}
/*!
- * @brief 所持/装備オブジェクトに選択タグを与える/タグに該当するオブジェクトがあるかを返す /
- * Find the "first" p_ptr->inventory_list object with the given "tag".
- * @param cp 対応するタグIDを与える参照ポインタ
- * @param tag 該当するオブジェクトがあるかを調べたいタグ
- * @param mode 所持、装備の切り替え
- * @return タグに該当するオブジェクトがあるならTRUEを返す
- * @details
- * A "tag" is a numeral "n" appearing as "@n" anywhere in the\n
- * inscription of an object. Alphabetical characters don't work as a\n
- * tag in this form.\n
- *\n
- * Also, the tag "@xn" will work as well, where "n" is a any tag-char,\n
- * and "x" is the "current" command_cmd code.\n
- */
-static bool get_tag(COMMAND_CODE *cp, char tag, BIT_FLAGS mode)
-{
- COMMAND_CODE i;
- COMMAND_CODE start, end;
- concptr s;
-
- /* Extract index from mode */
- switch (mode)
- {
- case USE_EQUIP:
- start = INVEN_RARM;
- end = INVEN_TOTAL - 1;
- break;
-
- case USE_INVEN:
- start = 0;
- end = INVEN_PACK - 1;
- break;
-
- default:
- return FALSE;
- }
-
- /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
-
- /* Check every p_ptr->inventory_list object */
- for (i = start; i <= end; i++)
- {
- object_type *o_ptr = &p_ptr->inventory_list[i];
- if (!o_ptr->k_idx) continue;
-
- /* Skip empty inscriptions */
- if (!o_ptr->inscription) continue;
-
- /* Skip non-choice */
- if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
-
- /* Find a '@' */
- s = my_strchr(quark_str(o_ptr->inscription), '@');
-
- /* Process all tags */
- while (s)
- {
- /* Check the special tags */
- if ((s[1] == command_cmd) && (s[2] == tag))
- {
- /* Save the actual p_ptr->inventory_list ID */
- *cp = i;
-
- /* Success */
- return (TRUE);
- }
-
- /* Find another '@' */
- s = my_strchr(s + 1, '@');
- }
- }
-
-
- /**** Find a tag in the form of {@#} (allows only numerals) ***/
-
- /* Don't allow {@#} with '#' being alphabet */
- if (tag < '0' || '9' < tag)
- {
- /* No such tag */
- return FALSE;
- }
-
- /* Check every object */
- for (i = start; i <= end; i++)
- {
- object_type *o_ptr = &p_ptr->inventory_list[i];
- if (!o_ptr->k_idx) continue;
-
- /* Skip empty inscriptions */
- if (!o_ptr->inscription) continue;
-
- /* Skip non-choice */
- if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
-
- /* Find a '@' */
- s = my_strchr(quark_str(o_ptr->inscription), '@');
-
- /* Process all tags */
- while (s)
- {
- /* Check the normal tags */
- if (s[1] == tag)
- {
- /* Save the actual p_ptr->inventory_list ID */
- *cp = i;
-
- /* Success */
- return (TRUE);
- }
-
- /* Find another '@' */
- s = my_strchr(s + 1, '@');
- }
- }
-
- /* No such tag */
- return (FALSE);
-}
-
-
-/*!
- * @brief 床オブジェクトに選択タグを与える/タグに該当するオブジェクトがあるかを返す /
- * Find the "first" p_ptr->inventory_list object with the given "tag".
- * @param cp 対応するタグIDを与える参照ポインタ
- * @param tag 該当するオブジェクトがあるかを調べたいタグ
- * @param floor_list 床上アイテムの配列
- * @param floor_num 床上アイテムの配列ID
- * @return タグに該当するオブジェクトがあるならTRUEを返す
- * @details
- * A "tag" is a numeral "n" appearing as "@n" anywhere in the\n
- * inscription of an object. Alphabetical characters don't work as a\n
- * tag in this form.\n
- *\n
- * Also, the tag "@xn" will work as well, where "n" is a any tag-char,\n
- * and "x" is the "current" command_cmd code.\n
- */
-static bool get_tag_floor(COMMAND_CODE *cp, char tag, FLOOR_IDX floor_list[], ITEM_NUMBER floor_num)
-{
- COMMAND_CODE i;
- concptr s;
-
- /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
-
- /* Check every object in the grid */
- for (i = 0; i < floor_num && i < 23; i++)
- {
- object_type *o_ptr = ¤t_floor_ptr->o_list[floor_list[i]];
-
- /* Skip empty inscriptions */
- if (!o_ptr->inscription) continue;
-
- /* Find a '@' */
- s = my_strchr(quark_str(o_ptr->inscription), '@');
-
- /* Process all tags */
- while (s)
- {
- /* Check the special tags */
- if ((s[1] == command_cmd) && (s[2] == tag))
- {
- /* Save the actual floor object ID */
- *cp = i;
-
- /* Success */
- return (TRUE);
- }
-
- /* Find another '@' */
- s = my_strchr(s + 1, '@');
- }
- }
-
-
- /**** Find a tag in the form of {@#} (allows only numerals) ***/
-
- /* Don't allow {@#} with '#' being alphabet */
- if (tag < '0' || '9' < tag)
- {
- /* No such tag */
- return FALSE;
- }
-
- /* Check every object in the grid */
- for (i = 0; i < floor_num && i < 23; i++)
- {
- object_type *o_ptr = ¤t_floor_ptr->o_list[floor_list[i]];
-
- /* Skip empty inscriptions */
- if (!o_ptr->inscription) continue;
-
- /* Find a '@' */
- s = my_strchr(quark_str(o_ptr->inscription), '@');
-
- /* Process all tags */
- while (s)
- {
- /* Check the normal tags */
- if (s[1] == tag)
- {
- /* Save the floor object ID */
- *cp = i;
-
- /* Success */
- return (TRUE);
- }
-
- /* Find another '@' */
- s = my_strchr(s + 1, '@');
- }
- }
-
- /* No such tag */
- return (FALSE);
-}
-
-
-/*!
- * @brief タグIDにあわせてタグアルファベットのリストを返す /
- * Move around label characters with correspond tags
- * @param label ラベルリストを取得する文字列参照ポインタ
- * @param mode 所持品リストか装備品リストかの切り替え
- * @return なし
- */
-void prepare_label_string(char *label, BIT_FLAGS mode)
-{
- concptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
- int offset = (mode == USE_EQUIP) ? INVEN_RARM : 0;
- int i;
-
- /* Prepare normal labels */
- strcpy(label, alphabet_chars);
-
- /* Move each label */
- for (i = 0; i < 52; i++)
- {
- COMMAND_CODE index;
- SYMBOL_CODE c = alphabet_chars[i];
-
- /* Find a tag with this label */
- if (get_tag(&index, c, mode))
- {
- /* Delete the overwritten label */
- if (label[i] == c) label[i] = ' ';
-
- /* Move the label to the place of corresponding tag */
- label[index - offset] = c;
- }
- }
-}
-
-
-/*!
- * @brief タグIDにあわせてタグアルファベットのリストを返す(床上アイテム用) /
- * Move around label characters with correspond tags (floor version)
- * @param label ラベルリストを取得する文字列参照ポインタ
- * @param floor_list 床上アイテムの配列
- * @param floor_num 床上アイテムの配列ID
- * @return なし
- */
-/*
- */
-static void prepare_label_string_floor(char *label, FLOOR_IDX floor_list[], ITEM_NUMBER floor_num)
-{
- concptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
- int i;
-
- /* Prepare normal labels */
- strcpy(label, alphabet_chars);
-
- /* Move each label */
- for (i = 0; i < 52; i++)
- {
- COMMAND_CODE index;
- SYMBOL_CODE c = alphabet_chars[i];
-
- /* Find a tag with this label */
- if (get_tag_floor(&index, c, floor_list, floor_num))
- {
- /* Delete the overwritten label */
- if (label[i] == c) label[i] = ' ';
-
- /* Move the label to the place of corresponding tag */
- label[index] = c;
- }
- }
-}
-
-
-/*!
- * @brief 所持アイテムの表示を行う /
- * Display the p_ptr->inventory_list.
- * @param target_item アイテムの選択処理を行うか否か。
- * @return 選択したアイテムのタグ
- * @details
- * Hack -- do not display "trailing" empty slots
- */
-COMMAND_CODE show_inven(int target_item, BIT_FLAGS mode)
-{
- COMMAND_CODE i;
- int j, k, l, z = 0;
- int col, cur_col, len;
- object_type *o_ptr;
- GAME_TEXT o_name[MAX_NLEN];
- char tmp_val[80];
- COMMAND_CODE out_index[23];
- TERM_COLOR out_color[23];
- char out_desc[23][MAX_NLEN];
- COMMAND_CODE target_item_label = 0;
- TERM_LEN wid, hgt;
- char inven_label[52 + 1];
-
- /* Starting column */
- col = command_gap;
-
- Term_get_size(&wid, &hgt);
-
- /* Default "max-length" */
- len = wid - col - 1;
-
-
- /* Find the "final" slot */
- for (i = 0; i < INVEN_PACK; i++)
- {
- o_ptr = &p_ptr->inventory_list[i];
- if (!o_ptr->k_idx) continue;
-
- /* Track */
- z = i + 1;
- }
-
- prepare_label_string(inven_label, USE_INVEN);
-
- /* Display the p_ptr->inventory_list */
- for (k = 0, i = 0; i < z; i++)
- {
- o_ptr = &p_ptr->inventory_list[i];
-
- /* Is this item acceptable? */
- if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
-
- object_desc(o_name, o_ptr, 0);
-
- /* Save the object index, color, and description */
- out_index[k] = i;
- out_color[k] = tval_to_attr[o_ptr->tval % 128];
-
- /* Grey out charging items */
- if (o_ptr->timeout)
- {
- out_color[k] = TERM_L_DARK;
- }
-
- (void)strcpy(out_desc[k], o_name);
-
- /* Find the predicted "line length" */
- l = strlen(out_desc[k]) + 5;
-
- /* Be sure to account for the weight */
- if (show_weights) l += 9;
-
- /* Account for icon if displayed */
- if (show_item_graph)
- {
- l += 2;
- if (use_bigtile) l++;
- }
-
- /* Maintain the maximum length */
- if (l > len) len = l;
-
- /* Advance to next "line" */
- k++;
- }
-
- /* Find the column to start in */
- col = (len > wid - 4) ? 0 : (wid - len - 1);
-
- /* Output each entry */
- for (j = 0; j < k; j++)
- {
- i = out_index[j];
- o_ptr = &p_ptr->inventory_list[i];
-
- /* Clear the line */
- prt("", j + 1, col ? col - 2 : col);
-
- if (use_menu && target_item)
- {
- if (j == (target_item-1))
- {
- strcpy(tmp_val, _("》", "> "));
- target_item_label = i;
- }
- else strcpy(tmp_val, " ");
- }
- else if (i <= INVEN_PACK)
- {
- /* Prepare an index --(-- */
- sprintf(tmp_val, "%c)", inven_label[i]);
- }
- else
- {
- /* Prepare an index --(-- */
- sprintf(tmp_val, "%c)", index_to_label(i));
- }
-
- /* Clear the line with the (possibly indented) index */
- put_str(tmp_val, j + 1, col);
-
- cur_col = col + 3;
-
- /* Display graphics for object, if desired */
- if (show_item_graph)
- {
- TERM_COLOR a = object_attr(o_ptr);
- SYMBOL_CODE c = object_char(o_ptr);
- Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
- if (use_bigtile) cur_col++;
-
- cur_col += 2;
- }
-
-
- /* Display the entry itself */
- c_put_str(out_color[j], out_desc[j], j + 1, cur_col);
-
- /* Display the weight if needed */
- if (show_weights)
- {
- int wgt = o_ptr->weight * o_ptr->number;
-#ifdef JP
- (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
-#else
- (void)sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
-#endif
-
- prt(tmp_val, j + 1, wid - 9);
- }
- }
-
- /* Make a "shadow" below the list (only if needed) */
- if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
-
- /* Save the new column */
- command_gap = col;
-
- return target_item_label;
-}
-
-
-/*!
- * @brief 選択したアイテムの確認処理の補助 /
- * Verify the choice of an item.
- * @param prompt メッセージ表示の一部
- * @param item 選択アイテムID
- * @return 確認がYesならTRUEを返す。
- * @details The item can be negative to mean "item on floor".
- */
-static bool verify(concptr prompt, INVENTORY_IDX item)
-{
- GAME_TEXT o_name[MAX_NLEN];
- char out_val[MAX_NLEN+20];
- object_type *o_ptr;
-
-
- /* Inventory */
- if (item >= 0)
- {
- o_ptr = &p_ptr->inventory_list[item];
- }
-
- /* Floor */
- else
- {
- o_ptr = ¤t_floor_ptr->o_list[0 - item];
- }
- object_desc(o_name, o_ptr, 0);
-
- /* Prompt */
- (void)sprintf(out_val, _("%s%sですか? ", "%s %s? "), prompt, o_name);
-
- /* Query */
- return (get_check(out_val));
-}
-
-
-/*!
- * @brief 選択したアイテムの確認処理のメインルーチン /
- * @param item 選択アイテムID
- * @return 確認がYesならTRUEを返す。
- * @details The item can be negative to mean "item on floor".
- * Hack -- allow user to "prevent" certain choices
- */
-static bool get_item_allow(INVENTORY_IDX item)
-{
- concptr s;
- object_type *o_ptr;
- if (!command_cmd) return TRUE; /* command_cmd is no longer effective */
-
- /* Inventory */
- if (item >= 0)
- {
- o_ptr = &p_ptr->inventory_list[item];
- }
-
- /* Floor */
- else
- {
- o_ptr = ¤t_floor_ptr->o_list[0 - item];
- }
-
- /* No inscription */
- if (!o_ptr->inscription) return (TRUE);
-
- /* Find a '!' */
- s = my_strchr(quark_str(o_ptr->inscription), '!');
-
- /* Process preventions */
- while (s)
- {
- /* Check the "restriction" */
- if ((s[1] == command_cmd) || (s[1] == '*'))
- {
- /* Verify the choice */
- if (!verify(_("本当に", "Really try"), item)) return (FALSE);
- }
-
- /* Find another '!' */
- s = my_strchr(s + 1, '!');
- }
-
- /* Allow it */
- return (TRUE);
-}
-
-
-/*!
