mBounds = bounds;
}
+ public void onBoundsChange() {
+ if (!mHasMaxRadius) {
+ mTargetRadius = getTargetRadius(mBounds);
+ onTargetRadiusChanged(mTargetRadius);
+ }
+ }
+
public final void setup(float maxRadius, float density) {
if (maxRadius >= 0) {
mHasMaxRadius = true;
mTargetRadius = maxRadius;
} else {
- final float halfWidth = mBounds.width() / 2.0f;
- final float halfHeight = mBounds.height() / 2.0f;
- mTargetRadius = (float) Math.sqrt(halfWidth * halfWidth + halfHeight * halfHeight);
+ mTargetRadius = getTargetRadius(mBounds);
}
mDensity = density;
onTargetRadiusChanged(mTargetRadius);
}
+ private static float getTargetRadius(Rect bounds) {
+ final float halfWidth = bounds.width() / 2.0f;
+ final float halfHeight = bounds.height() / 2.0f;
+ return (float) Math.sqrt(halfWidth * halfWidth + halfHeight * halfHeight);
+ }
+
/**
* Starts a ripple enter animation.
*
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
-import android.graphics.ColorFilter;
import android.graphics.Matrix;
import android.graphics.Outline;
import android.graphics.Paint;
onHotspotBoundsChanged();
}
+ if (mBackground != null) {
+ mBackground.onBoundsChange();
+ }
+
+ if (mRipple != null) {
+ mRipple.onBoundsChange();
+ }
+
invalidateSelf();
}