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fix [1967226] Donut orientation animation (dimming and blur) is slower than Cupcake
authorMathias Agopian <mathias@google.com>
Sat, 11 Jul 2009 00:00:00 +0000 (17:00 -0700)
committerMathias Agopian <mathias@google.com>
Sat, 11 Jul 2009 00:00:00 +0000 (17:00 -0700)
libs/surfaceflinger/Android.mk
libs/surfaceflinger/LayerOrientationAnim.cpp
libs/surfaceflinger/LayerOrientationAnim.h
libs/surfaceflinger/LayerOrientationAnimRotate.cpp [deleted file]
libs/surfaceflinger/LayerOrientationAnimRotate.h [deleted file]
libs/surfaceflinger/OrientationAnimation.cpp

index 9272983..ec5aa3f 100644 (file)
@@ -15,7 +15,6 @@ LOCAL_SRC_FILES:= \
     LayerBitmap.cpp \
     LayerDim.cpp \
     LayerOrientationAnim.cpp \
-    LayerOrientationAnimRotate.cpp \
     OrientationAnimation.cpp \
     SurfaceFlinger.cpp \
     Tokenizer.cpp \
index 3e4035e..79e5328 100644 (file)
@@ -46,10 +46,7 @@ const char* const LayerOrientationAnim::typeID = "LayerOrientationAnim";
 // Animation...
 const float DURATION = ms2ns(200);
 const float BOUNCES_PER_SECOND = 0.5f;
-//const float BOUNCES_AMPLITUDE = 1.0f/16.0f;
-const float BOUNCES_AMPLITUDE = 0;
 const float DIM_TARGET = 0.40f;
-//#define INTERPOLATED_TIME(_t)   ((_t)*(_t))
 #define INTERPOLATED_TIME(_t)   (_t)
 
 // ---------------------------------------------------------------------------
@@ -64,14 +61,8 @@ LayerOrientationAnim::LayerOrientationAnim(
       mTextureName(-1), mTextureNameIn(-1)
 {
     // blur that texture. 
-    mStartTime = systemTime();
-    mFinishTime = 0;
     mOrientationCompleted = false;
-    mFirstRedraw = false;
-    mLastNormalizedTime = 0;
     mNeedsBlending = false;
-    mAlphaInLerp.set(1.0f, DIM_TARGET);
-    mAlphaOutLerp.set(0.5f, 1.0f);
 }
 
 LayerOrientationAnim::~LayerOrientationAnim()
@@ -117,108 +108,37 @@ void LayerOrientationAnim::validateVisibility(const Transform&)
 
 void LayerOrientationAnim::onOrientationCompleted()
 {
-    mFinishTime = systemTime();
-    mOrientationCompleted = true;
-    mFirstRedraw = true;
-    mNeedsBlending = true;
-    mFlinger->invalidateLayerVisibility(this);
+    mAnim->onAnimationFinished();
 }
 
 void LayerOrientationAnim::onDraw(const Region& clip) const
 {
-    const nsecs_t now = systemTime();
-    float alphaIn, alphaOut;
+    float alphaIn =  DIM_TARGET;
     
