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[Refactor] #38997 artifact.c 内インデント修正 / Fixed indents in artifact.c
authorHourier <hourier@users.sourceforge.jp>
Sat, 11 Jan 2020 07:19:07 +0000 (16:19 +0900)
committerHourier <hourier@users.sourceforge.jp>
Sat, 11 Jan 2020 07:19:07 +0000 (16:19 +0900)
src/artifact.c

index 9735045..6f5a14d 100644 (file)
@@ -417,7 +417,7 @@ static void random_resistance(object_type *o_ptr)
                }
 
                if ((o_ptr->tval >= TV_CLOAK) && (o_ptr->tval <= TV_HARD_ARMOR) &&
-                   !(have_flag(o_ptr->art_flags, TR_SH_ELEC)))
+                       !(have_flag(o_ptr->art_flags, TR_SH_ELEC)))
                {
                        add_flag(o_ptr->art_flags, TR_SH_ELEC);
                        if (one_in_(2)) return;
@@ -446,15 +446,15 @@ static void random_resistance(object_type *o_ptr)
                }
 
                if ((o_ptr->tval >= TV_CLOAK) &&
-                   (o_ptr->tval <= TV_HARD_ARMOR) &&
-                   !(have_flag(o_ptr->art_flags, TR_SH_FIRE)))
+                       (o_ptr->tval <= TV_HARD_ARMOR) &&
+                       !(have_flag(o_ptr->art_flags, TR_SH_FIRE)))
                {
                        add_flag(o_ptr->art_flags, TR_SH_FIRE);
                        if (one_in_(2)) return;
                }
 
                if (one_in_(BIAS_LUCK) &&
-                   !(have_flag(o_ptr->art_flags, TR_IM_FIRE)))
+                       !(have_flag(o_ptr->art_flags, TR_IM_FIRE)))
                {
                        add_flag(o_ptr->art_flags, TR_IM_FIRE);
                        if (!one_in_(IM_LUCK))
@@ -476,8 +476,8 @@ static void random_resistance(object_type *o_ptr)
                }
 
                if ((o_ptr->tval >= TV_CLOAK) &&
-                   (o_ptr->tval <= TV_HARD_ARMOR) &&
-                   !(have_flag(o_ptr->art_flags, TR_SH_COLD)))
+                       (o_ptr->tval <= TV_HARD_ARMOR) &&
+                       !(have_flag(o_ptr->art_flags, TR_SH_COLD)))
                {
                        add_flag(o_ptr->art_flags, TR_SH_COLD);
                        if (one_in_(2)) return;
@@ -566,169 +566,169 @@ static void random_resistance(object_type *o_ptr)
 
        switch (randint1(42))
        {
-               case 1:
-                       if (!one_in_(WEIRD_LUCK))
-                               random_resistance(o_ptr);
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_IM_ACID);
-                               if (!o_ptr->artifact_bias)
-                                       o_ptr->artifact_bias = BIAS_ACID;
-                       }
-
-                       break;
-               case 2:
-                       if (!one_in_(WEIRD_LUCK))
-                               random_resistance(o_ptr);
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_IM_ELEC);
-                               if (!o_ptr->artifact_bias)
-                                       o_ptr->artifact_bias = BIAS_ELEC;
-                       }
-
-                       break;
-               case 3:
-                       if (!one_in_(WEIRD_LUCK))
-                               random_resistance(o_ptr);
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_IM_COLD);
-                               if (!o_ptr->artifact_bias)
-                                       o_ptr->artifact_bias = BIAS_COLD;
-                       }
-
-                       break;
-               case 4:
-                       if (!one_in_(WEIRD_LUCK))
-                               random_resistance(o_ptr);
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_IM_FIRE);
-                               if (!o_ptr->artifact_bias)
-                                       o_ptr->artifact_bias = BIAS_FIRE;
-                       }
-
-                       break;
-               case 5:
-               case 6:
-               case 13:
-                       add_flag(o_ptr->art_flags, TR_RES_ACID);
+       case 1:
+               if (!one_in_(WEIRD_LUCK))
+                       random_resistance(o_ptr);
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_IM_ACID);
                        if (!o_ptr->artifact_bias)
                                o_ptr->artifact_bias = BIAS_ACID;
-                       break;
-               case 7:
-               case 8:
