A recent change to seeking behavior altered the logic of
setCurrentPlayTime() (which is called when animations are first
started) to set the current animated fraction to 0 for 0-duration
animations. This fix ensures that 0-duration animations snap to
their end value (fraction == 1) instead, matching the behavior
prior to the seeking fix.
Issue #
18542543 Animations with 0 duration stay in initial state when calling setCurrentPlayTime(0)
Change-Id: I9916d962cf46453a9e3e1207f58baf16f4a5830a
* @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
*/
public void setCurrentPlayTime(long playTime) {
- float fraction = mUnscaledDuration > 0 ? (float) playTime / mUnscaledDuration :
- playTime == 0 ? 0 : 1;
+ float fraction = mUnscaledDuration > 0 ? (float) playTime / mUnscaledDuration : 1;
setCurrentFraction(fraction);
}