extern const concptr stat_names_reduced[6];
extern const concptr window_flag_desc[32];
-extern const concptr game_inscriptions[];
-
extern const concptr ident_info[];
extern const byte feature_action_flags[FF_FLAG_MAX];
/* variable.c */
-
extern bool character_generated;
extern bool character_dungeon;
extern bool character_loaded;
#include "monsterrace.h"
#include "object-ego.h"
+ /*!
+ * @brief アイテムの価値記述テーブル /
+ * Table of game-generated inscriptions (indexed by the defines in defines.h). -- RG
+ */
+const concptr game_inscriptions[] =
+{
+ NULL, /* FEEL_NONE */
+#ifdef JP
+ "壊れている", /* FEEL_BROKEN */
+ "恐ろしい", /* FEEL_TERRIBLE */
+ "無価値", /* FEEL_WORTHLESS */
+ "呪われている", /* FEEL_CURSED */
+ "上質以上", /* FEEL_UNCURSED */
+ "並", /* FEEL_AVERAGE */
+ "上質", /* FEEL_GOOD */
+ "高級品", /* FEEL_EXCELLENT */
+ "特別製", /* FEEL_SPECIAL */
+#else
+ "broken", /* FEEL_BROKEN */
+ "terrible", /* FEEL_TERRIBLE */
+ "worthless", /* FEEL_WORTHLESS */
+ "cursed", /* FEEL_CURSED */
+ "uncursed", /* FEEL_UNCURSED */
+ "average", /* FEEL_AVERAGE */
+ "good", /* FEEL_GOOD */
+ "excellent", /* FEEL_EXCELLENT */
+ "special", /* FEEL_SPECIAL */
+#endif
+
+};
+
+
/*!
* @brief 最初から簡易な名称が明らかになるベースアイテムの判定。 / Certain items, if aware, are known instantly
* @param i ベースアイテムID
extern void object_desc(char *buf, object_type *o_ptr, BIT_FLAGS mode);
extern void strip_name(char *buf, KIND_OBJECT_IDX k_idx);
+extern const concptr game_inscriptions[];
+
/*
* Bit flags for object_desc()
*/
};
-/*!
- * @brief アイテムの価値記述テーブル /
- * Table of game-generated inscriptions (indexed by the defines in defines.h). -- RG
- */
-const concptr game_inscriptions[] =
-{
- NULL, /* FEEL_NONE */
-#ifdef JP
- "壊れている", /* FEEL_BROKEN */
- "恐ろしい", /* FEEL_TERRIBLE */
- "無価値", /* FEEL_WORTHLESS */
- "呪われている", /* FEEL_CURSED */
- "上質以上", /* FEEL_UNCURSED */
- "並", /* FEEL_AVERAGE */
- "上質", /* FEEL_GOOD */
- "高級品", /* FEEL_EXCELLENT */
- "特別製", /* FEEL_SPECIAL */
-#else
- "broken", /* FEEL_BROKEN */
- "terrible", /* FEEL_TERRIBLE */
- "worthless", /* FEEL_WORTHLESS */
- "cursed", /* FEEL_CURSED */
- "uncursed", /* FEEL_UNCURSED */
- "average", /* FEEL_AVERAGE */
- "good", /* FEEL_GOOD */
- "excellent", /* FEEL_EXCELLENT */
- "special", /* FEEL_SPECIAL */
-#endif
-
-};
/*!
* @brief シンボル解説テーブル /