Fixes the following piglit test on my VEGA and matches the behaviour in the
tgsi backend.
tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-clamp-z.shader_test
Fixes:
625dcbbc4566 ("amd/common: pass address components individually to ac_build_image_intrinsic")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* It's unnecessary if the original texture format was
* Z32_FLOAT, but we don't know that here.
*/
- if (args.compare && ctx->ac.chip_class == VI && ctx->abi->clamp_shadow_reference)
+ if (args.compare && ctx->ac.chip_class >= VI && ctx->abi->clamp_shadow_reference)
args.compare = ac_build_clamp(&ctx->ac, ac_to_float(&ctx->ac, args.compare));
/* pack derivatives */