}
final long currentPlayTime = animation.getCurrentPlayTime();
+ boolean isFinalFrame = Float.compare(1f, animation.getAnimatedFraction()) == 0;
+
if (!mHandlingOnAnimationUpdate &&
sVisible &&
- // If the current play time exceeds the duration, the animation
- // will get finished, even if we call setCurrentPlayTime -- therefore
+ // If the current play time exceeds the duration, or the animated fraction is 1,
+ // the animation will get finished, even if we call setCurrentPlayTime -- therefore
// don't adjust the animation in that case
- currentPlayTime < animation.getDuration()) {
+ currentPlayTime < animation.getDuration() && !isFinalFrame) {
mHandlingOnAnimationUpdate = true;
long frameNum = sGlobalFrameCounter - mStartFrame;
// If we haven't drawn our first frame, reset the time to t = 0