<param name="value" type="const GLuint *"/>
</function>
- <function name="ClearBufferfv" es2="3.0" marshal="custom">
+ <function name="ClearBufferfv" es2="3.0" marshal="custom" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLfloat *"/>
void GLAPIENTRY
+_mesa_ClearBufferfv_no_error(GLenum buffer, GLint drawbuffer,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ clear_bufferfv(ctx, buffer, drawbuffer, value, true);
+}
+
+
+void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
GLint drawbuffer, const GLuint *value);
+void GLAPIENTRY
+_mesa_ClearBufferfv_no_error(GLenum buffer, GLint drawbuffer,
+ const GLfloat *value);
+
extern void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);