#define VOP_WIN_GET_YRGBADDR(vop, win) \
vop_readl(vop, win->base + win->phy->yrgb_mst.offset)
+#define VOP_WIN_TO_INDEX(vop_win) \
+ ((vop_win) - (vop_win)->vop->win)
+
#define to_vop(x) container_of(x, struct vop, crtc)
#define to_vop_win(x) container_of(x, struct vop_win, base)
dma_addr_t dma_addr;
uint32_t val;
bool rb_swap;
+ int win_index = VOP_WIN_TO_INDEX(vop_win);
int format;
/*
rb_swap = has_rb_swapped(fb->format->format);
VOP_WIN_SET(vop, win, rb_swap, rb_swap);
- if (fb->format->has_alpha) {
+ /*
+ * Blending win0 with the background color doesn't seem to work
+ * correctly. We only get the background color, no matter the contents
+ * of the win0 framebuffer. However, blending pre-multiplied color
+ * with the default opaque black default background color is a no-op,
+ * so we can just disable blending to get the correct result.
+ */
+ if (fb->format->has_alpha && win_index > 0) {
VOP_WIN_SET(vop, win, dst_alpha_ctl,
DST_FACTOR_M0(ALPHA_SRC_INVERSE));
val = SRC_ALPHA_EN(1) | SRC_COLOR_M0(ALPHA_SRC_PRE_MUL) |