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tgsi/scan: allow scanning tessellation shaders
authorIlia Mirkin <imirkin@alum.mit.edu>
Sun, 13 Jul 2014 01:37:45 +0000 (21:37 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Sat, 16 May 2015 12:51:22 +0000 (14:51 +0200)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/auxiliary/tgsi/tgsi_scan.c

index e6011d2..3f94bab 100644 (file)
@@ -74,6 +74,8 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
    assert(procType == TGSI_PROCESSOR_FRAGMENT ||
           procType == TGSI_PROCESSOR_VERTEX ||
           procType == TGSI_PROCESSOR_GEOMETRY ||
+          procType == TGSI_PROCESSOR_TESSCTRL ||
+          procType == TGSI_PROCESSOR_TESSEVAL ||
           procType == TGSI_PROCESSOR_COMPUTE);
    info->processor = procType;
 
@@ -236,7 +238,9 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
                   info->num_outputs++;
 
                   if (procType == TGSI_PROCESSOR_VERTEX ||
-                      procType == TGSI_PROCESSOR_GEOMETRY) {
+                      procType == TGSI_PROCESSOR_GEOMETRY ||
+                      procType == TGSI_PROCESSOR_TESSCTRL ||
+                      procType == TGSI_PROCESSOR_TESSEVAL) {
                      if (semName == TGSI_SEMANTIC_CLIPDIST) {
                         info->num_written_clipdistance +=
                            util_bitcount(fulldecl->Declaration.UsageMask);