extern bool dimension_door(void);
extern bool mirror_tunnel(void);
extern void massacre(player_type *caster_ptr);
-extern bool eat_lock(void);
+extern bool eat_lock(player_type *caster_ptr);
extern bool shock_power(void);
extern bool booze(player_type *creature_ptr);
extern bool detonation(player_type *creature_ptr);
}
}
-bool eat_lock(void)
+bool eat_lock(player_type *caster_ptr)
{
POSITION x, y;
grid_type *g_ptr;
DIRECTION dir;
if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
- y = p_ptr->y + ddy[dir];
- x = p_ptr->x + ddx[dir];
- g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ y = caster_ptr->y + ddy[dir];
+ x = caster_ptr->x + ddx[dir];
+ g_ptr = &caster_ptr->current_floor_ptr->grid_array[y][x];
f_ptr = &f_info[g_ptr->feat];
mimic_f_ptr = &f_info[get_feat_mimic(g_ptr)];
}
else if (g_ptr->m_idx)
{
- monster_type *m_ptr = &p_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
+ monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
msg_print(_("何かが邪魔しています!", "There's something in the way!"));
- if (!m_ptr->ml || !is_pet(m_ptr)) py_attack(p_ptr, y, x, 0);
+ if (!m_ptr->ml || !is_pet(m_ptr)) py_attack(caster_ptr, y, x, 0);
}
else if (have_flag(f_ptr->flags, FF_TREE))
{
}
else if (have_flag(f_ptr->flags, FF_DOOR) || have_flag(f_ptr->flags, FF_CAN_DIG))
{
- (void)set_food(p_ptr, p_ptr->food + 3000);
+ (void)set_food(caster_ptr, caster_ptr->food + 3000);
}
else if (have_flag(f_ptr->flags, FF_MAY_HAVE_GOLD) || have_flag(f_ptr->flags, FF_HAS_GOLD))
{
- (void)set_food(p_ptr, p_ptr->food + 5000);
+ (void)set_food(caster_ptr, caster_ptr->food + 5000);
}
else
{
msg_format(_("この%sはとてもおいしい!", "This %s is very filling!"), f_name + mimic_f_ptr->name);
- (void)set_food(p_ptr, p_ptr->food + 10000);
+ (void)set_food(caster_ptr, caster_ptr->food + 10000);
}
/* Destroy the wall */
cave_alter_feat(y, x, FF_HURT_ROCK);
- (void)move_player_effect(p_ptr, y, x, MPE_DONT_PICKUP);
+ (void)move_player_effect(caster_ptr, y, x, MPE_DONT_PICKUP);
return TRUE;
}