-               case 14:
-                       add_flag(o_ptr->art_flags, TR_RES_ELEC);
+               }
+
+               break;
+       case 2:
+               if (!one_in_(WEIRD_LUCK))
+                       random_resistance(o_ptr);
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_IM_ELEC);
                        if (!o_ptr->artifact_bias)
                                o_ptr->artifact_bias = BIAS_ELEC;
-                       break;
-               case 9:
-               case 10:
-               case 15:
-                       add_flag(o_ptr->art_flags, TR_RES_FIRE);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_FIRE;
-                       break;
-               case 11:
-               case 12:
-               case 16:
-                       add_flag(o_ptr->art_flags, TR_RES_COLD);
+               }
+
+               break;
+       case 3:
+               if (!one_in_(WEIRD_LUCK))
+                       random_resistance(o_ptr);
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_IM_COLD);
                        if (!o_ptr->artifact_bias)
                                o_ptr->artifact_bias = BIAS_COLD;
-                       break;
-               case 17:
-               case 18:
-                       add_flag(o_ptr->art_flags, TR_RES_POIS);
-                       if (!o_ptr->artifact_bias && !one_in_(4))
-                               o_ptr->artifact_bias = BIAS_POIS;
-                       else if (!o_ptr->artifact_bias && one_in_(2))
-                               o_ptr->artifact_bias = BIAS_NECROMANTIC;
-                       else if (!o_ptr->artifact_bias && one_in_(2))
-                               o_ptr->artifact_bias = BIAS_ROGUE;
-                       break;
-               case 19:
-               case 20:
-                       add_flag(o_ptr->art_flags, TR_RES_FEAR);
-                       if (!o_ptr->artifact_bias && one_in_(3))
-                               o_ptr->artifact_bias = BIAS_WARRIOR;
-                       break;
-               case 21:
-                       add_flag(o_ptr->art_flags, TR_RES_LITE);
-                       break;
-               case 22:
-                       add_flag(o_ptr->art_flags, TR_RES_DARK);
-                       break;
-               case 23:
-               case 24:
-                       add_flag(o_ptr->art_flags, TR_RES_BLIND);
-                       break;
-               case 25:
-               case 26:
-                       add_flag(o_ptr->art_flags, TR_RES_CONF);
-                       if (!o_ptr->artifact_bias && one_in_(6))
-                               o_ptr->artifact_bias = BIAS_CHAOS;
-                       break;
-               case 27:
-               case 28:
-                       add_flag(o_ptr->art_flags, TR_RES_SOUND);
-                       break;
-               case 29:
-               case 30:
-                       add_flag(o_ptr->art_flags, TR_RES_SHARDS);
-                       break;
-               case 31:
-               case 32:
-                       add_flag(o_ptr->art_flags, TR_RES_NETHER);
-                       if (!o_ptr->artifact_bias && one_in_(3))
-                               o_ptr->artifact_bias = BIAS_NECROMANTIC;
-                       break;
-               case 33:
-               case 34:
-                       add_flag(o_ptr->art_flags, TR_RES_NEXUS);
-                       break;
-               case 35:
-               case 36:
-                       add_flag(o_ptr->art_flags, TR_RES_CHAOS);
-                       if (!o_ptr->artifact_bias && one_in_(2))
-                               o_ptr->artifact_bias = BIAS_CHAOS;
-                       break;
-               case 37:
-               case 38:
-                       add_flag(o_ptr->art_flags, TR_RES_DISEN);
-                       break;
-               case 39:
-                       if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
-                               add_flag(o_ptr->art_flags, TR_SH_ELEC);
-                       else
-                               random_resistance(o_ptr);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_ELEC;
-                       break;
-               case 40:
-                       if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