- * @brief オブジェクト選択の汎用関数 /
- * Let the user select an item, save its "index"
- * @param cp 選択したオブジェクトのIDを返す。
- * @param pmt 選択目的のメッセージ
- * @param str 選択できるオブジェクトがない場合のキャンセルメッセージ
- * @param mode オプションフラグ
- * @return プレイヤーによりアイテムが選択されたならTRUEを返す。/
- * Return TRUE only if an acceptable item was chosen by the user.\n
- * @details
- * The selected item must satisfy the "item_tester_hook()" function,\n
- * if that hook is set, and the "item_tester_tval", if that value is set.\n
- *\n
- * All "item_tester" restrictions are cleared before this function returns.\n
- *\n
- * The user is allowed to choose acceptable items from the equipment,\n
- * p_ptr->inventory_list, or floor, respectively, if the proper flag was given,\n
- * and there are any acceptable items in that location.\n
- *\n
- * The equipment or p_ptr->inventory_list are displayed (even if no acceptable\n
- * items are in that location) if the proper flag was given.\n
- *\n
- * If there are no acceptable items available anywhere, and "str" is\n
- * not NULL, then it will be used as the text of a warning message\n
- * before the function returns.\n
- *\n
- * Note that the user must press "-" to specify the item on the floor,\n
- * and there is no way to "examine" the item on the floor, while the\n
- * use of "capital" letters will "examine" an p_ptr->inventory_list/equipment item,\n
- * and prompt for its use.\n
- *\n
- * If a legal item is selected from the p_ptr->inventory_list, we save it in "cp"\n
- * directly (0 to 35), and return TRUE.\n
- *\n
- * If a legal item is selected from the floor, we save it in "cp" as\n
- * a negative (-1 to -511), and return TRUE.\n
- *\n
- * If no item is available, we do nothing to "cp", and we display a\n
- * warning message, using "str" if available, and return FALSE.\n
- *\n
- * If no item is selected, we do nothing to "cp", and return FALSE.\n
- *\n
- * Global "p_ptr->command_new" is used when viewing the p_ptr->inventory_list or equipment\n
- * to allow the user to enter a command while viewing those screens, and\n
- * also to induce "auto-enter" of stores, and other such stuff.\n
- *\n
- * Global "p_ptr->command_see" may be set before calling this function to start\n
- * out in "browse" mode. It is cleared before this function returns.\n
- *\n
- * Global "p_ptr->command_wrk" is used to choose between equip/inven listings.\n
- * If it is TRUE then we are viewing p_ptr->inventory_list, else equipment.\n
- *\n
- * We always erase the prompt when we are done, leaving a blank line,\n
- * or a warning message, if appropriate, if no items are available.\n
- */
-bool get_item(OBJECT_IDX *cp, concptr pmt, concptr str, BIT_FLAGS mode)
-{
- OBJECT_IDX this_o_idx, next_o_idx = 0;
-
- char which = ' ';
-
- int j;
- OBJECT_IDX k;
- OBJECT_IDX i1, i2;
- OBJECT_IDX e1, e2;
-
- bool done, item;
-
- bool oops = FALSE;
-
- bool equip = FALSE;
- bool inven = FALSE;
- bool floor = FALSE;
-
- bool allow_floor = FALSE;
-
- bool toggle = FALSE;
-
- char tmp_val[160];
- char out_val[160];
-
- int menu_line = (use_menu ? 1 : 0);
- int max_inven = 0;
- int max_equip = 0;
-
- static char prev_tag = '\0';
- char cur_tag = '\0';
-
- if (easy_floor || use_menu) return get_item_floor(cp, pmt, str, mode);
-
- /* Extract args */
- if (mode & USE_EQUIP) equip = TRUE;
- if (mode & USE_INVEN) inven = TRUE;
- if (mode & USE_FLOOR) floor = TRUE;
-
- /* Get the item index */
- if (repeat_pull(cp))
- {
- /* the_force */
- if (mode & USE_FORCE && (*cp == INVEN_FORCE))
- {
- item_tester_tval = 0;
- item_tester_hook = NULL;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
- return (TRUE);
- }
-
- /* Floor item? */
- else if (floor && (*cp < 0))
- {
- object_type *o_ptr;
-
- /* Special index */
- k = 0 - (*cp);
- o_ptr = ¤t_floor_ptr->o_list[k];
-
- /* Validate the item */
- if (item_tester_okay(o_ptr) || (mode & USE_FULL))
- {
- /* Forget restrictions */
- item_tester_tval = 0;
- item_tester_hook = NULL;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
-
- /* Success */
- return TRUE;
- }
- }
-
- else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
- (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
- {
- if (prev_tag && command_cmd)
- {
- /* Look up the tag and validate the item */
- if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
- else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
- else if (!get_item_okay(k)) /* Reject */;
- else
- {
- /* Accept that choice */
- (*cp) = k;
-
- /* Forget restrictions */
- item_tester_tval = 0;
- item_tester_hook = NULL;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
-
- /* Success */
- return TRUE;
- }
-
- prev_tag = '\0'; /* prev_tag is no longer effective */
- }
-
- /* Verify the item */
- else if (get_item_okay(*cp))
- {
- /* Forget restrictions */
- item_tester_tval = 0;
- item_tester_hook = NULL;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
-
- /* Success */
- return TRUE;
- }
- }
- }
- msg_print(NULL);
-
- /* Not done */
- done = FALSE;
-
- /* No item selected */
- item = FALSE;
-
-
- /* Full p_ptr->inventory_list */
- i1 = 0;
- i2 = INVEN_PACK - 1;
-
- /* Forbid p_ptr->inventory_list */
- if (!inven) i2 = -1;
- else if (use_menu)
- {
- for (j = 0; j < INVEN_PACK; j++)
- if (item_tester_okay(&p_ptr->inventory_list[j]) || (mode & USE_FULL)) max_inven++;
- }
-
- /* Restrict p_ptr->inventory_list indexes */
- while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
- while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
-
-
- /* Full equipment */
- e1 = INVEN_RARM;
- e2 = INVEN_TOTAL - 1;
-
- /* Forbid equipment */
- if (!equip) e2 = -1;
- else if (use_menu)
- {
- for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
- if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&p_ptr->inventory_list[j]) || (mode & USE_FULL)) max_equip++;
- if (p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT)) max_equip++;
- }
-
- /* Restrict equipment indexes */
- while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
- while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
-
- if (equip && p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT))
- {
- if (p_ptr->migite)
- {
- if (e2 < INVEN_LARM) e2 = INVEN_LARM;
- }
- else if (p_ptr->hidarite) e1 = INVEN_RARM;
- }
-
-
- /* Restrict floor usage */
- if (floor)
- {
- /* Scan all objects in the grid */
- for (this_o_idx = current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx)
- {
- object_type *o_ptr;
- o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
- next_o_idx = o_ptr->next_o_idx;
-
- /* Accept the item on the floor if legal */
- if ((item_tester_okay(o_ptr) || (mode & USE_FULL)) && (o_ptr->marked & OM_FOUND)) allow_floor = TRUE;
- }
- }
-
- /* Require at least one legal choice */
- if (!allow_floor && (i1 > i2) && (e1 > e2))
- {
- /* Cancel p_ptr->command_see */
- command_see = FALSE;
- oops = TRUE;
- done = TRUE;
-
- if (mode & USE_FORCE) {
- *cp = INVEN_FORCE;
- item = TRUE;
- }
- }
-
- /* Analyze choices */
- else
- {
- /* Hack -- Start on equipment if requested */
- if (command_see && command_wrk && equip)
- {
- command_wrk = TRUE;
- }
-
- /* Use p_ptr->inventory_list if allowed */
- else if (inven)
- {
- command_wrk = FALSE;
- }
-
- /* Use equipment if allowed */
- else if (equip)
- {
- command_wrk = TRUE;
- }
-
- /* Use p_ptr->inventory_list for floor */
- else
- {
- command_wrk = FALSE;
- }
- }
-
-
- /*
- * 追加オプション(always_show_list)が設定されている場合は常に一覧を表示する
- */
- if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
-
- /* Hack -- start out in "display" mode */
- if (command_see)
- {
- screen_save();
- }
-
-
- /* Repeat until done */
- while (!done)
- {
- COMMAND_CODE get_item_label = 0;
-
- /* Show choices */
- int ni = 0;
- int ne = 0;
-
- /* Scan windows */
- for (j = 0; j < 8; j++)
- {
- /* Unused */
- if (!angband_term[j]) continue;
-
- /* Count windows displaying inven */
- if (window_flag[j] & (PW_INVEN)) ni++;
-
- /* Count windows displaying equip */
- if (window_flag[j] & (PW_EQUIP)) ne++;
- }
-
- /* Toggle if needed */
- if ((command_wrk && ni && !ne) || (!command_wrk && !ni && ne))
- {
- /* Toggle */
- toggle_inven_equip();
-
- /* Track toggles */
- toggle = !toggle;
- }
-
- p_ptr->window |= (PW_INVEN | PW_EQUIP);
- handle_stuff();
-
- /* Inventory screen */
- if (!command_wrk)
- {
- /* Redraw if needed */
- if (command_see) get_item_label = show_inven(menu_line, mode);
- }
-
- /* Equipment screen */
- else
- {
- /* Redraw if needed */
- if (command_see) get_item_label = show_equip(menu_line, mode);
- }
-
- /* Viewing p_ptr->inventory_list */
- if (!command_wrk)
- {
- /* Begin the prompt */
- sprintf(out_val, _("持ち物:", "Inven:"));
-
- /* Some legal items */
- if ((i1 <= i2) && !use_menu)
- {
- /* Build the prompt */
- sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"),
- index_to_label(i1), index_to_label(i2));
-
- /* Append */
- strcat(out_val, tmp_val);
- }
-
- /* Indicate ability to "view" */
- if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
-
- /* Append */
- if (equip) strcat(out_val, format(_(" %s 装備品,", " %s for Equip,"), use_menu ? _("'4'or'6'", "4 or 6") : _("'/'", "/")));
- }
-
- /* Viewing equipment */
- else
- {
- /* Begin the prompt */
- sprintf(out_val, _("装備品:", "Equip:"));
-
- /* Some legal items */
- if ((e1 <= e2) && !use_menu)
- {
- /* Build the prompt */
- sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"),
- index_to_label(e1), index_to_label(e2));
-
- /* Append */
- strcat(out_val, tmp_val);
- }
-
- /* Indicate ability to "view" */
- if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
-
- /* Append */
- if (inven) strcat(out_val, format(_(" %s 持ち物,", " %s for Inven,"), use_menu ? _("'4'or'6'", "4 or 6") : _("'/'", "'/'")));
- }
-
- /* Indicate legality of the "floor" item */
- if (allow_floor) strcat(out_val, _(" '-'床上,", " - for floor,"));
- if (mode & USE_FORCE) strcat(out_val, _(" 'w'練気術,", " w for the Force,"));
-
- /* Finish the prompt */
- strcat(out_val, " ESC");
-
- /* Build the prompt */
- sprintf(tmp_val, "(%s) %s", out_val, pmt);
-
- /* Show the prompt */
- prt(tmp_val, 0, 0);
-
- /* Get a key */
- which = inkey();
-
- if (use_menu)
- {
- int max_line = (command_wrk ? max_equip : max_inven);
- switch (which)
- {
- case ESCAPE:
- case 'z':
- case 'Z':
- case '0':
- {
- done = TRUE;
- break;
- }
-
- case '8':
- case 'k':
- case 'K':
- {
- menu_line += (max_line - 1);
- break;
- }
-
- case '2':
- case 'j':
- case 'J':
- {
- menu_line++;
- break;
- }
-
- case '4':
- case '6':
- case 'h':
- case 'H':
- case 'l':
- case 'L':
- {
- /* Verify legality */
- if (!inven || !equip)
- {
- bell();
- break;
- }
-
- /* Hack -- Fix screen */
- if (command_see)
- {
- screen_load();
- screen_save();
- }
-
- /* Switch inven/equip */
- command_wrk = !command_wrk;
- max_line = (command_wrk ? max_equip : max_inven);
- if (menu_line > max_line) menu_line = max_line;
-
- /* Need to redraw */
- break;
- }
-
- case 'x':
- case 'X':
- case '\r':
- case '\n':
- {
- if (command_wrk == USE_FLOOR)
- {
- /* Special index */
- (*cp) = -get_item_label;
- }
- else
- {
- /* Validate the item */
- if (!get_item_okay(get_item_label))
- {
- bell();
- break;
- }
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(get_item_label))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = get_item_label;
- }
-
- item = TRUE;
- done = TRUE;
- break;
- }
- case 'w':
- {
- if (mode & USE_FORCE) {
- *cp = INVEN_FORCE;
- item = TRUE;
- done = TRUE;
- break;
- }
- }
- }
- if (menu_line > max_line) menu_line -= max_line;
- }
- else
- {
- /* Parse it */
- switch (which)
- {
- case ESCAPE:
- {
- done = TRUE;
- break;
- }
-
- case '*':
- case '?':
- case ' ':
- {
- /* Hide the list */
- if (command_see)
- {
- /* Flip flag */
- command_see = FALSE;
- screen_load();
- }
-
- /* Show the list */
- else
- {
- screen_save();
-
- /* Flip flag */
- command_see = TRUE;
- }
- break;
- }
-
- case '/':
- {
- /* Verify legality */
- if (!inven || !equip)
- {
- bell();
- break;
- }
-
- /* Hack -- Fix screen */
- if (command_see)
- {
- screen_load();
- screen_save();
- }
-
- /* Switch inven/equip */
- command_wrk = !command_wrk;
-
- /* Need to redraw */
- break;
- }
-
- case '-':
- {
- /* Use floor item */
- if (allow_floor)
- {
- /* Scan all objects in the grid */
- for (this_o_idx = current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx)
- {
- object_type *o_ptr;
- o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
- next_o_idx = o_ptr->next_o_idx;
-
- /* Validate the item */
- if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
-
- /* Special index */
- k = 0 - this_o_idx;
-
- /* Verify the item (if required) */
- if (other_query_flag && !verify(_("本当に", "Try"), k)) continue;
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(k)) continue;
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- break;
- }
-
- /* Outer break */
- if (done) break;
- }
-
- bell();
- break;
- }
-
- case '0':
- case '1': case '2': case '3':
- case '4': case '5': case '6':
- case '7': case '8': case '9':
- {
- /* Look up the tag */
- if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
- {
- bell();
- break;
- }
-
- /* Hack -- Validate the item */
- if ((k < INVEN_RARM) ? !inven : !equip)
- {
- bell();
- break;
- }
-
- /* Validate the item */
- if (!get_item_okay(k))
- {
- bell();
- break;
- }
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(k))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- cur_tag = which;
- break;
- }
-
-#if 0
- case '\n':
- case '\r':
- {
- /* Choose "default" p_ptr->inventory_list item */
- if (!command_wrk)
- {
- k = ((i1 == i2) ? i1 : -1);
- }
-
- /* Choose "default" equipment item */
- else
- {
- k = ((e1 == e2) ? e1 : -1);
- }
-
- /* Validate the item */
- if (!get_item_okay(k))
- {
- bell();
- break;
- }
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(k))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- break;
- }
-#endif
-
- case 'w':
- {
- if (mode & USE_FORCE) {
- *cp = INVEN_FORCE;
- item = TRUE;
- done = TRUE;
- break;
- }
-
- /* Fall through */
- }
-
- default:
- {
- int ver;
- bool not_found = FALSE;
-
- /* Look up the alphabetical tag */
- if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
- {
- not_found = TRUE;
- }
-
- /* Hack -- Validate the item */
- else if ((k < INVEN_RARM) ? !inven : !equip)
- {
- not_found = TRUE;
- }
-
- /* Validate the item */
- else if (!get_item_okay(k))
- {
- not_found = TRUE;
- }
-
- if (!not_found)
- {
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- cur_tag = which;
- break;
- }
-
- /* Extract "query" setting */
- ver = isupper(which);
- which = (char)tolower(which);
-
- /* Convert letter to p_ptr->inventory_list index */
- if (!command_wrk)
- {
- if (which == '(') k = i1;
- else if (which == ')') k = i2;
- else k = label_to_inven(which);
- }
-
- /* Convert letter to equipment index */
- else
- {
- if (which == '(') k = e1;
- else if (which == ')') k = e2;
- else k = label_to_equip(which);
- }
-
- /* Validate the item */
- if (!get_item_okay(k))
- {
- bell();
- break;
- }
-
- /* Verify the item */
- if (ver && !verify(_("本当に", "Try"), k))
- {
- done = TRUE;
- break;
- }
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(k))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- break;
- }
- }
- }
- }
-
-
- /* Fix the screen if necessary */
- if (command_see)
- {
- screen_load();
-
- /* Hack -- Cancel "display" */
- command_see = FALSE;
- }
-
-
- /* Forget the item_tester_tval restriction */
- item_tester_tval = 0;
-
- /* Forget the item_tester_hook restriction */
- item_tester_hook = NULL;
-
-
- /* Clean up 'show choices' */
- /* Toggle again if needed */
- if (toggle) toggle_inven_equip();
-
- p_ptr->window |= (PW_INVEN | PW_EQUIP);
- handle_stuff();
-
- /* Clear the prompt line */
- prt("", 0, 0);
-
- /* Warning if needed */
- if (oops && str) msg_print(str);
-
- if (item)
- {
- repeat_push(*cp);
- if (command_cmd) prev_tag = cur_tag;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
- }
- return (item);
-}
-
-/*
- * Choose an item and get auto-picker entry from it.
- */
-object_type *choose_object(OBJECT_IDX *idx, concptr q, concptr s, BIT_FLAGS option)
-{
- OBJECT_IDX item;
- if (!get_item(&item, q, s, option)) return NULL;
- if (idx) *idx = item;
-
- if (item == INVEN_FORCE) return NULL;
-
- /* Get the item (in the pack) */
- else if (item >= 0) return &p_ptr->inventory_list[item];
-
- /* Get the item (on the floor) */
- else return ¤t_floor_ptr->o_list[0 - item];
-}
-
-
-/*!
- * @brief 床下に落ちているオブジェクトの数を返す / scan_floor
- * @param items オブジェクトのIDリストを返すための配列参照ポインタ
- * @param y 走査するフロアのY座標
- * @param x 走査するフロアのX座標
- * @param mode オプションフラグ
- * @return 対象のマスに落ちているアイテム数
- * @details
- * Return a list of o_list[] indexes of items at the given current_floor_ptr->grid_array
- * location. Valid flags are:
- *
- * mode & 0x01 -- Item tester
- * mode & 0x02 -- Marked items only
- * mode & 0x04 -- Stop after first
- */
-ITEM_NUMBER scan_floor(OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode)
-{
- OBJECT_IDX this_o_idx, next_o_idx;
-
- ITEM_NUMBER num = 0;
-
- /* Sanity */
- if (!in_bounds(y, x)) return 0;
-
- /* Scan all objects in the grid */
- for (this_o_idx = current_floor_ptr->grid_array[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx)
- {
- object_type *o_ptr;
- o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
- next_o_idx = o_ptr->next_o_idx;
-
- /* Item tester */
- if ((mode & 0x01) && !item_tester_okay(o_ptr)) continue;
-
- /* Marked */
- if ((mode & 0x02) && !(o_ptr->marked & OM_FOUND)) continue;
-
- /* Accept this item */
- /* XXX Hack -- Enforce limit */
- if (num < 23)
- items[num] = this_o_idx;
-
- num++;
-
- /* Only one */
- if (mode & 0x04) break;
- }
- return num;
-}
-
-
-/*!
- * @brief 床下に落ちているアイテムの一覧を返す / Display a list of the items on the floor at the given location.