-    if (mOrientationCompleted) {
-        if (mFirstRedraw) {
-            mFirstRedraw = false;
-            
-            // make a copy of what's on screen
-            copybit_image_t image;
-            mBitmapOut.getBitmapSurface(&image);
-            const DisplayHardware& hw(graphicPlane(0).displayHardware());
-            hw.copyBackToImage(image);
-
-            // and erase the screen for this round
-            glDisable(GL_BLEND);
-            glDisable(GL_DITHER);
-            glDisable(GL_SCISSOR_TEST);
-            glClearColor(0,0,0,0);
-            glClear(GL_COLOR_BUFFER_BIT);
-            
-            // FIXME: code below is gross
-            mNeedsBlending = false;
-            LayerOrientationAnim* self(const_cast<LayerOrientationAnim*>(this));
-            mFlinger->invalidateLayerVisibility(self);
-        }
-
-        // make sure pick-up where we left off
-        const float duration = DURATION * mLastNormalizedTime;
-        const float normalizedTime = (float(now - mFinishTime) / duration);
-        if (normalizedTime <= 1.0f) {
-            const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
-            alphaIn = mAlphaInLerp.getOut();
-            alphaOut = mAlphaOutLerp(interpolatedTime);
-        } else {
-            mAnim->onAnimationFinished();
-            alphaIn = mAlphaInLerp.getOut();
-            alphaOut = mAlphaOutLerp.getOut();
-        }
-    } else {
-        const float normalizedTime = float(now - mStartTime) / DURATION;
-        if (normalizedTime <= 1.0f) {
-            mLastNormalizedTime = normalizedTime;
-            const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
-            alphaIn = mAlphaInLerp(interpolatedTime);
-            alphaOut = 0.0f;
-        } else {
-            mLastNormalizedTime = 1.0f;
-            const float to_seconds = DURATION / seconds(1);
-            alphaIn = mAlphaInLerp.getOut();
-            if (BOUNCES_AMPLITUDE > 0.0f) {
-                const float phi = BOUNCES_PER_SECOND * 
-                        (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
-                if (alphaIn > 1.0f) alphaIn = 1.0f;
-                else if (alphaIn < 0.0f) alphaIn = 0.0f;
-                alphaIn += BOUNCES_AMPLITUDE * (1.0f - cosf(phi));
-            }
-            alphaOut = 0.0f;
-        }
-        mAlphaOutLerp.setIn(alphaIn);
-    }
-    drawScaled(1.0f, alphaIn, alphaOut);
-}
-
-void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut) const
-{
-    copybit_image_t dst;
-    const GraphicPlane& plane(graphicPlane(0));
-    const DisplayHardware& hw(plane.displayHardware());
-    hw.getDisplaySurface(&dst);
-
     // clear screen
     // TODO: with update on demand, we may be able 
     // to not erase the screen at all during the animation 
     if (!mOrientationCompleted) {
-        if (scale==1.0f && (alphaIn>=1.0f || alphaOut>=1.0f)) {
-            // we don't need to erase the screen in that case
-        } else {
-            glDisable(GL_BLEND);
-            glDisable(GL_DITHER);
-            glDisable(GL_SCISSOR_TEST);
-            glClearColor(0,0,0,0);
-            glClear(GL_COLOR_BUFFER_BIT);
-        }
+        glDisable(GL_BLEND);
+        glDisable(GL_DITHER);
+        glDisable(GL_SCISSOR_TEST);
+        glClearColor(0,0,0,0);
+        glClear(GL_COLOR_BUFFER_BIT);
     }
     
+    copybit_image_t dst;
+    const GraphicPlane& plane(graphicPlane(0));
+    const DisplayHardware& hw(plane.displayHardware());
+    hw.getDisplaySurface(&dst);
+
     copybit_image_t src;
     mBitmapIn.getBitmapSurface(&src);
 
     copybit_image_t srcOut;
     mBitmapOut.getBitmapSurface(&srcOut);
 
-    const int w = dst.w*scale
-    const int h = dst.h*scale
+    const int w = dst.w; 
+    const int h = dst.h; 
     const int xc = uint32_t(dst.w-w)/2;
     const int yc = uint32_t(dst.h-h)/2;
     const copybit_rect_t drect = { xc, yc, xc+w, yc+h }; 
@@ -237,13 +157,7 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
             copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_ENABLE);
             copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaIn*255));
             err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
-        }
-
-        if (!err && alphaOut > 0.0f) {
-            region_iterator it(reg);
             copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_DISABLE);
-            copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaOut*255));
-            err = copybit->stretch(copybit, &dst, &srcOut, &drect, &srect, &it);
         }
         LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
     }
@@ -258,7 +172,6 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
         t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
 
         Transform tr;
-        tr.set(scale,0,0,scale);
         tr.set(xc, yc);
         
         // FIXME: we should not access mVertices and mDrawingState like that,
@@ -285,18 +198,6 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
             self.mDrawingState.alpha = int(alphaIn*255);
             drawWithOpenGL(reg, mTextureNameIn, t);
         }
-
-        if (alphaOut > 0.0f) {
-            t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset);
-            if (UNLIKELY(mTextureName == -1LU)) {
-                mTextureName = createTexture();
-                GLuint w=0, h=0;
-                const Region dirty(Rect(t.width, t.height));
-                loadTexture(dirty, mTextureName, t, w, h);
-            }
-            self.mDrawingState.alpha = int(alphaOut*255);
-            drawWithOpenGL(reg, mTextureName, t);
-        }
     }
 }
 
