables)
+               return true;
+
+       return false;
+}
+
+/* will the two keys produce different lowering for a vertex shader? */
+static inline bool
+ir3_shader_key_changes_vs(struct ir3_shader_key *key, struct ir3_shader_key *last_key)
+{
+       if (last_key->has_per_samp || key->has_per_samp) {
+               if ((last_key->vsaturate_s != key->vsaturate_s) ||
+                               (last_key->vsaturate_t != key->vsaturate_t) ||
+                               (last_key->vsaturate_r != key->vsaturate_r) ||
+                               (last_key->vastc_srgb != key->vastc_srgb))
+                       return true;
+       }
+
+       if (last_key->vclamp_color != key->vclamp_color)
+               return true;
+
+       if (last_key->ucp_enables != key->ucp_enables)
+               return true;
+
+       return false;
+}
+
 struct ir3_shader_variant {
        struct fd_bo *bo;