- * @param target_item カーソルの初期値
- * @param y 走査するフロアのY座標
- * @param x 走査するフロアのX座標
- * @param min_width 表示の長さ
- * @return 選択したアイテムの添え字
- * @details
- */
-COMMAND_CODE show_floor(int target_item, POSITION y, POSITION x, TERM_LEN *min_width)
-{
- COMMAND_CODE i, m;
- int j, k, l;
- int col, len;
-
- object_type *o_ptr;
-
- GAME_TEXT o_name[MAX_NLEN];
- char tmp_val[80];
-
- COMMAND_CODE out_index[23];
- TERM_COLOR out_color[23];
- char out_desc[23][MAX_NLEN];
- COMMAND_CODE target_item_label = 0;
-
- OBJECT_IDX floor_list[23];
- ITEM_NUMBER floor_num;
- TERM_LEN wid, hgt;
- char floor_label[52 + 1];
-
- bool dont_need_to_show_weights = TRUE;
-
- Term_get_size(&wid, &hgt);
-
- /* Default length */
- len = MAX((*min_width), 20);
-
- /* Scan for objects in the grid, using item_tester_okay() */
- floor_num = scan_floor(floor_list, y, x, 0x03);
-
- /* Display the floor objects */
- for (k = 0, i = 0; i < floor_num && i < 23; i++)
- {
- o_ptr = ¤t_floor_ptr->o_list[floor_list[i]];
-
- object_desc(o_name, o_ptr, 0);
-
- /* Save the index */
- out_index[k] = i;
-
- /* Acquire p_ptr->inventory_list color */
- out_color[k] = tval_to_attr[o_ptr->tval & 0x7F];
-
- /* Save the object description */
- strcpy(out_desc[k], o_name);
-
- /* Find the predicted "line length" */
- l = strlen(out_desc[k]) + 5;
-
- /* Be sure to account for the weight */
- if (show_weights) l += 9;
-
- if (o_ptr->tval != TV_GOLD) dont_need_to_show_weights = FALSE;
-
- /* Maintain the maximum length */
- if (l > len) len = l;
-
- /* Advance to next "line" */
- k++;
- }
-
- if (show_weights && dont_need_to_show_weights) len -= 9;
-
- /* Save width */
- *min_width = len;
-
- /* Find the column to start in */
- col = (len > wid - 4) ? 0 : (wid - len - 1);
-
- prepare_label_string_floor(floor_label, floor_list, floor_num);
-
- /* Output each entry */
- for (j = 0; j < k; j++)
- {
- m = floor_list[out_index[j]];
- o_ptr = ¤t_floor_ptr->o_list[m];
-
- /* Clear the line */
- prt("", j + 1, col ? col - 2 : col);
-
- if (use_menu && target_item)
- {
- if (j == (target_item-1))
- {
- strcpy(tmp_val, _("》", "> "));
- target_item_label = m;
- }
- else strcpy(tmp_val, " ");
- }
- else
- {
- /* Prepare an index --(-- */
- sprintf(tmp_val, "%c)", floor_label[j]);
- }
-
- /* Clear the line with the (possibly indented) index */
- put_str(tmp_val, j + 1, col);
-
- /* Display the entry itself */
- c_put_str(out_color[j], out_desc[j], j + 1, col + 3);
-
- /* Display the weight if needed */
- if (show_weights && (o_ptr->tval != TV_GOLD))
- {
- int wgt = o_ptr->weight * o_ptr->number;
-#ifdef JP
- sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt) , lbtokg2(wgt) );
-#else
- sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
-#endif
-
- prt(tmp_val, j + 1, wid - 9);
- }
- }
-
- /* Make a "shadow" below the list (only if needed) */
- if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
-
- return target_item_label;
-}
-
-/*!
- * @brief オブジェクト選択の汎用関数(床上アイテム用) /
- * Let the user select an item, save its "index"
- * @param cp 選択したオブジェクトのIDを返す。
- * @param pmt 選択目的のメッセージ
- * @param str 選択できるオブジェクトがない場合のキャンセルメッセージ
- * @param mode オプションフラグ
- * @return プレイヤーによりアイテムが選択されたならTRUEを返す。/
- */
-bool get_item_floor(COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode)
-{
- char n1 = ' ', n2 = ' ', which = ' ';
-
- int j;
- COMMAND_CODE i1, i2;
- COMMAND_CODE e1, e2;
- COMMAND_CODE k;
-
- bool done, item;
-
- bool oops = FALSE;
-
- /* Extract args */
- bool equip = (mode & USE_EQUIP) ? TRUE : FALSE;
- bool inven = (mode & USE_INVEN) ? TRUE : FALSE;
- bool floor = (mode & USE_FLOOR) ? TRUE : FALSE;
- bool force = (mode & USE_FORCE) ? TRUE : FALSE;
-
- bool allow_equip = FALSE;
- bool allow_inven = FALSE;
- bool allow_floor = FALSE;
-
- bool toggle = FALSE;
-
- char tmp_val[160];
- char out_val[160];
-
- ITEM_NUMBER floor_num;
- OBJECT_IDX floor_list[23];
- int floor_top = 0;
- TERM_LEN min_width = 0;
-
- int menu_line = (use_menu ? 1 : 0);
- int max_inven = 0;
- int max_equip = 0;
-
- static char prev_tag = '\0';
- char cur_tag = '\0';
-
- /* Get the item index */
- if (repeat_pull(cp))
- {
- /* the_force */
- if (force && (*cp == INVEN_FORCE))
- {
- item_tester_tval = 0;
- item_tester_hook = NULL;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
- return (TRUE);
- }
-
- /* Floor item? */
- else if (floor && (*cp < 0))
- {
- if (prev_tag && command_cmd)
- {
- /* Scan all objects in the grid */
- floor_num = scan_floor(floor_list, p_ptr->y, p_ptr->x, 0x03);
-
- /* Look up the tag */
- if (get_tag_floor(&k, prev_tag, floor_list, floor_num))
- {
- /* Accept that choice */
- (*cp) = 0 - floor_list[k];
-
- /* Forget restrictions */
- item_tester_tval = 0;
- item_tester_hook = NULL;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
-
- /* Success */
- return TRUE;
- }
-
- prev_tag = '\0'; /* prev_tag is no longer effective */
- }
-
- /* Validate the item */
- else if (item_tester_okay(¤t_floor_ptr->o_list[0 - (*cp)]) || (mode & USE_FULL))
- {
- /* Forget restrictions */
- item_tester_tval = 0;
- item_tester_hook = NULL;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
-
- /* Success */
- return TRUE;
- }
- }
-
- else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
- (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
- {
- if (prev_tag && command_cmd)
- {
- /* Look up the tag and validate the item */
- if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
- else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
- else if (!get_item_okay(k)) /* Reject */;
- else
- {
- /* Accept that choice */
- (*cp) = k;
-
- /* Forget restrictions */
- item_tester_tval = 0;
- item_tester_hook = NULL;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
-
- /* Success */
- return TRUE;
- }
-
- prev_tag = '\0'; /* prev_tag is no longer effective */
- }
-
- /* Verify the item */
- else if (get_item_okay(*cp))
- {
- /* Forget restrictions */
- item_tester_tval = 0;
- item_tester_hook = NULL;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
-
- /* Success */
- return TRUE;
- }
- }
- }
-
- msg_print(NULL);
-
-
- /* Not done */
- done = FALSE;
-
- /* No item selected */
- item = FALSE;
-
-
- /* Full p_ptr->inventory_list */
- i1 = 0;
- i2 = INVEN_PACK - 1;
-
- /* Forbid p_ptr->inventory_list */
- if (!inven) i2 = -1;
- else if (use_menu)
- {
- for (j = 0; j < INVEN_PACK; j++)
- if (item_tester_okay(&p_ptr->inventory_list[j]) || (mode & USE_FULL)) max_inven++;
- }
-
- /* Restrict p_ptr->inventory_list indexes */
- while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
- while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
-
-
- /* Full equipment */
- e1 = INVEN_RARM;
- e2 = INVEN_TOTAL - 1;
-
- /* Forbid equipment */
- if (!equip) e2 = -1;
- else if (use_menu)
- {
- for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
- if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&p_ptr->inventory_list[j]) || (mode & USE_FULL)) max_equip++;
- if (p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT)) max_equip++;
- }
-
- /* Restrict equipment indexes */
- while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
- while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
-
- if (equip && p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT))
- {
- if (p_ptr->migite)
- {
- if (e2 < INVEN_LARM) e2 = INVEN_LARM;
- }
- else if (p_ptr->hidarite) e1 = INVEN_RARM;
- }
-
-
- /* Count "okay" floor items */
- floor_num = 0;
-
- /* Restrict floor usage */
- if (floor)
- {
- /* Scan all objects in the grid */
- floor_num = scan_floor(floor_list, p_ptr->y, p_ptr->x, 0x03);
- }
-
- /* Accept p_ptr->inventory_list */
- if (i1 <= i2) allow_inven = TRUE;
-
- /* Accept equipment */
- if (e1 <= e2) allow_equip = TRUE;
-
- /* Accept floor */
- if (floor_num) allow_floor = TRUE;
-
- /* Require at least one legal choice */
- if (!allow_inven && !allow_equip && !allow_floor)
- {
- /* Cancel p_ptr->command_see */
- command_see = FALSE;
- oops = TRUE;
- done = TRUE;
-
- if (force) {
- *cp = INVEN_FORCE;
- item = TRUE;
- }
- }
-
- /* Analyze choices */
- else
- {
- /* Hack -- Start on equipment if requested */
- if (command_see && (command_wrk == (USE_EQUIP))
- && allow_equip)
- {
- command_wrk = (USE_EQUIP);
- }
-
- /* Use p_ptr->inventory_list if allowed */
- else if (allow_inven)
- {
- command_wrk = (USE_INVEN);
- }
-
- /* Use equipment if allowed */
- else if (allow_equip)
- {
- command_wrk = (USE_EQUIP);
- }
-
- /* Use floor if allowed */
- else if (allow_floor)
- {
- command_wrk = (USE_FLOOR);
- }
- }
-
- /*
- * 追加オプション(always_show_list)が設定されている場合は常に一覧を表示する
- */
- if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
-
- /* Hack -- start out in "display" mode */
- if (command_see)
- {
- screen_save();
- }
-
- /* Repeat until done */
- while (!done)
- {
- COMMAND_CODE get_item_label = 0;
-
- /* Show choices */
- int ni = 0;
- int ne = 0;
-
- /* Scan windows */
- for (j = 0; j < 8; j++)
- {
- /* Unused */
- if (!angband_term[j]) continue;
-
- /* Count windows displaying inven */
- if (window_flag[j] & (PW_INVEN)) ni++;
-
- /* Count windows displaying equip */
- if (window_flag[j] & (PW_EQUIP)) ne++;
- }
-
- /* Toggle if needed */
- if ((command_wrk == (USE_EQUIP) && ni && !ne) ||
- (command_wrk == (USE_INVEN) && !ni && ne))
- {
- /* Toggle */
- toggle_inven_equip();
-
- /* Track toggles */
- toggle = !toggle;
- }
-
- p_ptr->window |= (PW_INVEN | PW_EQUIP);
- handle_stuff();
-
- /* Inventory screen */
- if (command_wrk == (USE_INVEN))
- {
- /* Extract the legal requests */
- n1 = I2A(i1);
- n2 = I2A(i2);
-
- /* Redraw if needed */
- if (command_see) get_item_label = show_inven(menu_line, mode);
- }
-
- /* Equipment screen */
- else if (command_wrk == (USE_EQUIP))
- {
- /* Extract the legal requests */
- n1 = I2A(e1 - INVEN_RARM);
- n2 = I2A(e2 - INVEN_RARM);
-
- /* Redraw if needed */
- if (command_see) get_item_label = show_equip(menu_line, mode);
- }
-
- /* Floor screen */
- else if (command_wrk == (USE_FLOOR))
- {
- j = floor_top;
- k = MIN(floor_top + 23, floor_num) - 1;
-
- /* Extract the legal requests */
- n1 = I2A(j - floor_top);
- n2 = I2A(k - floor_top);
-
- /* Redraw if needed */
- if (command_see) get_item_label = show_floor(menu_line, p_ptr->y, p_ptr->x, &min_width);
- }
-
- /* Viewing p_ptr->inventory_list */
- if (command_wrk == (USE_INVEN))
- {
- /* Begin the prompt */
- sprintf(out_val, _("持ち物:", "Inven:"));
-
- if (!use_menu)
- {
- /* Build the prompt */
- sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"),
- index_to_label(i1), index_to_label(i2));
-
- /* Append */
- strcat(out_val, tmp_val);
- }
-
- /* Indicate ability to "view" */
- if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
-
- /* Append */
- if (allow_equip)
- {
- if (!use_menu)
- strcat(out_val, _(" '/' 装備品,", " / for Equip,"));
- else if (allow_floor)
- strcat(out_val, _(" '6' 装備品,", " 6 for Equip,"));
- else
- strcat(out_val, _(" '4'or'6' 装備品,", " 4 or 6 for Equip,"));
- }
-
- /* Append */
- if (allow_floor)
- {
- if (!use_menu)
- strcat(out_val, _(" '-'床上,", " - for floor,"));
- else if (allow_equip)
- strcat(out_val, _(" '4' 床上,", " 4 for floor,"));
- else
- strcat(out_val, _(" '4'or'6' 床上,", " 4 or 6 for floor,"));
- }
- }
-
- /* Viewing equipment */
- else if (command_wrk == (USE_EQUIP))
- {
- /* Begin the prompt */
- sprintf(out_val, _("装備品:", "Equip:"));
-
- if (!use_menu)
- {
- /* Build the prompt */
- sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"),
- index_to_label(e1), index_to_label(e2));
-
- /* Append */
- strcat(out_val, tmp_val);
- }
-
- /* Indicate ability to "view" */
- if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
-
- /* Append */
- if (allow_inven)
- {
- if (!use_menu)
- strcat(out_val, _(" '/' 持ち物,", " / for Inven,"));
- else if (allow_floor)
- strcat(out_val, _(" '4' 持ち物,", " 4 for Inven,"));
- else
- strcat(out_val, _(" '4'or'6' 持ち物,", " 4 or 6 for Inven,"));
- }
-
- /* Append */
- if (allow_floor)
- {
- if (!use_menu)
- strcat(out_val, _(" '-'床上,", " - for floor,"));
- else if (allow_inven)
- strcat(out_val, _(" '6' 床上,", " 6 for floor,"));
- else
- strcat(out_val, _(" '4'or'6' 床上,", " 4 or 6 for floor,"));
- }
- }
-
- /* Viewing floor */
- else if (command_wrk == (USE_FLOOR))
- {
- /* Begin the prompt */
- sprintf(out_val, _("床上:", "Floor:"));
-
- if (!use_menu)
- {
- /* Build the prompt */
- sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"), n1, n2);
-
- /* Append */
- strcat(out_val, tmp_val);
- }
-
- /* Indicate ability to "view" */
- if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
-
- if (use_menu)
- {
- if (allow_inven && allow_equip)
- {
- strcat(out_val, _(" '4' 装備品, '6' 持ち物,", " 4 for Equip, 6 for Inven,"));
- }
- else if (allow_inven)
- {
- strcat(out_val, _(" '4'or'6' 持ち物,", " 4 or 6 for Inven,"));
- }
- else if (allow_equip)
- {
- strcat(out_val, _(" '4'or'6' 装備品,", " 4 or 6 for Equip,"));
- }
- }
- /* Append */
- else if (allow_inven)
- {
- strcat(out_val, _(" '/' 持ち物,", " / for Inven,"));
- }
- else if (allow_equip)
- {
- strcat(out_val, _(" '/'装備品,", " / for Equip,"));
- }
-
- /* Append */
- if (command_see && !use_menu)
- {
- strcat(out_val, _(" Enter 次,", " Enter for scroll down,"));
- }
- }
-
- /* Append */
- if (force) strcat(out_val, _(" 'w'練気術,", " w for the Force,"));
-
- /* Finish the prompt */
- strcat(out_val, " ESC");
-
- /* Build the prompt */
- sprintf(tmp_val, "(%s) %s", out_val, pmt);
-
- /* Show the prompt */
- prt(tmp_val, 0, 0);
-
- /* Get a key */
- which = inkey();
-
- if (use_menu)
- {
- int max_line = 1;
- if (command_wrk == USE_INVEN) max_line = max_inven;
- else if (command_wrk == USE_EQUIP) max_line = max_equip;
- else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
- switch (which)
- {
- case ESCAPE:
- case 'z':
- case 'Z':
- case '0':
- {
- done = TRUE;
- break;
- }
-
- case '8':
- case 'k':
- case 'K':
- {
- menu_line += (max_line - 1);
- break;
- }
-
- case '2':
- case 'j':
- case 'J':
- {
- menu_line++;
- break;
- }
-
- case '4':
- case 'h':
- case 'H':
- {
- /* Verify legality */
- if (command_wrk == (USE_INVEN))
- {
- if (allow_floor) command_wrk = USE_FLOOR;
- else if (allow_equip) command_wrk = USE_EQUIP;
- else
- {
- bell();
- break;
- }
- }
- else if (command_wrk == (USE_EQUIP))
- {
- if (allow_inven) command_wrk = USE_INVEN;
- else if (allow_floor) command_wrk = USE_FLOOR;
- else
- {
- bell();
- break;
- }
- }
- else if (command_wrk == (USE_FLOOR))
- {
- if (allow_equip) command_wrk = USE_EQUIP;
- else if (allow_inven) command_wrk = USE_INVEN;
- else
- {
- bell();
- break;
- }
- }
- else
- {
- bell();
- break;
- }
-
- /* Hack -- Fix screen */
- if (command_see)
- {
- screen_load();
- screen_save();
- }
-
- /* Switch inven/equip */
- if (command_wrk == USE_INVEN) max_line = max_inven;
- else if (command_wrk == USE_EQUIP) max_line = max_equip;
- else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
- if (menu_line > max_line) menu_line = max_line;
-
- /* Need to redraw */
- break;
- }
-
- case '6':
- case 'l':
- case 'L':
- {
- /* Verify legality */
- if (command_wrk == (USE_INVEN))
- {
- if (allow_equip) command_wrk = USE_EQUIP;
- else if (allow_floor) command_wrk = USE_FLOOR;
- else
- {
- bell();
- break;
- }
- }
- else if (command_wrk == (USE_EQUIP))
- {
- if (allow_floor) command_wrk = USE_FLOOR;
- else if (allow_inven) command_wrk = USE_INVEN;
- else
- {
- bell();
- break;
- }
- }
- else if (command_wrk == (USE_FLOOR))
- {
- if (allow_inven) command_wrk = USE_INVEN;
- else if (allow_equip) command_wrk = USE_EQUIP;
- else
- {
- bell();
- break;
- }
- }
- else
- {
- bell();
- break;
- }
-
- /* Hack -- Fix screen */
- if (command_see)
- {
- screen_load();
- screen_save();
- }
-
- /* Switch inven/equip */
- if (command_wrk == USE_INVEN) max_line = max_inven;
- else if (command_wrk == USE_EQUIP) max_line = max_equip;
- else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
- if (menu_line > max_line) menu_line = max_line;
-
- /* Need to redraw */
- break;
- }
-
- case 'x':
- case 'X':
- case '\r':
- case '\n':
- {
- if (command_wrk == USE_FLOOR)
- {
- /* Special index */
- (*cp) = -get_item_label;
- }
- else
- {
- /* Validate the item */
- if (!get_item_okay(get_item_label))
- {
- bell();
- break;
- }
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(get_item_label))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = get_item_label;
- }
-
- item = TRUE;
- done = TRUE;
- break;
- }
- case 'w':
- {
- if (force) {
- *cp = INVEN_FORCE;
- item = TRUE;
- done = TRUE;
- break;
- }
- }
- }
- if (menu_line > max_line) menu_line -= max_line;
- }
- else
- {
- /* Parse it */
- switch (which)
- {
- case ESCAPE:
- {
- done = TRUE;
- break;
- }
-
- case '*':
- case '?':
- case ' ':
- {
- /* Hide the list */
- if (command_see)
- {
- /* Flip flag */
- command_see = FALSE;
- screen_load();
- }
-
- /* Show the list */
- else
- {
- screen_save();
-
- /* Flip flag */
- command_see = TRUE;
- }
- break;
- }
-
- case '\n':
- case '\r':
- case '+':
- {
- int i;
- OBJECT_IDX o_idx;
- grid_type *g_ptr = ¤t_floor_ptr->grid_array[p_ptr->y][p_ptr->x];
-
- if (command_wrk != (USE_FLOOR)) break;
-
- /* Get the object being moved. */
- o_idx = g_ptr->o_idx;
-
- /* Only rotate a pile of two or more objects. */
- if (!(o_idx && current_floor_ptr->o_list[o_idx].next_o_idx)) break;
-
- /* Remove the first object from the list. */
- excise_object_idx(o_idx);
-
- /* Find end of the list. */
- i = g_ptr->o_idx;
- while (current_floor_ptr->o_list[i].next_o_idx)
- i = current_floor_ptr->o_list[i].next_o_idx;
-
- /* Add after the last object. */
- current_floor_ptr->o_list[i].next_o_idx = o_idx;
-
- /* Re-scan floor list */
- floor_num = scan_floor(floor_list, p_ptr->y, p_ptr->x, 0x03);
-
- /* Hack -- Fix screen */
- if (command_see)
- {
- screen_load();
- screen_save();
- }
-
- break;
- }
-
- case '/':
- {
- if (command_wrk == (USE_INVEN))
- {
- if (!allow_equip)
- {
- bell();
- break;
- }
- command_wrk = (USE_EQUIP);
- }
- else if (command_wrk == (USE_EQUIP))
- {
- if (!allow_inven)
- {
- bell();
- break;
- }
- command_wrk = (USE_INVEN);
- }
- else if (command_wrk == (USE_FLOOR))
- {
- if (allow_inven)
- {
- command_wrk = (USE_INVEN);
- }
- else if (allow_equip)
- {
- command_wrk = (USE_EQUIP);
- }
- else
- {
- bell();
- break;
- }
- }
-
- /* Hack -- Fix screen */
- if (command_see)
- {
- screen_load();
- screen_save();
- }
-
- /* Need to redraw */
- break;
- }
-
- case '-':
- {
- if (!allow_floor)
- {
- bell();
- break;
- }
-
- /*
- * If we are already examining the floor, and there
- * is only one item, we will always select it.
