put_str("Note: Your 'race' determines various intrinsic factors and bonuses.", 23 ,5);
#endif
- hack_mutation = FALSE;
-
/* Dump races */
for (n = 0; n < MAX_RACES; n++)
{
/* Set race */
p_ptr->prace = k;
- /* Give beastman a mutation at character birth */
- if (p_ptr->prace == RACE_BEASTMAN)
- hack_mutation = TRUE;
-
rp_ptr = &race_info[p_ptr->prace];
str = rp_ptr->title;
/* Generate the random seeds for the wilderness */
seed_wilderness();
+ /* Give beastman a mutation at character birth */
+ if (p_ptr->prace == RACE_BEASTMAN) hack_mutation = TRUE;
+ else hack_mutation = FALSE;
+
/* Set the message window flag as default */
if (!window_flag[1])
window_flag[1] |= PW_MESSAGE;