-                               add_flag(o_ptr->art_flags, TR_SH_FIRE);
-                       else
-                               random_resistance(o_ptr);
+               }
+
+               break;
+       case 4:
+               if (!one_in_(WEIRD_LUCK))
+                       random_resistance(o_ptr);
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_IM_FIRE);
                        if (!o_ptr->artifact_bias)
                                o_ptr->artifact_bias = BIAS_FIRE;
-                       break;
-               case 41:
-                       if (o_ptr->tval == TV_SHIELD || o_ptr->tval == TV_CLOAK ||
-                           o_ptr->tval == TV_HELM || o_ptr->tval == TV_HARD_ARMOR)
-                               add_flag(o_ptr->art_flags, TR_REFLECT);
-                       else
-                               random_resistance(o_ptr);
-                       break;
-               case 42:
-                       if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
-                               add_flag(o_ptr->art_flags, TR_SH_COLD);
-                       else
-                               random_resistance(o_ptr);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_COLD;
-                       break;
+               }
+
+               break;
+       case 5:
+       case 6:
+       case 13:
+               add_flag(o_ptr->art_flags, TR_RES_ACID);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_ACID;
+               break;
+       case 7:
+       case 8:
+       case 14:
+               add_flag(o_ptr->art_flags, TR_RES_ELEC);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_ELEC;
+               break;
+       case 9:
+       case 10:
+       case 15:
+               add_flag(o_ptr->art_flags, TR_RES_FIRE);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_FIRE;
+               break;
+       case 11:
+       case 12:
+       case 16:
+               add_flag(o_ptr->art_flags, TR_RES_COLD);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_COLD;
+               break;
+       case 17:
+       case 18:
+               add_flag(o_ptr->art_flags, TR_RES_POIS);
+               if (!o_ptr->artifact_bias && !one_in_(4))
+                       o_ptr->artifact_bias = BIAS_POIS;
+               else if (!o_ptr->artifact_bias && one_in_(2))
+                       o_ptr->artifact_bias = BIAS_NECROMANTIC;
+               else if (!o_ptr->artifact_bias && one_in_(2))
+                       o_ptr->artifact_bias = BIAS_ROGUE;
+               break;
+       case 19:
+       case 20:
+               add_flag(o_ptr->art_flags, TR_RES_FEAR);
+               if (!o_ptr->artifact_bias && one_in_(3))
+                       o_ptr->artifact_bias = BIAS_WARRIOR;
+               break;
+       case 21:
+               add_flag(o_ptr->art_flags, TR_RES_LITE);
+               break;
+       case 22:
+               add_flag(o_ptr->art_flags, TR_RES_DARK);
+               break;
+       case 23:
+       case 24:
+               add_flag(o_ptr->art_flags, TR_RES_BLIND);
+               break;
+       case 25:
+       case 26:
+               add_flag(o_ptr->art_flags, TR_RES_CONF);
+               if (!o_ptr->artifact_bias && one_in_(6))
+                       o_ptr->artifact_bias = BIAS_CHAOS;
+               break;
+       case 27:
+       case 28:
+               add_flag(o_ptr->art_flags, TR_RES_SOUND);
+               break;
+       case 29:
+       case 30:
+               add_flag(o_ptr->art_flags, TR_RES_SHARDS);
+               break;
+       case 31:
+       case 32:
+               add_flag(o_ptr->art_flags, TR_RES_NETHER);
+               if (!o_ptr->artifact_bias && one_in_(3))
+                       o_ptr->artifact_bias = BIAS_NECROMANTIC;
+               break;
+       case 33:
+       case 34:
+               add_flag(o_ptr->art_flags, TR_RES_NEXUS);
+               break;
+       case 35:
+       case 36:
+               add_flag(o_ptr->art_flags, TR_RES_CHAOS);
+               if (!o_ptr->artifact_bias && one_in_(2))
+                       o_ptr->artifact_bias = BIAS_CHAOS;
+               break;
+       case 37:
+       case 38:
+               add_flag(o_ptr->art_flags, TR_RES_DISEN);
+               break;
+       case 39:
+               if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
