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English: for clarity, reword death message when paralyzed.
author
Eric Branlund
<ebranlund@fastmail.com>
Tue, 23 Aug 2022 22:53:53 +0000
(16:53 -0600)
committer
Eric Branlund
<ebranlund@fastmail.com>
Mon, 5 Sep 2022 12:52:42 +0000
(06:52 -0600)
src/player/player-damage.cpp
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diff --git
a/src/player/player-damage.cpp
b/src/player/player-damage.cpp
index
b2a340e
..
d45c218
100644
(file)
--- a/
src/player/player-damage.cpp
+++ b/
src/player/player-damage.cpp
@@
-416,7
+416,7
@@
int take_hit(PlayerType *player_ptr, int damage_type, int damage, concptr hit_fr
auto is_hallucinated = effects->hallucination()->is_hallucinated();
auto paralysis_state = "";
if (effects->paralysis()->is_paralyzed()) {
- paralysis_state = player_ptr->free_act ? _("彫像状態で", " while being the statue") : _("麻痺状態で", " while paralyz
ing
");
+ paralysis_state = player_ptr->free_act ? _("彫像状態で", " while being the statue") : _("麻痺状態で", " while paralyz
ed
");
}
auto hallucintion_state = is_hallucinated ? _("幻覚に歪んだ", "hallucinatingly distorted ") : "";