- * If we aren't examining the floor and there is only
- * one item, we will select it if floor_query_flag
- * is FALSE.
- */
- if (floor_num == 1)
- {
- if ((command_wrk == (USE_FLOOR)) || (!carry_query_flag))
- {
- /* Special index */
- k = 0 - floor_list[0];
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(k))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
-
- break;
- }
- }
-
- /* Hack -- Fix screen */
- if (command_see)
- {
- screen_load();
- screen_save();
- }
-
- command_wrk = (USE_FLOOR);
-
- break;
- }
-
- case '0':
- case '1': case '2': case '3':
- case '4': case '5': case '6':
- case '7': case '8': case '9':
- {
- if (command_wrk != USE_FLOOR)
- {
- /* Look up the tag */
- if (!get_tag(&k, which, command_wrk))
- {
- bell();
- break;
- }
-
- /* Hack -- Validate the item */
- if ((k < INVEN_RARM) ? !inven : !equip)
- {
- bell();
- break;
- }
-
- /* Validate the item */
- if (!get_item_okay(k))
- {
- bell();
- break;
- }
- }
- else
- {
- /* Look up the alphabetical tag */
- if (get_tag_floor(&k, which, floor_list, floor_num))
- {
- /* Special index */
- k = 0 - floor_list[k];
- }
- else
- {
- bell();
- break;
- }
- }
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(k))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- cur_tag = which;
- break;
- }
-
-#if 0
- case '\n':
- case '\r':
- {
- /* Choose "default" p_ptr->inventory_list item */
- if (command_wrk == (USE_INVEN))
- {
- k = ((i1 == i2) ? i1 : -1);
- }
-
- /* Choose "default" equipment item */
- else if (command_wrk == (USE_EQUIP))
- {
- k = ((e1 == e2) ? e1 : -1);
- }
-
- /* Choose "default" floor item */
- else if (command_wrk == (USE_FLOOR))
- {
- if (floor_num == 1)
- {
- /* Special index */
- k = 0 - floor_list[0];
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(k))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- }
- break;
- }
-
- /* Validate the item */
- if (!get_item_okay(k))
- {
- bell();
- break;
- }
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(k))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- break;
- }
-#endif
-
- case 'w':
- {
- if (force) {
- *cp = INVEN_FORCE;
- item = TRUE;
- done = TRUE;
- break;
- }
-
- /* Fall through */
- }
-
- default:
- {
- int ver;
-
- if (command_wrk != USE_FLOOR)
- {
- bool not_found = FALSE;
-
- /* Look up the alphabetical tag */
- if (!get_tag(&k, which, command_wrk))
- {
- not_found = TRUE;
- }
-
- /* Hack -- Validate the item */
- else if ((k < INVEN_RARM) ? !inven : !equip)
- {
- not_found = TRUE;
- }
-
- /* Validate the item */
- else if (!get_item_okay(k))
- {
- not_found = TRUE;
- }
-
- if (!not_found)
- {
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- cur_tag = which;
- break;
- }
- }
- else
- {
- /* Look up the alphabetical tag */
- if (get_tag_floor(&k, which, floor_list, floor_num))
- {
- /* Special index */
- k = 0 - floor_list[k];
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- cur_tag = which;
- break;
- }
- }
-
- /* Extract "query" setting */
- ver = isupper(which);
- which = (char)tolower(which);
-
- /* Convert letter to p_ptr->inventory_list index */
- if (command_wrk == (USE_INVEN))
- {
- if (which == '(') k = i1;
- else if (which == ')') k = i2;
- else k = label_to_inven(which);
- }
-
- /* Convert letter to equipment index */
- else if (command_wrk == (USE_EQUIP))
- {
- if (which == '(') k = e1;
- else if (which == ')') k = e2;
- else k = label_to_equip(which);
- }
-
- /* Convert letter to floor index */
- else if (command_wrk == USE_FLOOR)
- {
- if (which == '(') k = 0;
- else if (which == ')') k = floor_num - 1;
- else k = islower(which) ? A2I(which) : -1;
- if (k < 0 || k >= floor_num || k >= 23)
- {
- bell();
- break;
- }
-
- /* Special index */
- k = 0 - floor_list[k];
- }
-
- /* Validate the item */
- if ((command_wrk != USE_FLOOR) && !get_item_okay(k))
- {
- bell();
- break;
- }
-
- /* Verify the item */
- if (ver && !verify(_("本当に", "Try"), k))
- {
- done = TRUE;
- break;
- }
-
- /* Allow player to "refuse" certain actions */
- if (!get_item_allow(k))
- {
- done = TRUE;
- break;
- }
-
- /* Accept that choice */
- (*cp) = k;
- item = TRUE;
- done = TRUE;
- break;
- }
- }
- }
- }
-
- /* Fix the screen if necessary */
- if (command_see)
- {
- screen_load();
-
- /* Hack -- Cancel "display" */
- command_see = FALSE;
- }
-
-
- /* Forget the item_tester_tval restriction */
- item_tester_tval = 0;
-
- /* Forget the item_tester_hook restriction */
- item_tester_hook = NULL;
-
-
- /* Clean up 'show choices' */
- /* Toggle again if needed */
- if (toggle) toggle_inven_equip();
-
- p_ptr->window |= (PW_INVEN | PW_EQUIP);
- handle_stuff();
-
- /* Clear the prompt line */
- prt("", 0, 0);
-
- /* Warning if needed */
- if (oops && str) msg_print(str);
-
- if (item)
- {
- repeat_push(*cp);
- if (command_cmd) prev_tag = cur_tag;
- command_cmd = 0; /* Hack -- command_cmd is no longer effective */
- }
- return (item);
-}
-
-/*!
- * @brief 床上のアイテムを拾う選択用サブルーチン
- * @return プレイヤーによりアイテムが選択されたならTRUEを返す。
- */
-static bool py_pickup_floor_aux(void)
-{
- OBJECT_IDX this_o_idx;
- concptr q, s;
- OBJECT_IDX item;
-
- /* Restrict the choices */
- item_tester_hook = inven_carry_okay;
-
- /* Get an object */
- q = _("どれを拾いますか?", "Get which item? ");
- s = _("もうザックには床にあるどのアイテムも入らない。", "You no longer have any room for the objects on the floor.");
-
- if (choose_object(&item, q, s, (USE_FLOOR)))
- {
- this_o_idx = 0 - item;
- }
- else
- {
- return (FALSE);
- }
-
- /* Pick up the object */
- py_pickup_aux(this_o_idx);
-
- return (TRUE);
-}
-
-/*!
- * @brief 床上のアイテムを拾うメイン処理
- * @param pickup FALSEなら金銭の自動拾いのみを行う/ FALSE then only gold will be picked up
- * @return なし
- * @details
- * This is called by py_pickup() when easy_floor is TRUE.
- */
-void py_pickup_floor(bool pickup)
-{
- OBJECT_IDX this_o_idx, next_o_idx = 0;
-
- GAME_TEXT o_name[MAX_NLEN];
- object_type *o_ptr;
-
- int floor_num = 0;
- OBJECT_IDX floor_o_idx = 0;
-
- int can_pickup = 0;
-
- /* Scan the pile of objects */
- for (this_o_idx = current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx)
- {
- /* Access the object */
- o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
-
- object_desc(o_name, o_ptr, 0);
-
- /* Access the next object */
- next_o_idx = o_ptr->next_o_idx;
-
- disturb(FALSE, FALSE);
-
- /* Pick up gold */
- if (o_ptr->tval == TV_GOLD)
- {
-#ifdef JP
- msg_format(" $%ld の価値がある%sを見つけた。",
- (long)o_ptr->pval, o_name);
-#else
- msg_format("You have found %ld gold pieces worth of %s.",
- (long)o_ptr->pval, o_name);
-#endif
-
- /* Collect the gold */
- p_ptr->au += o_ptr->pval;
-
- /* Redraw gold */
- p_ptr->redraw |= (PR_GOLD);
-
- p_ptr->window |= (PW_PLAYER);
-
- /* Delete the gold */
- delete_object_idx(this_o_idx);
-
- /* Check the next object */
- continue;
- }
- else if (o_ptr->marked & OM_NOMSG)
- {
- /* If 0 or 1 non-NOMSG items are in the pile, the NOMSG ones are
- * ignored. Otherwise, they are included in the prompt. */
- o_ptr->marked &= ~(OM_NOMSG);
- continue;
- }
-
- /* Count non-gold objects that can be picked up. */
- if (inven_carry_okay(o_ptr))
- {
- can_pickup++;
- }
-
- /* Count non-gold objects */
- floor_num++;
-
- /* Remember this index */
- floor_o_idx = this_o_idx;
- }
-
- /* There are no non-gold objects */
- if (!floor_num)
- return;
-
- /* Mention the number of objects */
- if (!pickup)
- {
- /* One object */
- if (floor_num == 1)
- {
- /* Access the object */
- o_ptr = ¤t_floor_ptr->o_list[floor_o_idx];
-
-#ifdef ALLOW_EASY_SENSE
-
- /* Option: Make object sensing easy */
- if (easy_sense)
- {
- /* Sense the object */
- (void) sense_object(o_ptr);
- }
-
-#endif /* ALLOW_EASY_SENSE */
-
- object_desc(o_name, o_ptr, 0);
-
- msg_format(_("%sがある。", "You see %s."), o_name);
- }
-
- /* Multiple objects */
- else
- {
- msg_format(_("%d 個のアイテムの山がある。", "You see a pile of %d items."), floor_num);
- }
-
- return;
- }
-
- /* The player has no room for anything on the floor. */
- if (!can_pickup)
- {
- /* One object */
- if (floor_num == 1)
- {
- /* Access the object */
- o_ptr = ¤t_floor_ptr->o_list[floor_o_idx];
-
-#ifdef ALLOW_EASY_SENSE
-
- /* Option: Make object sensing easy */
- if (easy_sense)
- {
- /* Sense the object */
- (void) sense_object(o_ptr);
- }
-
-#endif /* ALLOW_EASY_SENSE */
-
- object_desc(o_name, o_ptr, 0);
-
- msg_format(_("ザックには%sを入れる隙間がない。", "You have no room for %s."), o_name);
- }
-
- /* Multiple objects */
- else
- {
- msg_print(_("ザックには床にあるどのアイテムも入らない。", "You have no room for any of the objects on the floor."));
-
- }
-
- return;
- }
-
- /* One object */
- if (floor_num == 1)
- {
- /* Hack -- query every object */
- if (carry_query_flag)
- {
- char out_val[MAX_NLEN+20];
-
- /* Access the object */
- o_ptr = ¤t_floor_ptr->o_list[floor_o_idx];
-
-#ifdef ALLOW_EASY_SENSE
-
- /* Option: Make object sensing easy */
- if (easy_sense)
- {
- /* Sense the object */
- (void) sense_object(o_ptr);
- }
-
-#endif /* ALLOW_EASY_SENSE */
-
- object_desc(o_name, o_ptr, 0);
-
- /* Build a prompt */
- (void) sprintf(out_val, _("%sを拾いますか? ", "Pick up %s? "), o_name);
-
- /* Ask the user to confirm */
- if (!get_check(out_val))
- {
- return;
- }
- }
-
- /* Access the object */
- o_ptr = ¤t_floor_ptr->o_list[floor_o_idx];
-
-#ifdef ALLOW_EASY_SENSE
-
- /* Option: Make object sensing easy */
- if (easy_sense)
- {
- /* Sense the object */
- (void) sense_object(o_ptr);
- }
-
-#endif /* ALLOW_EASY_SENSE */
-
- /* Pick up the object */
- py_pickup_aux(floor_o_idx);
- }
-
- /* Allow the user to choose an object */
- else
- {
- while (can_pickup--)
- {
- if (!py_pickup_floor_aux()) break;
- }
- }
-}
-
-
-/*!
* @brief 矢弾を射撃した場合の破損確率を返す /
* Determines the odds of an object breaking when thrown at a monster
* @param o_ptr 矢弾のオブジェクト構造体参照ポインタ
#include "object.h"
#include "objectkind.h"
#include "object-flavor.h"
+#include "floor.h"
+#include "player-move.h"
#include "view-mainwindow.h"
return FALSE;
}
+
+
+/*!
+ * @brief 床オブジェクトに選択タグを与える/タグに該当するオブジェクトがあるかを返す /
+ * Find the "first" p_ptr->inventory_list object with the given "tag".
+ * @param cp 対応するタグIDを与える参照ポインタ
+ * @param tag 該当するオブジェクトがあるかを調べたいタグ
+ * @param floor_list 床上アイテムの配列
+ * @param floor_num 床上アイテムの配列ID
+ * @return タグに該当するオブジェクトがあるならTRUEを返す
+ * @details
+ * A "tag" is a numeral "n" appearing as "@n" anywhere in the\n
+ * inscription of an object. Alphabetical characters don't work as a\n
+ * tag in this form.\n
+ *\n
+ * Also, the tag "@xn" will work as well, where "n" is a any tag-char,\n
+ * and "x" is the "current" command_cmd code.\n
+ */
+static bool get_tag_floor(COMMAND_CODE *cp, char tag, FLOOR_IDX floor_list[], ITEM_NUMBER floor_num)
+{
+ COMMAND_CODE i;
+ concptr s;
+
+ /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
+
+ /* Check every object in the grid */
+ for (i = 0; i < floor_num && i < 23; i++)
+ {
+ object_type *o_ptr = ¤t_floor_ptr->o_list[floor_list[i]];
+
+ /* Skip empty inscriptions */
+ if (!o_ptr->inscription) continue;
+
+ /* Find a '@' */
+ s = my_strchr(quark_str(o_ptr->inscription), '@');
+
+ /* Process all tags */
+ while (s)
+ {
+ /* Check the special tags */
+ if ((s[1] == command_cmd) && (s[2] == tag))
+ {
+ /* Save the actual floor object ID */
+ *cp = i;
+
+ /* Success */
+ return (TRUE);
+ }
+
+ /* Find another '@' */
+ s = my_strchr(s + 1, '@');
+ }
+ }
+
+
+ /**** Find a tag in the form of {@#} (allows only numerals) ***/
+
+ /* Don't allow {@#} with '#' being alphabet */
+ if (tag < '0' || '9' < tag)
+ {
+ /* No such tag */
+ return FALSE;
+ }
+
+ /* Check every object in the grid */
+ for (i = 0; i < floor_num && i < 23; i++)
+ {
+ object_type *o_ptr = ¤t_floor_ptr->o_list[floor_list[i]];
+
+ /* Skip empty inscriptions */
+ if (!o_ptr->inscription) continue;
+
+ /* Find a '@' */
+ s = my_strchr(quark_str(o_ptr->inscription), '@');
+
+ /* Process all tags */
+ while (s)
+ {
+ /* Check the normal tags */
+ if (s[1] == tag)
+ {
+ /* Save the floor object ID */
+ *cp = i;
+
+ /* Success */
+ return (TRUE);
+ }
+
+ /* Find another '@' */
+ s = my_strchr(s + 1, '@');
+ }
+ }
+
+ /* No such tag */
+ return (FALSE);
+}
+
+
+/*!
