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English: for clarity, reword death message when paralyzed.
authorEric Branlund <ebranlund@fastmail.com>
Tue, 23 Aug 2022 22:53:53 +0000 (16:53 -0600)
committerEric Branlund <ebranlund@fastmail.com>
Mon, 5 Sep 2022 12:52:42 +0000 (06:52 -0600)
src/player/player-damage.cpp

index b2a340e..d45c218 100644 (file)
@@ -416,7 +416,7 @@ int take_hit(PlayerType *player_ptr, int damage_type, int damage, concptr hit_fr
                 auto is_hallucinated = effects->hallucination()->is_hallucinated();
                 auto paralysis_state = "";
                 if (effects->paralysis()->is_paralyzed()) {
-                    paralysis_state = player_ptr->free_act ? _("彫像状態で", " while being the statue") : _("麻痺状態で", " while paralyzing");
+                    paralysis_state = player_ptr->free_act ? _("彫像状態で", " while being the statue") : _("麻痺状態で", " while paralyzed");
                 }
 
                 auto hallucintion_state = is_hallucinated ? _("幻覚に歪んだ", "hallucinatingly distorted ") : "";