+                       add_flag(o_ptr->art_flags, TR_SH_ELEC);
+               else
+                       random_resistance(o_ptr);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_ELEC;
+               break;
+       case 40:
+               if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
+                       add_flag(o_ptr->art_flags, TR_SH_FIRE);
+               else
+                       random_resistance(o_ptr);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_FIRE;
+               break;
+       case 41:
+               if (o_ptr->tval == TV_SHIELD || o_ptr->tval == TV_CLOAK ||
+                       o_ptr->tval == TV_HELM || o_ptr->tval == TV_HARD_ARMOR)
+                       add_flag(o_ptr->art_flags, TR_REFLECT);
+               else
+                       random_resistance(o_ptr);
+               break;
+       case 42:
+               if (o_ptr->tval >= TV_CLOAK && o_ptr->tval <= TV_HARD_ARMOR)
+                       add_flag(o_ptr->art_flags, TR_SH_COLD);
+               else
+                       random_resistance(o_ptr);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_COLD;
+               break;
        }
 }
 
@@ -829,199 +829,199 @@ static void random_misc(object_type *o_ptr)
 
        switch (randint1(33))
        {
+       case 1:
+               add_flag(o_ptr->art_flags, TR_SUST_STR);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_STR;
+               break;
+       case 2:
+               add_flag(o_ptr->art_flags, TR_SUST_INT);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_INT;
+               break;
+       case 3:
+               add_flag(o_ptr->art_flags, TR_SUST_WIS);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_WIS;
+               break;
+       case 4:
+               add_flag(o_ptr->art_flags, TR_SUST_DEX);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_DEX;
+               break;
+       case 5:
+               add_flag(o_ptr->art_flags, TR_SUST_CON);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_CON;
+               break;
+       case 6:
+               add_flag(o_ptr->art_flags, TR_SUST_CHR);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_CHR;
+               break;
+       case 7:
+       case 8:
+       case 14:
+               add_flag(o_ptr->art_flags, TR_FREE_ACT);
+               break;
+       case 9:
+               add_flag(o_ptr->art_flags, TR_HOLD_EXP);
+               if (!o_ptr->artifact_bias && one_in_(5))
+                       o_ptr->artifact_bias = BIAS_PRIESTLY;
+               else if (!o_ptr->artifact_bias && one_in_(6))
+                       o_ptr->artifact_bias = BIAS_NECROMANTIC;
+               break;
+       case 10:
+       case 11:
+               add_flag(o_ptr->art_flags, TR_LITE_1);
+               break;
+       case 12:
+       case 13:
+               add_flag(o_ptr->art_flags, TR_LEVITATION);
+               break;
+       case 15:
+       case 16:
+       case 17:
+               add_flag(o_ptr->art_flags, TR_SEE_INVIS);
+               break;
+       case 19:
+       case 20:
+               add_flag(o_ptr->art_flags, TR_SLOW_DIGEST);
+               break;
+       case 21:
+       case 22:
+               add_flag(o_ptr->art_flags, TR_REGEN);
+               break;
+       case 23:
+               add_flag(o_ptr->art_flags, TR_TELEPORT);
+               break;
+       case 24:
+       case 25:
+       case 26:
+               if (object_is_armour(o_ptr))
+                       random_misc(o_ptr);
+               else
+               {
+                       o_ptr->to_a = 4 + randint1(11);
+               }
+
+               break;
+       case 27:
+       case 28:
+       case 29:
+       {
+               HIT_PROB bonus_h;
+               HIT_POINT bonus_d;
+               add_flag(o_ptr->art_flags, TR_SHOW_MODS);
+               bonus_h = 4 + (HIT_PROB)(randint1(11));
+               bonus_d = 4 + (HIT_POINT)(randint1(11));
+               if ((o_ptr->tval != TV_SWORD) && (o_ptr->tval != TV_POLEARM) && (o_ptr->tval != TV_HAFTED) && (o_ptr->tval != TV_DIGGING) && (o_ptr->tval != TV_GLOVES) && (o_ptr->tval != TV_RING))
+               {
+                       bonus_h /= 2;
+                       bonus_d /= 2;
+               }
+               o_ptr->to_h += bonus_h;
+               o_ptr->to_d += bonus_d;