+ * @brief 所持/装備オブジェクトに選択タグを与える/タグに該当するオブジェクトがあるかを返す /
+ * Find the "first" p_ptr->inventory_list object with the given "tag".
+ * @param cp 対応するタグIDを与える参照ポインタ
+ * @param tag 該当するオブジェクトがあるかを調べたいタグ
+ * @param mode 所持、装備の切り替え
+ * @return タグに該当するオブジェクトがあるならTRUEを返す
+ * @details
+ * A "tag" is a numeral "n" appearing as "@n" anywhere in the\n
+ * inscription of an object. Alphabetical characters don't work as a\n
+ * tag in this form.\n
+ *\n
+ * Also, the tag "@xn" will work as well, where "n" is a any tag-char,\n
+ * and "x" is the "current" command_cmd code.\n
+ */
+static bool get_tag(COMMAND_CODE *cp, char tag, BIT_FLAGS mode)
+{
+ COMMAND_CODE i;
+ COMMAND_CODE start, end;
+ concptr s;
+
+ /* Extract index from mode */
+ switch (mode)
+ {
+ case USE_EQUIP:
+ start = INVEN_RARM;
+ end = INVEN_TOTAL - 1;
+ break;
+
+ case USE_INVEN:
+ start = 0;
+ end = INVEN_PACK - 1;
+ break;
+
+ default:
+ return FALSE;
+ }
+
+ /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
+
+ /* Check every p_ptr->inventory_list object */
+ for (i = start; i <= end; i++)
+ {
+ object_type *o_ptr = &p_ptr->inventory_list[i];
+ if (!o_ptr->k_idx) continue;
+
+ /* Skip empty inscriptions */
+ if (!o_ptr->inscription) continue;
+
+ /* Skip non-choice */
+ if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
+
+ /* Find a '@' */
+ s = my_strchr(quark_str(o_ptr->inscription), '@');
+
+ /* Process all tags */
+ while (s)
+ {
+ /* Check the special tags */
+ if ((s[1] == command_cmd) && (s[2] == tag))
+ {
+ /* Save the actual p_ptr->inventory_list ID */
+ *cp = i;
+
+ /* Success */
+ return (TRUE);
+ }
+
+ /* Find another '@' */
+ s = my_strchr(s + 1, '@');
+ }
+ }
+
+
+ /**** Find a tag in the form of {@#} (allows only numerals) ***/
+
+ /* Don't allow {@#} with '#' being alphabet */
+ if (tag < '0' || '9' < tag)
+ {
+ /* No such tag */
+ return FALSE;
+ }
+
+ /* Check every object */
+ for (i = start; i <= end; i++)
+ {
+ object_type *o_ptr = &p_ptr->inventory_list[i];
+ if (!o_ptr->k_idx) continue;
+
+ /* Skip empty inscriptions */
+ if (!o_ptr->inscription) continue;
+
+ /* Skip non-choice */
+ if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
+
+ /* Find a '@' */
+ s = my_strchr(quark_str(o_ptr->inscription), '@');
+
+ /* Process all tags */
+ while (s)
+ {
+ /* Check the normal tags */
+ if (s[1] == tag)
+ {
+ /* Save the actual p_ptr->inventory_list ID */
+ *cp = i;
+
+ /* Success */
+ return (TRUE);
+ }
+
+ /* Find another '@' */
+ s = my_strchr(s + 1, '@');
+ }
+ }
+
+ /* No such tag */
+ return (FALSE);
+}
+
+/*!
+ * @brief タグIDにあわせてタグアルファベットのリストを返す /
+ * Move around label characters with correspond tags
+ * @param label ラベルリストを取得する文字列参照ポインタ
+ * @param mode 所持品リストか装備品リストかの切り替え
+ * @return なし
+ */
+void prepare_label_string(char *label, BIT_FLAGS mode)
+{
+ concptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
+ int offset = (mode == USE_EQUIP) ? INVEN_RARM : 0;
+ int i;
+
+ /* Prepare normal labels */
+ strcpy(label, alphabet_chars);
+
+ /* Move each label */
+ for (i = 0; i < 52; i++)
+ {
+ COMMAND_CODE index;
+ SYMBOL_CODE c = alphabet_chars[i];
+
+ /* Find a tag with this label */
+ if (get_tag(&index, c, mode))
+ {
+ /* Delete the overwritten label */
+ if (label[i] == c) label[i] = ' ';
+
+ /* Move the label to the place of corresponding tag */
+ label[index - offset] = c;
+ }
+ }
+}
+
+
+/*!
+ * @brief タグIDにあわせてタグアルファベットのリストを返す(床上アイテム用) /
+ * Move around label characters with correspond tags (floor version)
+ * @param label ラベルリストを取得する文字列参照ポインタ
+ * @param floor_list 床上アイテムの配列
+ * @param floor_num 床上アイテムの配列ID
+ * @return なし
+ */
+ /*
+ */
+static void prepare_label_string_floor(char *label, FLOOR_IDX floor_list[], ITEM_NUMBER floor_num)
+{
+ concptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
+ int i;
+
+ /* Prepare normal labels */
+ strcpy(label, alphabet_chars);
+
+ /* Move each label */
+ for (i = 0; i < 52; i++)
+ {
+ COMMAND_CODE index;
+ SYMBOL_CODE c = alphabet_chars[i];
+
+ /* Find a tag with this label */
+ if (get_tag_floor(&index, c, floor_list, floor_num))
+ {
+ /* Delete the overwritten label */
+ if (label[i] == c) label[i] = ' ';
+
+ /* Move the label to the place of corresponding tag */
+ label[index] = c;
+ }
+ }
+}
+
+/*!
+ * @brief 所持アイテムの表示を行う /
+ * Display the p_ptr->inventory_list.
+ * @param target_item アイテムの選択処理を行うか否か。
+ * @return 選択したアイテムのタグ
+ * @details
+ * Hack -- do not display "trailing" empty slots
+ */
+COMMAND_CODE show_inven(int target_item, BIT_FLAGS mode)
+{
+ COMMAND_CODE i;
+ int j, k, l, z = 0;
+ int col, cur_col, len;
+ object_type *o_ptr;
+ GAME_TEXT o_name[MAX_NLEN];
+ char tmp_val[80];
+ COMMAND_CODE out_index[23];
+ TERM_COLOR out_color[23];
+ char out_desc[23][MAX_NLEN];
+ COMMAND_CODE target_item_label = 0;
+ TERM_LEN wid, hgt;
+ char inven_label[52 + 1];
+
+ /* Starting column */
+ col = command_gap;
+
+ Term_get_size(&wid, &hgt);
+
+ /* Default "max-length" */
+ len = wid - col - 1;
+
+
+ /* Find the "final" slot */
+ for (i = 0; i < INVEN_PACK; i++)
+ {
+ o_ptr = &p_ptr->inventory_list[i];
+ if (!o_ptr->k_idx) continue;
+
+ /* Track */
+ z = i + 1;
+ }
+
+ prepare_label_string(inven_label, USE_INVEN);
+
+ /* Display the p_ptr->inventory_list */
+ for (k = 0, i = 0; i < z; i++)
+ {
+ o_ptr = &p_ptr->inventory_list[i];
+
+ /* Is this item acceptable? */
+ if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
+
+ object_desc(o_name, o_ptr, 0);
+
+ /* Save the object index, color, and description */
+ out_index[k] = i;
+ out_color[k] = tval_to_attr[o_ptr->tval % 128];
+
+ /* Grey out charging items */
+ if (o_ptr->timeout)
+ {
+ out_color[k] = TERM_L_DARK;
+ }
+
+ (void)strcpy(out_desc[k], o_name);
+
+ /* Find the predicted "line length" */
+ l = strlen(out_desc[k]) + 5;
+
+ /* Be sure to account for the weight */
+ if (show_weights) l += 9;
+
+ /* Account for icon if displayed */
+ if (show_item_graph)
+ {
+ l += 2;
+ if (use_bigtile) l++;
+ }
+
+ /* Maintain the maximum length */
+ if (l > len) len = l;
+
+ /* Advance to next "line" */
+ k++;
+ }
+
+ /* Find the column to start in */
+ col = (len > wid - 4) ? 0 : (wid - len - 1);
+
+ /* Output each entry */
+ for (j = 0; j < k; j++)
+ {
+ i = out_index[j];
+ o_ptr = &p_ptr->inventory_list[i];
+
+ /* Clear the line */
+ prt("", j + 1, col ? col - 2 : col);
+
+ if (use_menu && target_item)
+ {
+ if (j == (target_item - 1))
+ {
+ strcpy(tmp_val, _("》", "> "));
+ target_item_label = i;
+ }
+ else strcpy(tmp_val, " ");
+ }
+ else if (i <= INVEN_PACK)
+ {
+ /* Prepare an index --(-- */
+ sprintf(tmp_val, "%c)", inven_label[i]);
+ }
+ else
+ {
+ /* Prepare an index --(-- */
+ sprintf(tmp_val, "%c)", index_to_label(i));
+ }
+
+ /* Clear the line with the (possibly indented) index */
+ put_str(tmp_val, j + 1, col);
+
+ cur_col = col + 3;
+
+ /* Display graphics for object, if desired */
+ if (show_item_graph)
+ {
+ TERM_COLOR a = object_attr(o_ptr);
+ SYMBOL_CODE c = object_char(o_ptr);
+ Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
+ if (use_bigtile) cur_col++;
+
+ cur_col += 2;
+ }
+
+
+ /* Display the entry itself */
+ c_put_str(out_color[j], out_desc[j], j + 1, cur_col);
+
+ /* Display the weight if needed */
+ if (show_weights)
+ {
+ int wgt = o_ptr->weight * o_ptr->number;
+#ifdef JP
+ (void)sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt), lbtokg2(wgt));
+#else
+ (void)sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
+#endif
+
+ prt(tmp_val, j + 1, wid - 9);
+ }
+ }
+
+ /* Make a "shadow" below the list (only if needed) */
+ if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
+
+ /* Save the new column */
+ command_gap = col;
+
+ return target_item_label;
+}
+
+
+/*!
+ * @brief 選択したアイテムの確認処理の補助 /
+ * Verify the choice of an item.
+ * @param prompt メッセージ表示の一部
+ * @param item 選択アイテムID
+ * @return 確認がYesならTRUEを返す。
+ * @details The item can be negative to mean "item on floor".
+ */
+static bool verify(concptr prompt, INVENTORY_IDX item)
+{
+ GAME_TEXT o_name[MAX_NLEN];
+ char out_val[MAX_NLEN + 20];
+ object_type *o_ptr;
+
+
+ /* Inventory */
+ if (item >= 0)
+ {
+ o_ptr = &p_ptr->inventory_list[item];
+ }
+
+ /* Floor */
+ else
+ {
+ o_ptr = ¤t_floor_ptr->o_list[0 - item];
+ }
+ object_desc(o_name, o_ptr, 0);
+
+ /* Prompt */
+ (void)sprintf(out_val, _("%s%sですか? ", "%s %s? "), prompt, o_name);
+
+ /* Query */
+ return (get_check(out_val));
+}
+
+
+/*!
+ * @brief 選択したアイテムの確認処理のメインルーチン /
+ * @param item 選択アイテムID
+ * @return 確認がYesならTRUEを返す。
+ * @details The item can be negative to mean "item on floor".
+ * Hack -- allow user to "prevent" certain choices
+ */
+static bool get_item_allow(INVENTORY_IDX item)
+{
+ concptr s;
+ object_type *o_ptr;
+ if (!command_cmd) return TRUE; /* command_cmd is no longer effective */
+
+ /* Inventory */
+ if (item >= 0)
+ {
+ o_ptr = &p_ptr->inventory_list[item];
+ }
+
+ /* Floor */
+ else
+ {
+ o_ptr = ¤t_floor_ptr->o_list[0 - item];
+ }
+
+ /* No inscription */
+ if (!o_ptr->inscription) return (TRUE);
+
+ /* Find a '!' */
+ s = my_strchr(quark_str(o_ptr->inscription), '!');
+
+ /* Process preventions */
+ while (s)
+ {
+ /* Check the "restriction" */
+ if ((s[1] == command_cmd) || (s[1] == '*'))
+ {
+ /* Verify the choice */
+ if (!verify(_("本当に", "Really try"), item)) return (FALSE);
+ }
+
+ /* Find another '!' */
+ s = my_strchr(s + 1, '!');
+ }
+
+ /* Allow it */
+ return (TRUE);
+}
+
+
+/*!
