--- /dev/null
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.30330.147
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Console_Adventure", "Console_Adventure\Console_Adventure.csproj", "{1205FC3A-1D79-4359-BB13-842B1F5E8424}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {1205FC3A-1D79-4359-BB13-842B1F5E8424}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {1205FC3A-1D79-4359-BB13-842B1F5E8424}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {1205FC3A-1D79-4359-BB13-842B1F5E8424}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {1205FC3A-1D79-4359-BB13-842B1F5E8424}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {E8B8ABE9-77F1-4075-9A29-3E45A58718CC}
+ EndGlobalSection
+EndGlobal
--- /dev/null
+<Project Sdk="Microsoft.NET.Sdk">
+
+ <PropertyGroup>
+ <OutputType>Exe</OutputType>
+ <TargetFramework>netcoreapp3.1</TargetFramework>
+ </PropertyGroup>
+
+ <ItemGroup>
+ <Compile Update="Properties\Resources.Designer.cs">
+ <DesignTime>True</DesignTime>
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ </ItemGroup>
+
+ <ItemGroup>
+ <EmbeddedResource Update="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
+ </ItemGroup>
+
+ <ItemGroup>
+ <Folder Include="Resources\" />
+ </ItemGroup>
+
+</Project>
--- /dev/null
+using System;
+using Console_Adventure.Properties;
+
+namespace Console_Adventure
+{
+ class ReadText
+ {
+ static void Main()
+ {
+ string txt = Resources.sarutoSamurai;
+ string[] bodyText = txt.Split("\n");
+ string jumpStart = "[jump start]";
+ string jumpEnd = "[jump end]";
+
+ for (int i = 0; i < bodyText.Length; i++)
+ {
+ if (bodyText[i] == jumpStart)
+ {
+ i++;
+ while (bodyText[i] != jumpEnd)
+ {
+ Console.WriteLine(bodyText[i]);
+ i++;
+ }
+ }
+ else
+ {
+ Console.WriteLine(bodyText[i]);
+ Console.WriteLine(""); //読みづらいので行間代わりに空行を挟む
+ Console.ReadKey();
+ }
+ }
+ Console.ReadKey();
+ }
+ }
+}
--- /dev/null
+//------------------------------------------------------------------------------
+// <auto-generated>
+// このコードはツールによって生成されました。
+// ランタイム バージョン:4.0.30319.42000
+//
+// このファイルへの変更は、以下の状況下で不正な動作の原因になったり、
+// コードが再生成されるときに損失したりします。
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Console_Adventure.Properties {
+ using System;
+
+
+ /// <summary>
+ /// ローカライズされた文字列などを検索するための、厳密に型指定されたリソース クラスです。
+ /// </summary>
+ // このクラスは StronglyTypedResourceBuilder クラスが ResGen
+ // または Visual Studio のようなツールを使用して自動生成されました。
+ // メンバーを追加または削除するには、.ResX ファイルを編集して、/str オプションと共に
+ // ResGen を実行し直すか、または VS プロジェクトをビルドし直します。
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ /// <summary>
+ /// このクラスで使用されているキャッシュされた ResourceManager インスタンスを返します。
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Console_Adventure.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// すべてについて、現在のスレッドの CurrentUICulture プロパティをオーバーライドします
+ /// 現在のスレッドの CurrentUICulture プロパティをオーバーライドします。
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ /// <summary>
+ /// [jump start]
+ ///サルト サムライ
+ ///新美南吉
+ ///[jump end]
+ ///
+ /// 五ニンノ サムライガ タビヲ シテ アル ヒ ヤマミチヲ トホリカヽルト、木ノ 下ニ 一ピキノ サルガ ヰマシタ。
+ ///「アノ サルヲ キラウ。」
+ ///「サウダ、ワタシガ キル。ワタシハ モウ 一ツキアマリ カタナヲ ヌカナイノデ、ウデガ ムヅムヅスル。」
+ ///「イヤ、ワタシガ キル。ワタシノ カタナハ ヨク キレル。」
+ ///「ダメダ ダメダ、キミラノ ウデデハ サルヲ トリニガシテ シマフ。ワシガ キル。」
+ ///「オネガヒダ、ワタシニ キラセテ クレ。」
+ /// ケレド、ヨク ミルト、ソノ サルハ ビヨウキニ カヽツテ ウゴケナク ナツテ ヰマシタ。ビヨウキノ サルヲ キツテモ シカタナイト イフノデ、五人ノ サムライハ、ソノ サルヲ ツレテ ユキマシタ。ヤガテ サルハ、ビヨウキモ ナホツテ 五人ノ サムライニ ヨク ナレマシタ。トコロガ、マイニチ イツテモ イツテモ ヒロイ ノハラデ タベモノガ ナイノデ サルヲ コロシテ タベナクテハ ナラナク ナリマシタ。
+ ///「オマヘ キレ。キリタイノダラウ。」
+ ///「イヤ、オマヘ キレ。オレノ [残りの文字列は切り詰められました]"; に類似しているローカライズされた文字列を検索します。
+ /// </summary>
+ internal static string sarutoSamurai {
+ get {
+ return ResourceManager.GetString("sarutoSamurai", resourceCulture);
+ }
+ }
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
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+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
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+ : and then encoded with base64 encoding.
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+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
+ <data name="sarutoSamurai" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\txt\saruto_samurai.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-16</value>
+ </data>
+</root>
\ No newline at end of file
--- /dev/null
+[jump start]
+\83T\83\8b\83g\81@\83T\83\80\83\89\83C
+\90V\94ü\93ì\8bg
+[jump end]
+
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+
+[jump start]
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+test version 1555
+[jump end]
\ No newline at end of file
--- /dev/null
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+ }
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+ }
+ },
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+}
\ No newline at end of file
--- /dev/null
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+}
\ No newline at end of file
--- /dev/null
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+}
\ No newline at end of file
--- /dev/null
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--- /dev/null
+// <autogenerated />
+using System;
+using System.Reflection;
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--- /dev/null
+//------------------------------------------------------------------------------
+// <auto-generated>
+// このコードはツールによって生成されました。
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+//
+// このファイルへの変更は、以下の状況下で不正な動作の原因になったり、
+// コードが再生成されるときに損失したりします。
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+using System;
+using System.Reflection;
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--- /dev/null
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--- /dev/null
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--- /dev/null
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\ No newline at end of file