+               break;
+       }
+       case 30:
+               add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+               break;
+       case 31:
+               add_flag(o_ptr->art_flags, TR_NO_TELE);
+               break;
+       case 32:
+               add_flag(o_ptr->art_flags, TR_WARNING);
+               break;
+
+       case 18:
+               switch (randint1(3))
+               {
                case 1:
-                       add_flag(o_ptr->art_flags, TR_SUST_STR);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_STR;
+                       add_flag(o_ptr->art_flags, TR_ESP_EVIL);
+                       if (!o_ptr->artifact_bias && one_in_(3))
+                               o_ptr->artifact_bias = BIAS_LAW;
                        break;
                case 2:
-                       add_flag(o_ptr->art_flags, TR_SUST_INT);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_INT;
+                       add_flag(o_ptr->art_flags, TR_ESP_NONLIVING);
+                       if (!o_ptr->artifact_bias && one_in_(3))
+                               o_ptr->artifact_bias = BIAS_MAGE;
                        break;
                case 3:
-                       add_flag(o_ptr->art_flags, TR_SUST_WIS);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_WIS;
-                       break;
-               case 4:
-                       add_flag(o_ptr->art_flags, TR_SUST_DEX);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_DEX;
-                       break;
-               case 5:
-                       add_flag(o_ptr->art_flags, TR_SUST_CON);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_CON;
-                       break;
-               case 6:
-                       add_flag(o_ptr->art_flags, TR_SUST_CHR);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_CHR;
-                       break;
-               case 7:
-               case 8:
-               case 14:
-                       add_flag(o_ptr->art_flags, TR_FREE_ACT);
-                       break;
-               case 9:
-                       add_flag(o_ptr->art_flags, TR_HOLD_EXP);
-                       if (!o_ptr->artifact_bias && one_in_(5))
-                               o_ptr->artifact_bias = BIAS_PRIESTLY;
-                       else if (!o_ptr->artifact_bias && one_in_(6))
-                               o_ptr->artifact_bias = BIAS_NECROMANTIC;
-                       break;
-               case 10:
-               case 11:
-                       add_flag(o_ptr->art_flags, TR_LITE_1);
-                       break;
-               case 12:
-               case 13:
-                       add_flag(o_ptr->art_flags, TR_LEVITATION);
-                       break;
-               case 15:
-               case 16:
-               case 17:
-                       add_flag(o_ptr->art_flags, TR_SEE_INVIS);
-                       break;
-               case 19:
-               case 20:
-                       add_flag(o_ptr->art_flags, TR_SLOW_DIGEST);
-                       break;
-               case 21:
-               case 22:
-                       add_flag(o_ptr->art_flags, TR_REGEN);
-                       break;
-               case 23:
-                       add_flag(o_ptr->art_flags, TR_TELEPORT);
-                       break;
-               case 24:
-               case 25:
-               case 26:
-                       if (object_is_armour(o_ptr))
-                               random_misc(o_ptr);
-                       else
-                       {
-                               o_ptr->to_a = 4 + randint1(11);
-                       }
-
-                       break;
-               case 27:
-               case 28:
-               case 29:
-               {
-                       HIT_PROB bonus_h;
-                       HIT_POINT bonus_d;
-                       add_flag(o_ptr->art_flags, TR_SHOW_MODS);
-                       bonus_h = 4 + (HIT_PROB)(randint1(11));
-                       bonus_d = 4 + (HIT_POINT)(randint1(11));
-                       if ((o_ptr->tval != TV_SWORD) && (o_ptr->tval != TV_POLEARM) && (o_ptr->tval != TV_HAFTED) && (o_ptr->tval != TV_DIGGING) && (o_ptr->tval != TV_GLOVES) && (o_ptr->tval != TV_RING))
-                       {
-                               bonus_h /= 2;
