<tr><td>NSWindow*</td><td>cocoa.window</td><td>Cocoa window</td></tr>\r
<tr><td colspan="3" align="center">SDL_SYSWM_UIKIT</td></tr>\r
<tr><td>UIWindow*</td><td>uikit.window</td><td>UIKit window</td></tr>\r
-<tr><td>GLuint</td><td>framebuffer</td><td>GL\83r\83\85\81[\82ÌFrameBuffer Object: GL\82Å\83X\83N\83\8a\81[\83\93\82ð\83\8c\83\93\83_\83\8a\83\93\83O\82·\82é\82Æ\82«\83o\83C\83\93\83h\82³\82ê\82é (SDL 2.0.4\88È\8fã)</td></tr>\r
-<tr><td>GLuint </td><td>colorbuffer</td><td>GL\83r\83\85\81[\82ÌRenderbuffer Object: <a href="SDL_GL_SwapWindow.html">SDL_GL_SwapWindow()</a>\82ª\8cÄ\82Î\82ê\82½\82Æ\82«\83o\83C\83\93\83h\82³\82ê\82é (SDL 2.0.4\88È\8fã)</td></tr>\r
+<tr><td>GLuint</td><td>uikit.framebuffer</td><td>GL\83r\83\85\81[\82ÌFrameBuffer Object: GL\82Å\83X\83N\83\8a\81[\83\93\82ð\83\8c\83\93\83_\83\8a\83\93\83O\82·\82é\82Æ\82«\83o\83C\83\93\83h\82³\82ê\82é (SDL 2.0.4\88È\8d~)</td></tr>\r
+<tr><td>GLuint</td><td>uikit.colorbuffer</td><td>GL\83r\83\85\81[\82ÌRenderbuffer Object: <a href="SDL_GL_SwapWindow.html">SDL_GL_SwapWindow()</a>\82ª\8cÄ\82Î\82ê\82½\82Æ\82«\83o\83C\83\93\83h\82³\82ê\82é (SDL 2.0.4\88È\8d~)</td></tr>\r
+<tr><td>GLuint</td><td>uikit.resolveFramebuffer</td><td>resolve color Renderbuffer\82ð\8e\9d\82ÂFramebuffer Object, MSAA\82ª\8eg\82í\82ê\82é (SDL 2.0.4\88È\8d~)</td></tr>\r
<tr><td colspan="3" align="center">SDL_SYSWM_WAYLAND (SDL2.0.2\88È\8d~)</td></tr>\r
<tr><td>wl_display*</td><td>wl.display</td><td>Wayland display</td></tr>\r
<tr><td>wl_surface*</td><td>wl.surface</td><td>Wayland surface</td></tr>\r