+ * @brief オブジェクト選択の汎用関数 /
+ * Let the user select an item, save its "index"
+ * @param cp 選択したオブジェクトのIDを返す。
+ * @param pmt 選択目的のメッセージ
+ * @param str 選択できるオブジェクトがない場合のキャンセルメッセージ
+ * @param mode オプションフラグ
+ * @return プレイヤーによりアイテムが選択されたならTRUEを返す。/
+ * Return TRUE only if an acceptable item was chosen by the user.\n
+ * @details
+ * The selected item must satisfy the "item_tester_hook()" function,\n
+ * if that hook is set, and the "item_tester_tval", if that value is set.\n
+ *\n
+ * All "item_tester" restrictions are cleared before this function returns.\n
+ *\n
+ * The user is allowed to choose acceptable items from the equipment,\n
+ * p_ptr->inventory_list, or floor, respectively, if the proper flag was given,\n
+ * and there are any acceptable items in that location.\n
+ *\n
+ * The equipment or p_ptr->inventory_list are displayed (even if no acceptable\n
+ * items are in that location) if the proper flag was given.\n
+ *\n
+ * If there are no acceptable items available anywhere, and "str" is\n
+ * not NULL, then it will be used as the text of a warning message\n
+ * before the function returns.\n
+ *\n
+ * Note that the user must press "-" to specify the item on the floor,\n
+ * and there is no way to "examine" the item on the floor, while the\n
+ * use of "capital" letters will "examine" an p_ptr->inventory_list/equipment item,\n
+ * and prompt for its use.\n
+ *\n
+ * If a legal item is selected from the p_ptr->inventory_list, we save it in "cp"\n
+ * directly (0 to 35), and return TRUE.\n
+ *\n
+ * If a legal item is selected from the floor, we save it in "cp" as\n
+ * a negative (-1 to -511), and return TRUE.\n
+ *\n
+ * If no item is available, we do nothing to "cp", and we display a\n
+ * warning message, using "str" if available, and return FALSE.\n
+ *\n
+ * If no item is selected, we do nothing to "cp", and return FALSE.\n
+ *\n
+ * Global "p_ptr->command_new" is used when viewing the p_ptr->inventory_list or equipment\n
+ * to allow the user to enter a command while viewing those screens, and\n
+ * also to induce "auto-enter" of stores, and other such stuff.\n
+ *\n
+ * Global "p_ptr->command_see" may be set before calling this function to start\n
+ * out in "browse" mode. It is cleared before this function returns.\n
+ *\n
+ * Global "p_ptr->command_wrk" is used to choose between equip/inven listings.\n
+ * If it is TRUE then we are viewing p_ptr->inventory_list, else equipment.\n
+ *\n
+ * We always erase the prompt when we are done, leaving a blank line,\n
+ * or a warning message, if appropriate, if no items are available.\n
+ */
+bool get_item(OBJECT_IDX *cp, concptr pmt, concptr str, BIT_FLAGS mode)
+{
+ OBJECT_IDX this_o_idx, next_o_idx = 0;
+
+ char which = ' ';
+
+ int j;
+ OBJECT_IDX k;
+ OBJECT_IDX i1, i2;
+ OBJECT_IDX e1, e2;
+
+ bool done, item;
+
+ bool oops = FALSE;
+
+ bool equip = FALSE;
+ bool inven = FALSE;
+ bool floor = FALSE;
+
+ bool allow_floor = FALSE;
+
+ bool toggle = FALSE;
+
+ char tmp_val[160];
+ char out_val[160];
+
+ int menu_line = (use_menu ? 1 : 0);
+ int max_inven = 0;
+ int max_equip = 0;
+
+ static char prev_tag = '\0';
+ char cur_tag = '\0';
+
+ if (easy_floor || use_menu) return get_item_floor(cp, pmt, str, mode);
+
+ /* Extract args */
+ if (mode & USE_EQUIP) equip = TRUE;
+ if (mode & USE_INVEN) inven = TRUE;
+ if (mode & USE_FLOOR) floor = TRUE;
+
+ /* Get the item index */
+ if (repeat_pull(cp))
+ {
+ /* the_force */
+ if (mode & USE_FORCE && (*cp == INVEN_FORCE))
+ {
+ item_tester_tval = 0;
+ item_tester_hook = NULL;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+ return (TRUE);
+ }
+
+ /* Floor item? */
+ else if (floor && (*cp < 0))
+ {
+ object_type *o_ptr;
+
+ /* Special index */
+ k = 0 - (*cp);
+ o_ptr = ¤t_floor_ptr->o_list[k];
+
+ /* Validate the item */
+ if (item_tester_okay(o_ptr) || (mode & USE_FULL))
+ {
+ /* Forget restrictions */
+ item_tester_tval = 0;
+ item_tester_hook = NULL;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+ /* Success */
+ return TRUE;
+ }
+ }
+
+ else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
+ (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
+ {
+ if (prev_tag && command_cmd)
+ {
+ /* Look up the tag and validate the item */
+ if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
+ else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
+ else if (!get_item_okay(k)) /* Reject */;
+ else
+ {
+ /* Accept that choice */
+ (*cp) = k;
+
+ /* Forget restrictions */
+ item_tester_tval = 0;
+ item_tester_hook = NULL;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+ /* Success */
+ return TRUE;
+ }
+
+ prev_tag = '\0'; /* prev_tag is no longer effective */
+ }
+
+ /* Verify the item */
+ else if (get_item_okay(*cp))
+ {
+ /* Forget restrictions */
+ item_tester_tval = 0;
+ item_tester_hook = NULL;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+ /* Success */
+ return TRUE;
+ }
+ }
+ }
+ msg_print(NULL);
+
+ /* Not done */
+ done = FALSE;
+
+ /* No item selected */
+ item = FALSE;
+
+
+ /* Full p_ptr->inventory_list */
+ i1 = 0;
+ i2 = INVEN_PACK - 1;
+
+ /* Forbid p_ptr->inventory_list */
+ if (!inven) i2 = -1;
+ else if (use_menu)
+ {
+ for (j = 0; j < INVEN_PACK; j++)
+ if (item_tester_okay(&p_ptr->inventory_list[j]) || (mode & USE_FULL)) max_inven++;
+ }
+
+ /* Restrict p_ptr->inventory_list indexes */
+ while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
+ while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
+
+
+ /* Full equipment */
+ e1 = INVEN_RARM;
+ e2 = INVEN_TOTAL - 1;
+
+ /* Forbid equipment */
+ if (!equip) e2 = -1;
+ else if (use_menu)
+ {
+ for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
+ if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&p_ptr->inventory_list[j]) || (mode & USE_FULL)) max_equip++;
+ if (p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT)) max_equip++;
+ }
+
+ /* Restrict equipment indexes */
+ while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
+ while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
+
+ if (equip && p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT))
+ {
+ if (p_ptr->migite)
+ {
+ if (e2 < INVEN_LARM) e2 = INVEN_LARM;
+ }
+ else if (p_ptr->hidarite) e1 = INVEN_RARM;
+ }
+
+
+ /* Restrict floor usage */
+ if (floor)
+ {
+ /* Scan all objects in the grid */
+ for (this_o_idx = current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx)
+ {
+ object_type *o_ptr;
+ o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
+ next_o_idx = o_ptr->next_o_idx;
+
+ /* Accept the item on the floor if legal */
+ if ((item_tester_okay(o_ptr) || (mode & USE_FULL)) && (o_ptr->marked & OM_FOUND)) allow_floor = TRUE;
+ }
+ }
+
+ /* Require at least one legal choice */
+ if (!allow_floor && (i1 > i2) && (e1 > e2))
+ {
+ /* Cancel p_ptr->command_see */
+ command_see = FALSE;
+ oops = TRUE;
+ done = TRUE;
+
+ if (mode & USE_FORCE) {
+ *cp = INVEN_FORCE;
+ item = TRUE;
+ }
+ }
+
+ /* Analyze choices */
+ else
+ {
+ /* Hack -- Start on equipment if requested */
+ if (command_see && command_wrk && equip)
+ {
+ command_wrk = TRUE;
+ }
+
+ /* Use p_ptr->inventory_list if allowed */
+ else if (inven)
+ {
+ command_wrk = FALSE;
+ }
+
+ /* Use equipment if allowed */
+ else if (equip)
+ {
+ command_wrk = TRUE;
+ }
+
+ /* Use p_ptr->inventory_list for floor */
+ else
+ {
+ command_wrk = FALSE;
+ }
+ }
+
+
+ /*
+ * 追加オプション(always_show_list)が設定されている場合は常に一覧を表示する
+ */
+ if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
+
+ /* Hack -- start out in "display" mode */
+ if (command_see)
+ {
+ screen_save();
+ }
+
+
+ /* Repeat until done */
+ while (!done)
+ {
+ COMMAND_CODE get_item_label = 0;
+
+ /* Show choices */
+ int ni = 0;
+ int ne = 0;
+
+ /* Scan windows */
+ for (j = 0; j < 8; j++)
+ {
+ /* Unused */
+ if (!angband_term[j]) continue;
+
+ /* Count windows displaying inven */
+ if (window_flag[j] & (PW_INVEN)) ni++;
+
+ /* Count windows displaying equip */
+ if (window_flag[j] & (PW_EQUIP)) ne++;
+ }
+
+ /* Toggle if needed */
+ if ((command_wrk && ni && !ne) || (!command_wrk && !ni && ne))
+ {
+ /* Toggle */
+ toggle_inven_equip();
+
+ /* Track toggles */
+ toggle = !toggle;
+ }
+
+ p_ptr->window |= (PW_INVEN | PW_EQUIP);
+ handle_stuff();
+
+ /* Inventory screen */
+ if (!command_wrk)
+ {
+ /* Redraw if needed */
+ if (command_see) get_item_label = show_inven(menu_line, mode);
+ }
+
+ /* Equipment screen */
+ else
+ {
+ /* Redraw if needed */
+ if (command_see) get_item_label = show_equip(menu_line, mode);
+ }
+
+ /* Viewing p_ptr->inventory_list */
+ if (!command_wrk)
+ {
+ /* Begin the prompt */
+ sprintf(out_val, _("持ち物:", "Inven:"));
+
+ /* Some legal items */
+ if ((i1 <= i2) && !use_menu)
+ {
+ /* Build the prompt */
+ sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"),
+ index_to_label(i1), index_to_label(i2));
+
+ /* Append */
+ strcat(out_val, tmp_val);
+ }
+
+ /* Indicate ability to "view" */
+ if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
+
+ /* Append */
+ if (equip) strcat(out_val, format(_(" %s 装備品,", " %s for Equip,"), use_menu ? _("'4'or'6'", "4 or 6") : _("'/'", "/")));
+ }
+
+ /* Viewing equipment */
+ else
+ {
+ /* Begin the prompt */
+ sprintf(out_val, _("装備品:", "Equip:"));
+
+ /* Some legal items */
+ if ((e1 <= e2) && !use_menu)
+ {
+ /* Build the prompt */
+ sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"),
+ index_to_label(e1), index_to_label(e2));
+
+ /* Append */
+ strcat(out_val, tmp_val);
+ }
+
+ /* Indicate ability to "view" */
+ if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
+
+ /* Append */
+ if (inven) strcat(out_val, format(_(" %s 持ち物,", " %s for Inven,"), use_menu ? _("'4'or'6'", "4 or 6") : _("'/'", "'/'")));
+ }
+
+ /* Indicate legality of the "floor" item */
+ if (allow_floor) strcat(out_val, _(" '-'床上,", " - for floor,"));
+ if (mode & USE_FORCE) strcat(out_val, _(" 'w'練気術,", " w for the Force,"));
+
+ /* Finish the prompt */
+ strcat(out_val, " ESC");
+
+ /* Build the prompt */
+ sprintf(tmp_val, "(%s) %s", out_val, pmt);
+
+ /* Show the prompt */
+ prt(tmp_val, 0, 0);
+
+ /* Get a key */
+ which = inkey();
+
+ if (use_menu)
+ {
+ int max_line = (command_wrk ? max_equip : max_inven);
+ switch (which)
+ {
+ case ESCAPE:
+ case 'z':
+ case 'Z':
+ case '0':
+ {
+ done = TRUE;
+ break;
+ }
+
+ case '8':
+ case 'k':
+ case 'K':
+ {
+ menu_line += (max_line - 1);
+ break;
+ }
+
+ case '2':
+ case 'j':
+ case 'J':
+ {
+ menu_line++;
+ break;
+ }
+
+ case '4':
+ case '6':
+ case 'h':
+ case 'H':
+ case 'l':
+ case 'L':
+ {
+ /* Verify legality */
+ if (!inven || !equip)
+ {
+ bell();
+ break;
+ }
+
+ /* Hack -- Fix screen */
+ if (command_see)
+ {
+ screen_load();
+ screen_save();
+ }
+
+ /* Switch inven/equip */
+ command_wrk = !command_wrk;
+ max_line = (command_wrk ? max_equip : max_inven);
+ if (menu_line > max_line) menu_line = max_line;
+
+ /* Need to redraw */
+ break;
+ }
+
+ case 'x':
+ case 'X':
+ case '\r':
+ case '\n':
+ {
+ if (command_wrk == USE_FLOOR)
+ {
+ /* Special index */
+ (*cp) = -get_item_label;
+ }
+ else
+ {
+ /* Validate the item */
+ if (!get_item_okay(get_item_label))
+ {
+ bell();
+ break;
+ }
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(get_item_label))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = get_item_label;
+ }
+
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+ case 'w':
+ {
+ if (mode & USE_FORCE) {
+ *cp = INVEN_FORCE;
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+ }
+ }
+ if (menu_line > max_line) menu_line -= max_line;
+ }
+ else
+ {
+ /* Parse it */
+ switch (which)
+ {
+ case ESCAPE:
+ {
+ done = TRUE;
+ break;
+ }
+
+ case '*':
+ case '?':
+ case ' ':
+ {
+ /* Hide the list */
+ if (command_see)
+ {
+ /* Flip flag */
+ command_see = FALSE;
+ screen_load();
+ }
+
+ /* Show the list */
+ else
+ {
+ screen_save();
+
+ /* Flip flag */
+ command_see = TRUE;
+ }
+ break;
+ }
+
+ case '/':
+ {
+ /* Verify legality */
+ if (!inven || !equip)
+ {
+ bell();
+ break;
+ }
+
+ /* Hack -- Fix screen */
+ if (command_see)
+ {
+ screen_load();
+ screen_save();
+ }
+
+ /* Switch inven/equip */
+ command_wrk = !command_wrk;
+
+ /* Need to redraw */
+ break;
+ }
+
+ case '-':
+ {
+ /* Use floor item */
+ if (allow_floor)
+ {
+ /* Scan all objects in the grid */
+ for (this_o_idx = current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx)
+ {
+ object_type *o_ptr;
+ o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
+ next_o_idx = o_ptr->next_o_idx;
+
+ /* Validate the item */
+ if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
+
+ /* Special index */
+ k = 0 - this_o_idx;
+
+ /* Verify the item (if required) */
+ if (other_query_flag && !verify(_("本当に", "Try"), k)) continue;
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(k)) continue;
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+
+ /* Outer break */
+ if (done) break;
+ }
+
+ bell();
+ break;
+ }
+
+ case '0':
+ case '1': case '2': case '3':
+ case '4': case '5': case '6':
+ case '7': case '8': case '9':
+ {
+ /* Look up the tag */
+ if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
+ {
+ bell();
+ break;
+ }
+
+ /* Hack -- Validate the item */
+ if ((k < INVEN_RARM) ? !inven : !equip)
+ {
+ bell();
+ break;
+ }
+
+ /* Validate the item */
+ if (!get_item_okay(k))
+ {
+ bell();
+ break;
+ }
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ cur_tag = which;
+ break;
+ }
+
+#if 0
+ case '\n':
+ case '\r':
+ {
+ /* Choose "default" p_ptr->inventory_list item */
+ if (!command_wrk)
+ {
+ k = ((i1 == i2) ? i1 : -1);
+ }
+
+ /* Choose "default" equipment item */
+ else
+ {
+ k = ((e1 == e2) ? e1 : -1);
+ }
+
+ /* Validate the item */
+ if (!get_item_okay(k))
+ {
+ bell();
+ break;
+ }
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+#endif
+
+ case 'w':
+ {
+ if (mode & USE_FORCE) {
+ *cp = INVEN_FORCE;
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+
+ /* Fall through */
+ }
+
+ default:
+ {
+ int ver;
+ bool not_found = FALSE;
+
+ /* Look up the alphabetical tag */
+ if (!get_tag(&k, which, command_wrk ? USE_EQUIP : USE_INVEN))
+ {
+ not_found = TRUE;
+ }
+
+ /* Hack -- Validate the item */
+ else if ((k < INVEN_RARM) ? !inven : !equip)
+ {
+ not_found = TRUE;
+ }
+
+ /* Validate the item */
+ else if (!get_item_okay(k))
+ {
+ not_found = TRUE;
+ }
+
+ if (!not_found)
+ {
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ cur_tag = which;
+ break;
+ }
+
+ /* Extract "query" setting */
+ ver = isupper(which);
+ which = (char)tolower(which);
+
+ /* Convert letter to p_ptr->inventory_list index */
+ if (!command_wrk)
+ {
+ if (which == '(') k = i1;
+ else if (which == ')') k = i2;
+ else k = label_to_inven(which);
+ }
+
+ /* Convert letter to equipment index */
+ else
+ {
+ if (which == '(') k = e1;
+ else if (which == ')') k = e2;
+ else k = label_to_equip(which);
+ }
+
+ /* Validate the item */
+ if (!get_item_okay(k))
+ {
+ bell();
+ break;
+ }
+
+ /* Verify the item */
+ if (ver && !verify(_("本当に", "Try"), k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+ }
+ }
+ }
+
+
+ /* Fix the screen if necessary */
+ if (command_see)
+ {
+ screen_load();
+
+ /* Hack -- Cancel "display" */
+ command_see = FALSE;
+ }
+
+
+ /* Forget the item_tester_tval restriction */
+ item_tester_tval = 0;
+
+ /* Forget the item_tester_hook restriction */
+ item_tester_hook = NULL;
+
+
+ /* Clean up 'show choices' */
+ /* Toggle again if needed */
+ if (toggle) toggle_inven_equip();
+
+ p_ptr->window |= (PW_INVEN | PW_EQUIP);
+ handle_stuff();
+
+ /* Clear the prompt line */
+ prt("", 0, 0);
+
+ /* Warning if needed */
+ if (oops && str) msg_print(str);
+
+ if (item)
+ {
+ repeat_push(*cp);
+ if (command_cmd) prev_tag = cur_tag;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+ }
+ return (item);
+}
+
+/*
+ * Choose an item and get auto-picker entry from it.
+ */
+object_type *choose_object(OBJECT_IDX *idx, concptr q, concptr s, BIT_FLAGS option)
+{
+ OBJECT_IDX item;
+ if (!get_item(&item, q, s, option)) return NULL;
+ if (idx) *idx = item;
+
+ if (item == INVEN_FORCE) return NULL;
+
+ /* Get the item (in the pack) */
+ else if (item >= 0) return &p_ptr->inventory_list[item];
+
+ /* Get the item (on the floor) */
+ else return ¤t_floor_ptr->o_list[0 - item];
+}
+
+
+/*!
+ * @brief 床下に落ちているオブジェクトの数を返す / scan_floor
+ * @param items オブジェクトのIDリストを返すための配列参照ポインタ
+ * @param y 走査するフロアのY座標
+ * @param x 走査するフロアのX座標
+ * @param mode オプションフラグ
+ * @return 対象のマスに落ちているアイテム数
+ * @details
+ * Return a list of o_list[] indexes of items at the given current_floor_ptr->grid_array
+ * location. Valid flags are:
+ *
+ * mode & 0x01 -- Item tester
+ * mode & 0x02 -- Marked items only
+ * mode & 0x04 -- Stop after first
+ */
+ITEM_NUMBER scan_floor(OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode)
+{
+ OBJECT_IDX this_o_idx, next_o_idx;
+
+ ITEM_NUMBER num = 0;
+
+ /* Sanity */
+ if (!in_bounds(y, x)) return 0;
+
+ /* Scan all objects in the grid */
+ for (this_o_idx = current_floor_ptr->grid_array[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx)
+ {
+ object_type *o_ptr;
+ o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
+ next_o_idx = o_ptr->next_o_idx;
+
+ /* Item tester */
+ if ((mode & 0x01) && !item_tester_okay(o_ptr)) continue;
+
+ /* Marked */
+ if ((mode & 0x02) && !(o_ptr->marked & OM_FOUND)) continue;
+
+ /* Accept this item */
+ /* XXX Hack -- Enforce limit */
+ if (num < 23)
+ items[num] = this_o_idx;
+
+ num++;
+
+ /* Only one */
+ if (mode & 0x04) break;
+ }
+ return num;
+}
+
+
+/*!
+ * @brief 床下に落ちているアイテムの一覧を返す / Display a list of the items on the floor at the given location.