-                               bonus_d /= 2;
-                       }
-                       o_ptr->to_h += bonus_h;
-                       o_ptr->to_d += bonus_d;
+                       add_flag(o_ptr->art_flags, TR_TELEPATHY);
+                       if (!o_ptr->artifact_bias && one_in_(9))
+                               o_ptr->artifact_bias = BIAS_MAGE;
                        break;
                }
-               case 30:
-                       add_flag(o_ptr->art_flags, TR_NO_MAGIC);
-                       break;
-               case 31:
-                       add_flag(o_ptr->art_flags, TR_NO_TELE);
-                       break;
-               case 32:
-                       add_flag(o_ptr->art_flags, TR_WARNING);
-                       break;
 
-               case 18:
-                       switch (randint1(3))
+               break;
+
+       case 33:
+       {
+               int idx[3];
+               int n = randint1(3);
+
+               idx[0] = randint1(10);
+
+               idx[1] = randint1(9);
+               if (idx[1] >= idx[0]) idx[1]++;
+
+               idx[2] = randint1(8);
+               if (idx[2] >= idx[0]) idx[2]++;
+               if (idx[2] >= idx[1]) idx[2]++;
+
+               while (n--)
+               {
+                       switch (idx[n])
                        {
                        case 1:
-                               add_flag(o_ptr->art_flags, TR_ESP_EVIL);
-                               if (!o_ptr->artifact_bias && one_in_(3))
-                                       o_ptr->artifact_bias = BIAS_LAW;
+                               add_flag(o_ptr->art_flags, TR_ESP_ANIMAL);
+                               if (!o_ptr->artifact_bias && one_in_(4))
+                                       o_ptr->artifact_bias = BIAS_RANGER;
                                break;
                        case 2:
-                               add_flag(o_ptr->art_flags, TR_ESP_NONLIVING);
+                               add_flag(o_ptr->art_flags, TR_ESP_UNDEAD);
                                if (!o_ptr->artifact_bias && one_in_(3))
-                                       o_ptr->artifact_bias = BIAS_MAGE;
+                                       o_ptr->artifact_bias = BIAS_PRIESTLY;
+                               else if (!o_ptr->artifact_bias && one_in_(6))
+                                       o_ptr->artifact_bias = BIAS_NECROMANTIC;
                                break;
                        case 3:
-                               add_flag(o_ptr->art_flags, TR_TELEPATHY);
-                               if (!o_ptr->artifact_bias && one_in_(9))
-                                       o_ptr->artifact_bias = BIAS_MAGE;
+                               add_flag(o_ptr->art_flags, TR_ESP_DEMON);
+                               break;
+                       case 4:
+                               add_flag(o_ptr->art_flags, TR_ESP_ORC);
+                               break;
+                       case 5:
+                               add_flag(o_ptr->art_flags, TR_ESP_TROLL);
+                               break;
+                       case 6:
+                               add_flag(o_ptr->art_flags, TR_ESP_GIANT);
+                               break;
+                       case 7:
+                               add_flag(o_ptr->art_flags, TR_ESP_DRAGON);
+                               break;
+                       case 8:
+                               add_flag(o_ptr->art_flags, TR_ESP_HUMAN);
+                               if (!o_ptr->artifact_bias && one_in_(6))
+                                       o_ptr->artifact_bias = BIAS_ROGUE;
+                               break;
+                       case 9:
+                               add_flag(o_ptr->art_flags, TR_ESP_GOOD);
+                               if (!o_ptr->artifact_bias && one_in_(3))
+                                       o_ptr->artifact_bias = BIAS_LAW;
+                               break;
+                       case 10:
+                               add_flag(o_ptr->art_flags, TR_ESP_UNIQUE);
+                               if (!o_ptr->artifact_bias && one_in_(3))
+                                       o_ptr->artifact_bias = BIAS_LAW;
                                break;
                        }
 