index 365c6ae..12b6f1c 100644 (file)
@@ -64,45 +64,13 @@ public:
     virtual bool needsBlending() const;
     virtual bool isSecure() const       { return false; }
 private:
-    void drawScaled(float scale, float alphaIn, float alphaOut) const;
-
-    class Lerp {
-        float in;
-        float outMinusIn;
-    public:
-        Lerp() : in(0), outMinusIn(0) { }
-        Lerp(float in, float out) : in(in), outMinusIn(out-in) { }
-        float getIn() const { return in; };
-        float getOut() const { return in + outMinusIn; }
-        void set(float in, float out) { 
-            this->in = in; 
-            this->outMinusIn = out-in; 
-        }
-        void setIn(float in) { 
-            this->in = in; 
-        }
-        void setOut(float out) { 
-            this->outMinusIn = out - this->in; 
-        }
-        float operator()(float t) const { 
-            return outMinusIn*t + in; 
-        }
-    };
-    
     OrientationAnimation* mAnim;
     LayerBitmap mBitmapIn;
     LayerBitmap mBitmapOut;
-    nsecs_t mStartTime;
-    nsecs_t mFinishTime;
     bool mOrientationCompleted;
-    mutable bool mFirstRedraw;
-    mutable float mLastNormalizedTime;
     mutable GLuint  mTextureName;
     mutable GLuint  mTextureNameIn;
     mutable bool mNeedsBlending;
-    
-    mutable Lerp mAlphaInLerp;
-    mutable Lerp mAlphaOutLerp;
 };
 
 // ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp b/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
deleted file mode 100644 (file)
index 89ffb19..0000000
+++ /dev/null
@@ -1,274 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "SurfaceFlinger"
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-
-#include <core/SkBitmap.h>
-
-#include <ui/EGLDisplaySurface.h>
-
-#include "LayerBase.h"
-#include "LayerOrientationAnim.h"
-#include "LayerOrientationAnimRotate.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-#include "OrientationAnimation.h"
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-const uint32_t LayerOrientationAnimRotate::typeInfo = LayerBase::typeInfo | 0x100;
-const char* const LayerOrientationAnimRotate::typeID = "LayerOrientationAnimRotate";
-
-// ---------------------------------------------------------------------------
-
-const float ROTATION = M_PI * 0.5f;
-const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0
-const float DURATION = ms2ns(200);
-const float BOUNCES_PER_SECOND = 0.8;
-const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;
-
-LayerOrientationAnimRotate::LayerOrientationAnimRotate(
-        SurfaceFlinger* flinger, DisplayID display, 
-        OrientationAnimation* anim, 
-        const LayerBitmap& bitmap,
-        const LayerBitmap& bitmapIn)
-    : LayerOrientationAnimBase(flinger, display), mAnim(anim), 
-      mBitmap(bitmap), mBitmapIn(bitmapIn), 
-      mTextureName(-1), mTextureNameIn(-1)
-{
-    mStartTime = systemTime();
-    mFinishTime = 0;
-    mOrientationCompleted = false;
-    mFirstRedraw = false;
-    mLastNormalizedTime = 0;
-    mLastAngle = 0;
-    mLastScale = 0;
-    mNeedsBlending = false;
-    const GraphicPlane& plane(graphicPlane(0));
-    mOriginalTargetOrientation = plane.getOrientation(); 
-}
-
-LayerOrientationAnimRotate::~LayerOrientationAnimRotate()
-{
-    if (mTextureName != -1U) {
-        LayerBase::deletedTextures.add(mTextureName);
-    }
-    if (mTextureNameIn != -1U) {
-        LayerBase::deletedTextures.add(mTextureNameIn);
-    }
-}
-
-bool LayerOrientationAnimRotate::needsBlending() const 
-{
-    return mNeedsBlending; 
-}
-
-Point LayerOrientationAnimRotate::getPhysicalSize() const
-{
-    const GraphicPlane& plane(graphicPlane(0));
-    const DisplayHardware& hw(plane.displayHardware());
-    return Point(hw.getWidth(), hw.getHeight());
-}
-
-void LayerOrientationAnimRotate::validateVisibility(const Transform&)
-{
-    const Layer::State& s(drawingState());
-    const Transform tr(s.transform);
-    const Point size(getPhysicalSize());
-    uint32_t w = size.x;
-    uint32_t h = size.y;
-    mTransformedBounds = tr.makeBounds(w, h);
-    mLeft = tr.tx();
-    mTop  = tr.ty();
-    transparentRegionScreen.clear();
-    mTransformed = true;
-    mCanUseCopyBit = false;
-}
-
-void LayerOrientationAnimRotate::onOrientationCompleted()
-{
-    mFinishTime = systemTime();
-    mOrientationCompleted = true;
-    mFirstRedraw = true;
-    mNeedsBlending = true;
-    mFlinger->invalidateLayerVisibility(this);
-}
-
-void LayerOrientationAnimRotate::onDraw(const Region& clip) const
-{
-    // Animation...
-
-    const nsecs_t now = systemTime();
-    float angle, scale, alpha;
-    
-    if (mOrientationCompleted) {
-        if (mFirstRedraw) {
-            // make a copy of what's on screen
-            copybit_image_t image;
-            mBitmapIn.getBitmapSurface(&image);
-            const DisplayHardware& hw(graphicPlane(0).displayHardware());
-            hw.copyBackToImage(image);
-            
-            // FIXME: code below is gross
-            mFirstRedraw = false; 
-            mNeedsBlending = false;
-            LayerOrientationAnimRotate* self(const_cast<LayerOrientationAnimRotate*>(this));
-            mFlinger->invalidateLayerVisibility(self);
-        }
-
-        // make sure pick-up where we left off
-        const float duration = DURATION * mLastNormalizedTime;
-        const float normalizedTime = (float(now - mFinishTime) / duration);
-        if (normalizedTime <= 1.0f) {
-            const float squaredTime = normalizedTime*normalizedTime;
-            angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle;
-            scale = (1.0f - mLastScale)*squaredTime + mLastScale;
-            alpha = normalizedTime;
-        } else {
-            mAnim->onAnimationFinished();
-            angle = ROTATION;
-            alpha = 1.0f;
-            scale = 1.0f;
-        }
-    } else {
-        // FIXME: works only for portrait framebuffers
-        const Point size(getPhysicalSize());
-        const float TARGET_SCALE = size.x * (1.0f / size.y);
-        const float normalizedTime = float(now - mStartTime) / DURATION;
-        if (normalizedTime <= 1.0f) {
-            mLastNormalizedTime = normalizedTime;
-            const float squaredTime = normalizedTime*normalizedTime;
-            angle = ROTATION * squaredTime;
-            scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f;
-            alpha = 0;
-        } else {
-            mLastNormalizedTime = 1.0f;
-            angle = ROTATION;
-            if (BOUNCES_AMPLITUDE) {
-                const float to_seconds = DURATION / seconds(1);
-                const float phi = BOUNCES_PER_SECOND * 
-                (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
-                angle += BOUNCES_AMPLITUDE * sinf(phi);
-            }
-            scale = TARGET_SCALE;
-            alpha = 0;
-        }
-        mLastAngle = angle;
-        mLastScale = scale;
-    }
-    drawScaled(angle, scale, alpha);
-}
-
-void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
-{
-    copybit_image_t dst;
-    const GraphicPlane& plane(graphicPlane(0));
-    const DisplayHardware& hw(plane.displayHardware());
