#include "core/player-update-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
-#include "floor/floor.h"
+#include "floor/floor-save.h"
#include "floor/wild.h"
#include "game-option/birth-options.h"
#include "game-option/input-options.h"
*/
u32b saved_floor_file_sign;
+saved_floor_type saved_floors[MAX_SAVED_FLOORS];
+
/*!
* @brief 保存フロア配列を初期化する / Initialize saved_floors array.
* @param creature_ptr プレーヤーへの参照ポインタ
extern u32b saved_floor_file_sign;
extern bool repair_monsters;
+extern saved_floor_type saved_floors[MAX_SAVED_FLOORS];
void init_saved_floors(player_type *creature_ptr, bool force);
void change_floor(player_type *creature_ptr);
floor_type floor_info;
/*
- * The array of saved floors
- */
-saved_floor_type saved_floors[MAX_SAVED_FLOORS];
-
-/*
* Grid based version of "cave_empty_bold()"
*/
bool is_cave_empty_grid(player_type *player_ptr, grid_type *g_ptr)
#include "floor/sight-definitions.h"
#include "monster/monster-timed-effect-types.h"
#include "system/angband.h"
-#include "floor/floor-save.h"
typedef struct grid_type grid_type;
typedef struct object_type object_type;
(have_flag((F)->flags, FF_WALL) && \
have_flag((F)->flags, FF_PERMANENT))
-extern saved_floor_type saved_floors[MAX_SAVED_FLOORS];
-
/*
* Convert a "location" (Y,X) into a "grid" (G)
*/
#include "core/asking-player.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
+#include "floor/floor-save.h"
#include "floor/floor.h"
#include "game-option/birth-options.h"
#include "game-option/play-record-options.h"
#include "core/stuff-handler.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon.h"
-#include "floor/floor.h"
+#include "floor/floor-save.h"
#include "io/input-key-acceptor.h"
#include "main/sound-of-music.h"
#include "market/arena-info-table.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "floor/floor-events.h"
+#include "floor/floor-save.h"
#include "floor/floor.h"
#include "game-option/birth-options.h"
#include "grid/feature.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "floor/floor-object.h"
+#include "floor/floor-save.h"
#include "floor/floor.h"
#include "game-option/birth-options.h"
#include "grid/grid.h"
#include "core/player-redraw-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
+#include "floor/floor-save.h"
#include "floor/floor-town.h"
#include "floor/floor.h"
#include "floor/geometry.h"
#include "core/player-redraw-types.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
+#include "floor/floor-save.h"
#include "floor/floor.h"
#include "game-option/birth-options.h"
#include "game-option/play-record-options.h"
#include "core/magic-effects-timeout-reducer.h"
#include "dungeon/dungeon.h"
#include "floor/floor-events.h"
+#include "floor/floor-save.h"
#include "floor/wild.h"
#include "game-option/birth-options.h"
#include "game-option/cheat-options.h"