// create a new native Surface and return it after reducing
// the reference count on mNativeObject. Either way, it is
// not necessary to call nativeRelease() here.
+ // NOTE: This must be kept synchronized with the native parceling code
+ // in frameworks/native/libs/Surface.cpp
mName = source.readString();
mIsSingleBuffered = source.readInt() != 0;
setNativeObjectLocked(nativeReadFromParcel(mNativeObject, source));
throw new IllegalArgumentException("dest must not be null");
}
synchronized (mLock) {
+ // NOTE: This must be kept synchronized with the native parceling code
+ // in frameworks/native/libs/Surface.cpp
dest.writeString(mName);
dest.writeInt(mIsSingleBuffered ? 1 : 0);
nativeWriteToParcel(mNativeObject, dest);