break;
}
+ case MON_TOTEM_MOAI: {
+ if (floor_ptr->inside_arena || player_ptr->phase_out || one_in_(8))
+ break;
+
+ POSITION wy = y, wx = x;
+ int attempts = 100;
+ bool pet = is_pet(m_ptr);
+ do {
+ scatter(player_ptr, &wy, &wx, y, x, 20, 0);
+ } while (!(in_bounds(floor_ptr, wy, wx) && is_cave_empty_bold2(player_ptr, wy, wx)) && --attempts);
+
+ if (attempts <= 0)
+ break;
+
+ BIT_FLAGS mode = PM_NONE;
+ if (pet)
+ mode |= PM_FORCE_PET;
+
+ if (summon_named_creature(player_ptr, (pet ? -1 : m_idx), wy, wx, MON_TOTEM_MOAI, mode) && player_can_see_bold(player_ptr, wy, wx))
+ msg_print(_("新たなモアイが現れた!", "A new moai steps forth!"));
+
+ break;
+ }
default: {
if (!drop_chosen_item)
break;