+ * @param target_item カーソルの初期値
+ * @param y 走査するフロアのY座標
+ * @param x 走査するフロアのX座標
+ * @param min_width 表示の長さ
+ * @return 選択したアイテムの添え字
+ * @details
+ */
+COMMAND_CODE show_floor(int target_item, POSITION y, POSITION x, TERM_LEN *min_width)
+{
+ COMMAND_CODE i, m;
+ int j, k, l;
+ int col, len;
+
+ object_type *o_ptr;
+
+ GAME_TEXT o_name[MAX_NLEN];
+ char tmp_val[80];
+
+ COMMAND_CODE out_index[23];
+ TERM_COLOR out_color[23];
+ char out_desc[23][MAX_NLEN];
+ COMMAND_CODE target_item_label = 0;
+
+ OBJECT_IDX floor_list[23];
+ ITEM_NUMBER floor_num;
+ TERM_LEN wid, hgt;
+ char floor_label[52 + 1];
+
+ bool dont_need_to_show_weights = TRUE;
+
+ Term_get_size(&wid, &hgt);
+
+ /* Default length */
+ len = MAX((*min_width), 20);
+
+ /* Scan for objects in the grid, using item_tester_okay() */
+ floor_num = scan_floor(floor_list, y, x, 0x03);
+
+ /* Display the floor objects */
+ for (k = 0, i = 0; i < floor_num && i < 23; i++)
+ {
+ o_ptr = ¤t_floor_ptr->o_list[floor_list[i]];
+
+ object_desc(o_name, o_ptr, 0);
+
+ /* Save the index */
+ out_index[k] = i;
+
+ /* Acquire p_ptr->inventory_list color */
+ out_color[k] = tval_to_attr[o_ptr->tval & 0x7F];
+
+ /* Save the object description */
+ strcpy(out_desc[k], o_name);
+
+ /* Find the predicted "line length" */
+ l = strlen(out_desc[k]) + 5;
+
+ /* Be sure to account for the weight */
+ if (show_weights) l += 9;
+
+ if (o_ptr->tval != TV_GOLD) dont_need_to_show_weights = FALSE;
+
+ /* Maintain the maximum length */
+ if (l > len) len = l;
+
+ /* Advance to next "line" */
+ k++;
+ }
+
+ if (show_weights && dont_need_to_show_weights) len -= 9;
+
+ /* Save width */
+ *min_width = len;
+
+ /* Find the column to start in */
+ col = (len > wid - 4) ? 0 : (wid - len - 1);
+
+ prepare_label_string_floor(floor_label, floor_list, floor_num);
+
+ /* Output each entry */
+ for (j = 0; j < k; j++)
+ {
+ m = floor_list[out_index[j]];
+ o_ptr = ¤t_floor_ptr->o_list[m];
+
+ /* Clear the line */
+ prt("", j + 1, col ? col - 2 : col);
+
+ if (use_menu && target_item)
+ {
+ if (j == (target_item - 1))
+ {
+ strcpy(tmp_val, _("》", "> "));
+ target_item_label = m;
+ }
+ else strcpy(tmp_val, " ");
+ }
+ else
+ {
+ /* Prepare an index --(-- */
+ sprintf(tmp_val, "%c)", floor_label[j]);
+ }
+
+ /* Clear the line with the (possibly indented) index */
+ put_str(tmp_val, j + 1, col);
+
+ /* Display the entry itself */
+ c_put_str(out_color[j], out_desc[j], j + 1, col + 3);
+
+ /* Display the weight if needed */
+ if (show_weights && (o_ptr->tval != TV_GOLD))
+ {
+ int wgt = o_ptr->weight * o_ptr->number;
+#ifdef JP
+ sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt), lbtokg2(wgt));
+#else
+ sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
+#endif
+
+ prt(tmp_val, j + 1, wid - 9);
+ }
+ }
+
+ /* Make a "shadow" below the list (only if needed) */
+ if (j && (j < 23)) prt("", j + 1, col ? col - 2 : col);
+
+ return target_item_label;
+}
+
+/*!
+ * @brief オブジェクト選択の汎用関数(床上アイテム用) /
+ * Let the user select an item, save its "index"
+ * @param cp 選択したオブジェクトのIDを返す。
+ * @param pmt 選択目的のメッセージ
+ * @param str 選択できるオブジェクトがない場合のキャンセルメッセージ
+ * @param mode オプションフラグ
+ * @return プレイヤーによりアイテムが選択されたならTRUEを返す。/
+ */
+bool get_item_floor(COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode)
+{
+ char n1 = ' ', n2 = ' ', which = ' ';
+
+ int j;
+ COMMAND_CODE i1, i2;
+ COMMAND_CODE e1, e2;
+ COMMAND_CODE k;
+
+ bool done, item;
+
+ bool oops = FALSE;
+
+ /* Extract args */
+ bool equip = (mode & USE_EQUIP) ? TRUE : FALSE;
+ bool inven = (mode & USE_INVEN) ? TRUE : FALSE;
+ bool floor = (mode & USE_FLOOR) ? TRUE : FALSE;
+ bool force = (mode & USE_FORCE) ? TRUE : FALSE;
+
+ bool allow_equip = FALSE;
+ bool allow_inven = FALSE;
+ bool allow_floor = FALSE;
+
+ bool toggle = FALSE;
+
+ char tmp_val[160];
+ char out_val[160];
+
+ ITEM_NUMBER floor_num;
+ OBJECT_IDX floor_list[23];
+ int floor_top = 0;
+ TERM_LEN min_width = 0;
+
+ int menu_line = (use_menu ? 1 : 0);
+ int max_inven = 0;
+ int max_equip = 0;
+
+ static char prev_tag = '\0';
+ char cur_tag = '\0';
+
+ /* Get the item index */
+ if (repeat_pull(cp))
+ {
+ /* the_force */
+ if (force && (*cp == INVEN_FORCE))
+ {
+ item_tester_tval = 0;
+ item_tester_hook = NULL;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+ return (TRUE);
+ }
+
+ /* Floor item? */
+ else if (floor && (*cp < 0))
+ {
+ if (prev_tag && command_cmd)
+ {
+ /* Scan all objects in the grid */
+ floor_num = scan_floor(floor_list, p_ptr->y, p_ptr->x, 0x03);
+
+ /* Look up the tag */
+ if (get_tag_floor(&k, prev_tag, floor_list, floor_num))
+ {
+ /* Accept that choice */
+ (*cp) = 0 - floor_list[k];
+
+ /* Forget restrictions */
+ item_tester_tval = 0;
+ item_tester_hook = NULL;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+ /* Success */
+ return TRUE;
+ }
+
+ prev_tag = '\0'; /* prev_tag is no longer effective */
+ }
+
+ /* Validate the item */
+ else if (item_tester_okay(¤t_floor_ptr->o_list[0 - (*cp)]) || (mode & USE_FULL))
+ {
+ /* Forget restrictions */
+ item_tester_tval = 0;
+ item_tester_hook = NULL;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+ /* Success */
+ return TRUE;
+ }
+ }
+
+ else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
+ (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
+ {
+ if (prev_tag && command_cmd)
+ {
+ /* Look up the tag and validate the item */
+ if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
+ else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
+ else if (!get_item_okay(k)) /* Reject */;
+ else
+ {
+ /* Accept that choice */
+ (*cp) = k;
+
+ /* Forget restrictions */
+ item_tester_tval = 0;
+ item_tester_hook = NULL;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+ /* Success */
+ return TRUE;
+ }
+
+ prev_tag = '\0'; /* prev_tag is no longer effective */
+ }
+
+ /* Verify the item */
+ else if (get_item_okay(*cp))
+ {
+ /* Forget restrictions */
+ item_tester_tval = 0;
+ item_tester_hook = NULL;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+ /* Success */
+ return TRUE;
+ }
+ }
+ }
+
+ msg_print(NULL);
+
+
+ /* Not done */
+ done = FALSE;
+
+ /* No item selected */
+ item = FALSE;
+
+
+ /* Full p_ptr->inventory_list */
+ i1 = 0;
+ i2 = INVEN_PACK - 1;
+
+ /* Forbid p_ptr->inventory_list */
+ if (!inven) i2 = -1;
+ else if (use_menu)
+ {
+ for (j = 0; j < INVEN_PACK; j++)
+ if (item_tester_okay(&p_ptr->inventory_list[j]) || (mode & USE_FULL)) max_inven++;
+ }
+
+ /* Restrict p_ptr->inventory_list indexes */
+ while ((i1 <= i2) && (!get_item_okay(i1))) i1++;
+ while ((i1 <= i2) && (!get_item_okay(i2))) i2--;
+
+
+ /* Full equipment */
+ e1 = INVEN_RARM;
+ e2 = INVEN_TOTAL - 1;
+
+ /* Forbid equipment */
+ if (!equip) e2 = -1;
+ else if (use_menu)
+ {
+ for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
+ if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&p_ptr->inventory_list[j]) || (mode & USE_FULL)) max_equip++;
+ if (p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT)) max_equip++;
+ }
+
+ /* Restrict equipment indexes */
+ while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
+ while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
+
+ if (equip && p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT))
+ {
+ if (p_ptr->migite)
+ {
+ if (e2 < INVEN_LARM) e2 = INVEN_LARM;
+ }
+ else if (p_ptr->hidarite) e1 = INVEN_RARM;
+ }
+
+
+ /* Count "okay" floor items */
+ floor_num = 0;
+
+ /* Restrict floor usage */
+ if (floor)
+ {
+ /* Scan all objects in the grid */
+ floor_num = scan_floor(floor_list, p_ptr->y, p_ptr->x, 0x03);
+ }
+
+ /* Accept p_ptr->inventory_list */
+ if (i1 <= i2) allow_inven = TRUE;
+
+ /* Accept equipment */
+ if (e1 <= e2) allow_equip = TRUE;
+
+ /* Accept floor */
+ if (floor_num) allow_floor = TRUE;
+
+ /* Require at least one legal choice */
+ if (!allow_inven && !allow_equip && !allow_floor)
+ {
+ /* Cancel p_ptr->command_see */
+ command_see = FALSE;
+ oops = TRUE;
+ done = TRUE;
+
+ if (force) {
+ *cp = INVEN_FORCE;
+ item = TRUE;
+ }
+ }
+
+ /* Analyze choices */
+ else
+ {
+ /* Hack -- Start on equipment if requested */
+ if (command_see && (command_wrk == (USE_EQUIP))
+ && allow_equip)
+ {
+ command_wrk = (USE_EQUIP);
+ }
+
+ /* Use p_ptr->inventory_list if allowed */
+ else if (allow_inven)
+ {
+ command_wrk = (USE_INVEN);
+ }
+
+ /* Use equipment if allowed */
+ else if (allow_equip)
+ {
+ command_wrk = (USE_EQUIP);
+ }
+
+ /* Use floor if allowed */
+ else if (allow_floor)
+ {
+ command_wrk = (USE_FLOOR);
+ }
+ }
+
+ /*
+ * 追加オプション(always_show_list)が設定されている場合は常に一覧を表示する
+ */
+ if ((always_show_list == TRUE) || use_menu) command_see = TRUE;
+
+ /* Hack -- start out in "display" mode */
+ if (command_see)
+ {
+ screen_save();
+ }
+
+ /* Repeat until done */
+ while (!done)
+ {
+ COMMAND_CODE get_item_label = 0;
+
+ /* Show choices */
+ int ni = 0;
+ int ne = 0;
+
+ /* Scan windows */
+ for (j = 0; j < 8; j++)
+ {
+ /* Unused */
+ if (!angband_term[j]) continue;
+
+ /* Count windows displaying inven */
+ if (window_flag[j] & (PW_INVEN)) ni++;
+
+ /* Count windows displaying equip */
+ if (window_flag[j] & (PW_EQUIP)) ne++;
+ }
+
+ /* Toggle if needed */
+ if ((command_wrk == (USE_EQUIP) && ni && !ne) ||
+ (command_wrk == (USE_INVEN) && !ni && ne))
+ {
+ /* Toggle */
+ toggle_inven_equip();
+
+ /* Track toggles */
+ toggle = !toggle;
+ }
+
+ p_ptr->window |= (PW_INVEN | PW_EQUIP);
+ handle_stuff();
+
+ /* Inventory screen */
+ if (command_wrk == (USE_INVEN))
+ {
+ /* Extract the legal requests */
+ n1 = I2A(i1);
+ n2 = I2A(i2);
+
+ /* Redraw if needed */
+ if (command_see) get_item_label = show_inven(menu_line, mode);
+ }
+
+ /* Equipment screen */
+ else if (command_wrk == (USE_EQUIP))
+ {
+ /* Extract the legal requests */
+ n1 = I2A(e1 - INVEN_RARM);
+ n2 = I2A(e2 - INVEN_RARM);
+
+ /* Redraw if needed */
+ if (command_see) get_item_label = show_equip(menu_line, mode);
+ }
+
+ /* Floor screen */
+ else if (command_wrk == (USE_FLOOR))
+ {
+ j = floor_top;
+ k = MIN(floor_top + 23, floor_num) - 1;
+
+ /* Extract the legal requests */
+ n1 = I2A(j - floor_top);
+ n2 = I2A(k - floor_top);
+
+ /* Redraw if needed */
+ if (command_see) get_item_label = show_floor(menu_line, p_ptr->y, p_ptr->x, &min_width);
+ }
+
+ /* Viewing p_ptr->inventory_list */
+ if (command_wrk == (USE_INVEN))
+ {
+ /* Begin the prompt */
+ sprintf(out_val, _("持ち物:", "Inven:"));
+
+ if (!use_menu)
+ {
+ /* Build the prompt */
+ sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"),
+ index_to_label(i1), index_to_label(i2));
+
+ /* Append */
+ strcat(out_val, tmp_val);
+ }
+
+ /* Indicate ability to "view" */
+ if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
+
+ /* Append */
+ if (allow_equip)
+ {
+ if (!use_menu)
+ strcat(out_val, _(" '/' 装備品,", " / for Equip,"));
+ else if (allow_floor)
+ strcat(out_val, _(" '6' 装備品,", " 6 for Equip,"));
+ else
+ strcat(out_val, _(" '4'or'6' 装備品,", " 4 or 6 for Equip,"));
+ }
+
+ /* Append */
+ if (allow_floor)
+ {
+ if (!use_menu)
+ strcat(out_val, _(" '-'床上,", " - for floor,"));
+ else if (allow_equip)
+ strcat(out_val, _(" '4' 床上,", " 4 for floor,"));
+ else
+ strcat(out_val, _(" '4'or'6' 床上,", " 4 or 6 for floor,"));
+ }
+ }
+
+ /* Viewing equipment */
+ else if (command_wrk == (USE_EQUIP))
+ {
+ /* Begin the prompt */
+ sprintf(out_val, _("装備品:", "Equip:"));
+
+ if (!use_menu)
+ {
+ /* Build the prompt */
+ sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"),
+ index_to_label(e1), index_to_label(e2));
+
+ /* Append */
+ strcat(out_val, tmp_val);
+ }
+
+ /* Indicate ability to "view" */
+ if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
+
+ /* Append */
+ if (allow_inven)
+ {
+ if (!use_menu)
+ strcat(out_val, _(" '/' 持ち物,", " / for Inven,"));
+ else if (allow_floor)
+ strcat(out_val, _(" '4' 持ち物,", " 4 for Inven,"));
+ else
+ strcat(out_val, _(" '4'or'6' 持ち物,", " 4 or 6 for Inven,"));
+ }
+
+ /* Append */
+ if (allow_floor)
+ {
+ if (!use_menu)
+ strcat(out_val, _(" '-'床上,", " - for floor,"));
+ else if (allow_inven)
+ strcat(out_val, _(" '6' 床上,", " 6 for floor,"));
+ else
+ strcat(out_val, _(" '4'or'6' 床上,", " 4 or 6 for floor,"));
+ }
+ }
+
+ /* Viewing floor */
+ else if (command_wrk == (USE_FLOOR))
+ {
+ /* Begin the prompt */
+ sprintf(out_val, _("床上:", "Floor:"));
+
+ if (!use_menu)
+ {
+ /* Build the prompt */
+ sprintf(tmp_val, _("%c-%c,'(',')',", " %c-%c,'(',')',"), n1, n2);
+
+ /* Append */
+ strcat(out_val, tmp_val);
+ }
+
+ /* Indicate ability to "view" */
+ if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
+
+ if (use_menu)
+ {
+ if (allow_inven && allow_equip)
+ {
+ strcat(out_val, _(" '4' 装備品, '6' 持ち物,", " 4 for Equip, 6 for Inven,"));
+ }
+ else if (allow_inven)
+ {
+ strcat(out_val, _(" '4'or'6' 持ち物,", " 4 or 6 for Inven,"));
+ }
+ else if (allow_equip)
+ {
+ strcat(out_val, _(" '4'or'6' 装備品,", " 4 or 6 for Equip,"));
+ }
+ }
+ /* Append */
+ else if (allow_inven)
+ {
+ strcat(out_val, _(" '/' 持ち物,", " / for Inven,"));
+ }
+ else if (allow_equip)
+ {
+ strcat(out_val, _(" '/'装備品,", " / for Equip,"));
+ }
+
+ /* Append */
+ if (command_see && !use_menu)
+ {
+ strcat(out_val, _(" Enter 次,", " Enter for scroll down,"));
+ }
+ }
+
+ /* Append */
+ if (force) strcat(out_val, _(" 'w'練気術,", " w for the Force,"));
+
+ /* Finish the prompt */
+ strcat(out_val, " ESC");
+
+ /* Build the prompt */
+ sprintf(tmp_val, "(%s) %s", out_val, pmt);
+
+ /* Show the prompt */
+ prt(tmp_val, 0, 0);
+
+ /* Get a key */
+ which = inkey();
+
+ if (use_menu)
+ {
+ int max_line = 1;
+ if (command_wrk == USE_INVEN) max_line = max_inven;
+ else if (command_wrk == USE_EQUIP) max_line = max_equip;
+ else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
+ switch (which)
+ {
+ case ESCAPE:
+ case 'z':
+ case 'Z':
+ case '0':
+ {
+ done = TRUE;
+ break;
+ }
+
+ case '8':
+ case 'k':
+ case 'K':
+ {
+ menu_line += (max_line - 1);
+ break;
+ }
+
+ case '2':
+ case 'j':
+ case 'J':
+ {
+ menu_line++;
+ break;
+ }
+
+ case '4':
+ case 'h':
+ case 'H':
+ {
+ /* Verify legality */
+ if (command_wrk == (USE_INVEN))
+ {
+ if (allow_floor) command_wrk = USE_FLOOR;
+ else if (allow_equip) command_wrk = USE_EQUIP;
+ else
+ {
+ bell();
+ break;
+ }
+ }
+ else if (command_wrk == (USE_EQUIP))
+ {
+ if (allow_inven) command_wrk = USE_INVEN;
+ else if (allow_floor) command_wrk = USE_FLOOR;
+ else
+ {
+ bell();
+ break;
+ }
+ }
+ else if (command_wrk == (USE_FLOOR))
+ {
+ if (allow_equip) command_wrk = USE_EQUIP;
+ else if (allow_inven) command_wrk = USE_INVEN;
+ else
+ {
+ bell();
+ break;
+ }
+ }
+ else
+ {
+ bell();
+ break;
+ }
+
+ /* Hack -- Fix screen */
+ if (command_see)
+ {
+ screen_load();
+ screen_save();
+ }
+
+ /* Switch inven/equip */
+ if (command_wrk == USE_INVEN) max_line = max_inven;
+ else if (command_wrk == USE_EQUIP) max_line = max_equip;
+ else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
+ if (menu_line > max_line) menu_line = max_line;
+
+ /* Need to redraw */
+ break;
+ }
+
+ case '6':
+ case 'l':
+ case 'L':
+ {
+ /* Verify legality */
+ if (command_wrk == (USE_INVEN))
+ {
+ if (allow_equip) command_wrk = USE_EQUIP;
+ else if (allow_floor) command_wrk = USE_FLOOR;
+ else
+ {
+ bell();
+ break;
+ }
+ }
+ else if (command_wrk == (USE_EQUIP))
+ {
+ if (allow_floor) command_wrk = USE_FLOOR;
+ else if (allow_inven) command_wrk = USE_INVEN;
+ else
+ {
+ bell();
+ break;
+ }
+ }
+ else if (command_wrk == (USE_FLOOR))
+ {
+ if (allow_inven) command_wrk = USE_INVEN;
+ else if (allow_equip) command_wrk = USE_EQUIP;
+ else
+ {
+ bell();
+ break;
+ }
+ }
+ else
+ {
+ bell();
+ break;
+ }
+
+ /* Hack -- Fix screen */
+ if (command_see)
+ {
+ screen_load();
+ screen_save();
+ }
+
+ /* Switch inven/equip */
+ if (command_wrk == USE_INVEN) max_line = max_inven;
+ else if (command_wrk == USE_EQUIP) max_line = max_equip;
+ else if (command_wrk == USE_FLOOR) max_line = MIN(23, floor_num);
+ if (menu_line > max_line) menu_line = max_line;
+
+ /* Need to redraw */
+ break;
+ }
+
+ case 'x':
+ case 'X':
+ case '\r':
+ case '\n':
+ {
+ if (command_wrk == USE_FLOOR)
+ {
+ /* Special index */
+ (*cp) = -get_item_label;
+ }
+ else
+ {
+ /* Validate the item */
+ if (!get_item_okay(get_item_label))
+ {
+ bell();
+ break;
+ }
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(get_item_label))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = get_item_label;
+ }
+
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+ case 'w':
+ {
+ if (force) {
+ *cp = INVEN_FORCE;
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+ }
+ }
+ if (menu_line > max_line) menu_line -= max_line;
+ }
+ else
+ {
+ /* Parse it */
+ switch (which)
+ {
+ case ESCAPE:
+ {
+ done = TRUE;
+ break;
+ }
+
+ case '*':
+ case '?':
+ case ' ':
+ {
+ /* Hide the list */
+ if (command_see)
+ {
+ /* Flip flag */
+ command_see = FALSE;
+ screen_load();
+ }
+
+ /* Show the list */
+ else
+ {
+ screen_save();
+
+ /* Flip flag */
+ command_see = TRUE;
+ }
+ break;
+ }
+
+ case '\n':
+ case '\r':
+ case '+':
+ {
+ int i;
+ OBJECT_IDX o_idx;
+ grid_type *g_ptr = ¤t_floor_ptr->grid_array[p_ptr->y][p_ptr->x];
+
+ if (command_wrk != (USE_FLOOR)) break;
+
+ /* Get the object being moved. */
+ o_idx = g_ptr->o_idx;
+
+ /* Only rotate a pile of two or more objects. */
+ if (!(o_idx && current_floor_ptr->o_list[o_idx].next_o_idx)) break;
+
+ /* Remove the first object from the list. */
+ excise_object_idx(o_idx);
+
+ /* Find end of the list. */
+ i = g_ptr->o_idx;
+ while (current_floor_ptr->o_list[i].next_o_idx)
+ i = current_floor_ptr->o_list[i].next_o_idx;
+
+ /* Add after the last object. */
+ current_floor_ptr->o_list[i].next_o_idx = o_idx;
+
+ /* Re-scan floor list */
+ floor_num = scan_floor(floor_list, p_ptr->y, p_ptr->x, 0x03);
+
+ /* Hack -- Fix screen */
+ if (command_see)
+ {
+ screen_load();
+ screen_save();
+ }
+
+ break;
+ }
+
+ case '/':
+ {
+ if (command_wrk == (USE_INVEN))
+ {
+ if (!allow_equip)
+ {
+ bell();
+ break;
+ }
+ command_wrk = (USE_EQUIP);
+ }
+ else if (command_wrk == (USE_EQUIP))
+ {
+ if (!allow_inven)
+ {
+ bell();
+ break;
+ }
+ command_wrk = (USE_INVEN);
+ }
+ else if (command_wrk == (USE_FLOOR))
+ {
+ if (allow_inven)
+ {
+ command_wrk = (USE_INVEN);
+ }
+ else if (allow_equip)
+ {
+ command_wrk = (USE_EQUIP);
+ }
+ else
+ {
+ bell();
+ break;
+ }
+ }
+
+ /* Hack -- Fix screen */
+ if (command_see)
+ {
+ screen_load();
+ screen_save();
+ }
+
+ /* Need to redraw */
+ break;
+ }
+
+ case '-':
+ {
+ if (!allow_floor)
+ {
+ bell();
+ break;
+ }
+
+ /*
+ * If we are already examining the floor, and there
+ * is only one item, we will always select it.
