In order to use the shared Surface Texture to support both base tiles and
layers, the tile size has to be the same.
Separate this change out to catch any potential perf regression or boost.
bug:
5044597
Change-Id: Ib296def7595ea605fa96745f333ec8ef6d199293
#define EXPANDED_TILE_BOUNDS_X 0
#define EXPANDED_TILE_BOUNDS_Y 0
#define MAX_TEXTURE_ALLOCATION 3+(6+EXPANDED_TILE_BOUNDS_X*2)*(4+EXPANDED_TILE_BOUNDS_Y*2)*2
-#define TILE_WIDTH 300
-#define TILE_HEIGHT 300
+#define TILE_WIDTH 256
+#define TILE_HEIGHT 256
#define LAYER_TILE_WIDTH 256
#define LAYER_TILE_HEIGHT 256
#define LAYER_TILES 10