-    hw.getDisplaySurface(&dst);
-
-    // clear screen
-    // TODO: with update on demand, we may be able 
-    // to not erase the screen at all during the animation 
-    glDisable(GL_BLEND);
-    glDisable(GL_DITHER);
-    glDisable(GL_SCISSOR_TEST);
-    glClearColor(0,0,0,0);
-    glClear(GL_COLOR_BUFFER_BIT);
-    
-    const int w = dst.w; 
-    const int h = dst.h; 
-
-    copybit_image_t src;
-    mBitmap.getBitmapSurface(&src);
-    const copybit_rect_t srect = { 0, 0, src.w, src.h };
-
-
-    GGLSurface t;
-    t.version = sizeof(GGLSurface);
-    t.width  = src.w;
-    t.height = src.h;
-    t.stride = src.w;
-    t.vstride= src.h;
-    t.format = src.format;
-    t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
-
-    if (!mOriginalTargetOrientation) {
-        f = -f;
-    }
-
-    Transform tr;
-    tr.set(f, w*0.5f, h*0.5f);
-    tr.scale(s, w*0.5f, h*0.5f);
-
-    // FIXME: we should not access mVertices and mDrawingState like that,
-    // but since we control the animation, we know it's going to work okay.
-    // eventually we'd need a more formal way of doing things like this.
-    LayerOrientationAnimRotate& self(const_cast<LayerOrientationAnimRotate&>(*this));
-    tr.transform(self.mVertices[0], 0, 0);
-    tr.transform(self.mVertices[1], 0, src.h);
-    tr.transform(self.mVertices[2], src.w, src.h);
-    tr.transform(self.mVertices[3], src.w, 0);
-
-    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
-        // Too slow to do this in software
-        self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
-    }
-
-    if (UNLIKELY(mTextureName == -1LU)) {
-        mTextureName = createTexture();
-        GLuint w=0, h=0;
-        const Region dirty(Rect(t.width, t.height));
-        loadTexture(dirty, mTextureName, t, w, h);
-    }
-    self.mDrawingState.alpha = 255; //-int(alpha*255);
-    const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
-    drawWithOpenGL(clip, mTextureName, t);
-    
-    if (alpha > 0) {
-        const float sign = (!mOriginalTargetOrientation) ? 1.0f : -1.0f;
-        tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f);
-        tr.scale(s, w*0.5f, h*0.5f);
-        tr.transform(self.mVertices[0], 0, 0);
-        tr.transform(self.mVertices[1], 0, src.h);
-        tr.transform(self.mVertices[2], src.w, src.h);
-        tr.transform(self.mVertices[3], src.w, 0);
-
-        copybit_image_t src;
-        mBitmapIn.getBitmapSurface(&src);
-        t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
-        if (UNLIKELY(mTextureNameIn == -1LU)) {
-            mTextureNameIn = createTexture();
-            GLuint w=0, h=0;
-            const Region dirty(Rect(t.width, t.height));
-            loadTexture(dirty, mTextureNameIn, t, w, h);
-        }
-        self.mDrawingState.alpha = int(alpha*255);
-        const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
-        drawWithOpenGL(clip, mTextureNameIn, t);
-    }
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.h b/libs/surfaceflinger/LayerOrientationAnimRotate.h
deleted file mode 100644 (file)
index 5fbbd42..0000000
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
-#define ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <utils/threads.h>
-#include <utils/Parcel.h>
-
-#include "LayerBase.h"
-#include "LayerBitmap.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-class OrientationAnimation;
-
-class LayerOrientationAnimRotate : public LayerOrientationAnimBase
-{
-public:    
-    static const uint32_t typeInfo;
-    static const char* const typeID;
-    virtual char const* getTypeID() const { return typeID; }
-    virtual uint32_t getTypeInfo() const { return typeInfo; }
-    
-    LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display,
-                        OrientationAnimation* anim, 
-                        const LayerBitmap& zoomOut,
-                        const LayerBitmap& zoomIn);
-        virtual ~LayerOrientationAnimRotate();
-
-            void onOrientationCompleted();
-
-    virtual void onDraw(const Region& clip) const;
-    virtual Point getPhysicalSize() const;
-    virtual void validateVisibility(const Transform& globalTransform);
-    virtual bool needsBlending() const;
-    virtual bool isSecure() const       { return false; }
-private:
-    void drawScaled(float angle, float scale, float alpha) const;
-    
-    OrientationAnimation* mAnim;
-    LayerBitmap mBitmap;
-    LayerBitmap mBitmapIn;
-    nsecs_t mStartTime;
-    nsecs_t mFinishTime;
-    bool mOrientationCompleted;
-    int mOriginalTargetOrientation;
-    mutable bool mFirstRedraw;
-    mutable float mLastNormalizedTime;
-    mutable float mLastAngle;
-    mutable float mLastScale;
-    mutable GLuint  mTextureName;
-    mutable GLuint  mTextureNameIn;
-    mutable bool mNeedsBlending;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
index 70eec8d..12c0eef 100644 (file)
@@ -21,7 +21,6 @@
 #include <limits.h>
 
 #include "LayerOrientationAnim.h"
-#include "LayerOrientationAnimRotate.h"
 #include "OrientationAnimation.h"
 #include "SurfaceFlinger.h"
 #include "VRamHeap.h"
@@ -112,13 +111,8 @@ bool OrientationAnimation::prepare()
 
     LayerOrientationAnimBase* l;
     
-    if (mType & 0x80) {
-        l = new LayerOrientationAnimRotate(
-                mFlinger.get(), 0, this, bitmap, bitmapIn);
-    } else {
-        l = new LayerOrientationAnim(
-                mFlinger.get(), 0, this, bitmap, bitmapIn);
-    }
+    l = new LayerOrientationAnim(
+            mFlinger.get(), 0, this, bitmap, bitmapIn);
 
     l->initStates(w, h, 0);
     l->setLayer(INT_MAX-1);
@@ -137,7 +131,7 @@ bool OrientationAnimation::phase1()
         return true;
         
     }
-    mLayerOrientationAnim->invalidate();
+    //mLayerOrientationAnim->invalidate();
     return false;
 }