+ * If we aren't examining the floor and there is only
+ * one item, we will select it if floor_query_flag
+ * is FALSE.
+ */
+ if (floor_num == 1)
+ {
+ if ((command_wrk == (USE_FLOOR)) || (!carry_query_flag))
+ {
+ /* Special index */
+ k = 0 - floor_list[0];
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+
+ break;
+ }
+ }
+
+ /* Hack -- Fix screen */
+ if (command_see)
+ {
+ screen_load();
+ screen_save();
+ }
+
+ command_wrk = (USE_FLOOR);
+
+ break;
+ }
+
+ case '0':
+ case '1': case '2': case '3':
+ case '4': case '5': case '6':
+ case '7': case '8': case '9':
+ {
+ if (command_wrk != USE_FLOOR)
+ {
+ /* Look up the tag */
+ if (!get_tag(&k, which, command_wrk))
+ {
+ bell();
+ break;
+ }
+
+ /* Hack -- Validate the item */
+ if ((k < INVEN_RARM) ? !inven : !equip)
+ {
+ bell();
+ break;
+ }
+
+ /* Validate the item */
+ if (!get_item_okay(k))
+ {
+ bell();
+ break;
+ }
+ }
+ else
+ {
+ /* Look up the alphabetical tag */
+ if (get_tag_floor(&k, which, floor_list, floor_num))
+ {
+ /* Special index */
+ k = 0 - floor_list[k];
+ }
+ else
+ {
+ bell();
+ break;
+ }
+ }
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ cur_tag = which;
+ break;
+ }
+
+#if 0
+ case '\n':
+ case '\r':
+ {
+ /* Choose "default" p_ptr->inventory_list item */
+ if (command_wrk == (USE_INVEN))
+ {
+ k = ((i1 == i2) ? i1 : -1);
+ }
+
+ /* Choose "default" equipment item */
+ else if (command_wrk == (USE_EQUIP))
+ {
+ k = ((e1 == e2) ? e1 : -1);
+ }
+
+ /* Choose "default" floor item */
+ else if (command_wrk == (USE_FLOOR))
+ {
+ if (floor_num == 1)
+ {
+ /* Special index */
+ k = 0 - floor_list[0];
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ }
+ break;
+ }
+
+ /* Validate the item */
+ if (!get_item_okay(k))
+ {
+ bell();
+ break;
+ }
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+#endif
+
+ case 'w':
+ {
+ if (force) {
+ *cp = INVEN_FORCE;
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+
+ /* Fall through */
+ }
+
+ default:
+ {
+ int ver;
+
+ if (command_wrk != USE_FLOOR)
+ {
+ bool not_found = FALSE;
+
+ /* Look up the alphabetical tag */
+ if (!get_tag(&k, which, command_wrk))
+ {
+ not_found = TRUE;
+ }
+
+ /* Hack -- Validate the item */
+ else if ((k < INVEN_RARM) ? !inven : !equip)
+ {
+ not_found = TRUE;
+ }
+
+ /* Validate the item */
+ else if (!get_item_okay(k))
+ {
+ not_found = TRUE;
+ }
+
+ if (!not_found)
+ {
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ cur_tag = which;
+ break;
+ }
+ }
+ else
+ {
+ /* Look up the alphabetical tag */
+ if (get_tag_floor(&k, which, floor_list, floor_num))
+ {
+ /* Special index */
+ k = 0 - floor_list[k];
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ cur_tag = which;
+ break;
+ }
+ }
+
+ /* Extract "query" setting */
+ ver = isupper(which);
+ which = (char)tolower(which);
+
+ /* Convert letter to p_ptr->inventory_list index */
+ if (command_wrk == (USE_INVEN))
+ {
+ if (which == '(') k = i1;
+ else if (which == ')') k = i2;
+ else k = label_to_inven(which);
+ }
+
+ /* Convert letter to equipment index */
+ else if (command_wrk == (USE_EQUIP))
+ {
+ if (which == '(') k = e1;
+ else if (which == ')') k = e2;
+ else k = label_to_equip(which);
+ }
+
+ /* Convert letter to floor index */
+ else if (command_wrk == USE_FLOOR)
+ {
+ if (which == '(') k = 0;
+ else if (which == ')') k = floor_num - 1;
+ else k = islower(which) ? A2I(which) : -1;
+ if (k < 0 || k >= floor_num || k >= 23)
+ {
+ bell();
+ break;
+ }
+
+ /* Special index */
+ k = 0 - floor_list[k];
+ }
+
+ /* Validate the item */
+ if ((command_wrk != USE_FLOOR) && !get_item_okay(k))
+ {
+ bell();
+ break;
+ }
+
+ /* Verify the item */
+ if (ver && !verify(_("本当に", "Try"), k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Allow player to "refuse" certain actions */
+ if (!get_item_allow(k))
+ {
+ done = TRUE;
+ break;
+ }
+
+ /* Accept that choice */
+ (*cp) = k;
+ item = TRUE;
+ done = TRUE;
+ break;
+ }
+ }
+ }
+ }
+
+ /* Fix the screen if necessary */
+ if (command_see)
+ {
+ screen_load();
+
+ /* Hack -- Cancel "display" */
+ command_see = FALSE;
+ }
+
+
+ /* Forget the item_tester_tval restriction */
+ item_tester_tval = 0;
+
+ /* Forget the item_tester_hook restriction */
+ item_tester_hook = NULL;
+
+
+ /* Clean up 'show choices' */
+ /* Toggle again if needed */
+ if (toggle) toggle_inven_equip();
+
+ p_ptr->window |= (PW_INVEN | PW_EQUIP);
+ handle_stuff();
+
+ /* Clear the prompt line */
+ prt("", 0, 0);
+
+ /* Warning if needed */
+ if (oops && str) msg_print(str);
+
+ if (item)
+ {
+ repeat_push(*cp);
+ if (command_cmd) prev_tag = cur_tag;
+ command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+ }
+ return (item);
+}
+
+/*!
+ * @brief 床上のアイテムを拾う選択用サブルーチン
+ * @return プレイヤーによりアイテムが選択されたならTRUEを返す。
+ */
+static bool py_pickup_floor_aux(void)
+{
+ OBJECT_IDX this_o_idx;
+ concptr q, s;
+ OBJECT_IDX item;
+
+ /* Restrict the choices */
+ item_tester_hook = inven_carry_okay;
+
+ /* Get an object */
+ q = _("どれを拾いますか?", "Get which item? ");
+ s = _("もうザックには床にあるどのアイテムも入らない。", "You no longer have any room for the objects on the floor.");
+
+ if (choose_object(&item, q, s, (USE_FLOOR)))
+ {
+ this_o_idx = 0 - item;
+ }
+ else
+ {
+ return (FALSE);
+ }
+
+ /* Pick up the object */
+ py_pickup_aux(this_o_idx);
+
+ return (TRUE);
+}
+
+/*!
+ * @brief 床上のアイテムを拾うメイン処理
+ * @param pickup FALSEなら金銭の自動拾いのみを行う/ FALSE then only gold will be picked up
+ * @return なし
+ * @details
+ * This is called by py_pickup() when easy_floor is TRUE.
+ */
+void py_pickup_floor(bool pickup)
+{
+ OBJECT_IDX this_o_idx, next_o_idx = 0;
+
+ GAME_TEXT o_name[MAX_NLEN];
+ object_type *o_ptr;
+
+ int floor_num = 0;
+ OBJECT_IDX floor_o_idx = 0;
+
+ int can_pickup = 0;
+
+ /* Scan the pile of objects */
+ for (this_o_idx = current_floor_ptr->grid_array[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx)
+ {
+ /* Access the object */
+ o_ptr = ¤t_floor_ptr->o_list[this_o_idx];
+
+ object_desc(o_name, o_ptr, 0);
+
+ /* Access the next object */
+ next_o_idx = o_ptr->next_o_idx;
+
+ disturb(FALSE, FALSE);
+
+ /* Pick up gold */
+ if (o_ptr->tval == TV_GOLD)
+ {
+#ifdef JP
+ msg_format(" $%ld の価値がある%sを見つけた。",
+ (long)o_ptr->pval, o_name);
+#else
+ msg_format("You have found %ld gold pieces worth of %s.",
+ (long)o_ptr->pval, o_name);
+#endif
+
+ /* Collect the gold */
+ p_ptr->au += o_ptr->pval;
+
+ /* Redraw gold */
+ p_ptr->redraw |= (PR_GOLD);
+
+ p_ptr->window |= (PW_PLAYER);
+
+ /* Delete the gold */
+ delete_object_idx(this_o_idx);
+
+ /* Check the next object */
+ continue;
+ }
+ else if (o_ptr->marked & OM_NOMSG)
+ {
+ /* If 0 or 1 non-NOMSG items are in the pile, the NOMSG ones are
+ * ignored. Otherwise, they are included in the prompt. */
+ o_ptr->marked &= ~(OM_NOMSG);
+ continue;
+ }
+
+ /* Count non-gold objects that can be picked up. */
+ if (inven_carry_okay(o_ptr))
+ {
+ can_pickup++;
+ }
+
+ /* Count non-gold objects */
+ floor_num++;
+
+ /* Remember this index */
+ floor_o_idx = this_o_idx;
+ }
+
+ /* There are no non-gold objects */
+ if (!floor_num)
+ return;
+
+ /* Mention the number of objects */
+ if (!pickup)
+ {
+ /* One object */
+ if (floor_num == 1)
+ {
+ /* Access the object */
+ o_ptr = ¤t_floor_ptr->o_list[floor_o_idx];
+
+#ifdef ALLOW_EASY_SENSE
+
+ /* Option: Make object sensing easy */
+ if (easy_sense)
+ {
+ /* Sense the object */
+ (void)sense_object(o_ptr);
+ }
+
+#endif /* ALLOW_EASY_SENSE */
+
+ object_desc(o_name, o_ptr, 0);
+
+ msg_format(_("%sがある。", "You see %s."), o_name);
+ }
+
+ /* Multiple objects */
+ else
+ {
+ msg_format(_("%d 個のアイテムの山がある。", "You see a pile of %d items."), floor_num);
+ }
+
+ return;
+ }
+
+ /* The player has no room for anything on the floor. */
+ if (!can_pickup)
+ {
+ /* One object */
+ if (floor_num == 1)
+ {
+ /* Access the object */
+ o_ptr = ¤t_floor_ptr->o_list[floor_o_idx];
+
+#ifdef ALLOW_EASY_SENSE
+
+ /* Option: Make object sensing easy */
+ if (easy_sense)
+ {
+ /* Sense the object */
+ (void)sense_object(o_ptr);
+ }
+
+#endif /* ALLOW_EASY_SENSE */
+
+ object_desc(o_name, o_ptr, 0);
+
+ msg_format(_("ザックには%sを入れる隙間がない。", "You have no room for %s."), o_name);
+ }
+
+ /* Multiple objects */
+ else
+ {
+ msg_print(_("ザックには床にあるどのアイテムも入らない。", "You have no room for any of the objects on the floor."));
+
+ }
+
+ return;
+ }
+
+ /* One object */
+ if (floor_num == 1)
+ {
+ /* Hack -- query every object */
+ if (carry_query_flag)
+ {
+ char out_val[MAX_NLEN + 20];
+
+ /* Access the object */
+ o_ptr = ¤t_floor_ptr->o_list[floor_o_idx];
+
+#ifdef ALLOW_EASY_SENSE
+
+ /* Option: Make object sensing easy */
+ if (easy_sense)
+ {
+ /* Sense the object */
+ (void)sense_object(o_ptr);
+ }
+
+#endif /* ALLOW_EASY_SENSE */
+
+ object_desc(o_name, o_ptr, 0);
+
+ /* Build a prompt */
+ (void)sprintf(out_val, _("%sを拾いますか? ", "Pick up %s? "), o_name);
+
+ /* Ask the user to confirm */
+ if (!get_check(out_val))
+ {
+ return;
+ }
+ }
+
+ /* Access the object */
+ o_ptr = ¤t_floor_ptr->o_list[floor_o_idx];
+
+#ifdef ALLOW_EASY_SENSE
+
+ /* Option: Make object sensing easy */
+ if (easy_sense)
+ {
+ /* Sense the object */
+ (void)sense_object(o_ptr);
+ }
+
+#endif /* ALLOW_EASY_SENSE */
+
+ /* Pick up the object */
+ py_pickup_aux(floor_o_idx);
+ }
+
+ /* Allow the user to choose an object */
+ else
+ {
+ while (can_pickup--)
+ {
+ if (!py_pickup_floor_aux()) break;
+ }
+ }
+}
+