                        break;
-
-               case 33:
-               {
-                       int idx[3];
-                       int n = randint1(3);
-
-                       idx[0] = randint1(10);
-
-                       idx[1] = randint1(9);
-                       if (idx[1] >= idx[0]) idx[1]++;
-
-                       idx[2] = randint1(8);
-                       if (idx[2] >= idx[0]) idx[2]++;
-                       if (idx[2] >= idx[1]) idx[2]++;
-
-                       while (n--)
-                       {
-                               switch (idx[n])
-                               {
-                               case 1:
-                                       add_flag(o_ptr->art_flags, TR_ESP_ANIMAL);
-                                       if (!o_ptr->artifact_bias && one_in_(4))
-                                               o_ptr->artifact_bias = BIAS_RANGER;
-                                       break;
-                               case 2:
-                                       add_flag(o_ptr->art_flags, TR_ESP_UNDEAD);
-                                       if (!o_ptr->artifact_bias && one_in_(3))
-                                               o_ptr->artifact_bias = BIAS_PRIESTLY;
-                                       else if (!o_ptr->artifact_bias && one_in_(6))
-                                               o_ptr->artifact_bias = BIAS_NECROMANTIC;
-                                       break;
-                               case 3:
-                                       add_flag(o_ptr->art_flags, TR_ESP_DEMON);
-                                       break;
-                               case 4:
-                                       add_flag(o_ptr->art_flags, TR_ESP_ORC);
-                                       break;
-                               case 5:
-                                       add_flag(o_ptr->art_flags, TR_ESP_TROLL);
-                                       break;
-                               case 6:
-                                       add_flag(o_ptr->art_flags, TR_ESP_GIANT);
-                                       break;
-                               case 7:
-                                       add_flag(o_ptr->art_flags, TR_ESP_DRAGON);
-                                       break;
-                               case 8:
-                                       add_flag(o_ptr->art_flags, TR_ESP_HUMAN);
-                                       if (!o_ptr->artifact_bias && one_in_(6))
-                                               o_ptr->artifact_bias = BIAS_ROGUE;
-                                       break;
-                               case 9:
-                                       add_flag(o_ptr->art_flags, TR_ESP_GOOD);
-                                       if (!o_ptr->artifact_bias && one_in_(3))
-                                               o_ptr->artifact_bias = BIAS_LAW;
-                                       break;
-                               case 10:
-                                       add_flag(o_ptr->art_flags, TR_ESP_UNIQUE);
-                                       if (!o_ptr->artifact_bias && one_in_(3))
-                                               o_ptr->artifact_bias = BIAS_LAW;
-                                       break;
-                               }
-
-                               break;
-                       }
                }
        }
+       }
 }
 
 
@@ -1041,19 +1041,19 @@ static void random_slay(object_type *o_ptr)
        {
                switch (randint1(6))
                {
-                       case 1:
-                       case 2:
-                       case 3:
-                               add_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
-                               if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
-                               if (!o_ptr->artifact_bias && one_in_(9))
-                                       o_ptr->artifact_bias = BIAS_RANGER;
-                               break;
-                       default:
-                               add_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
-                               if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
-                               if (!o_ptr->artifact_bias && one_in_(9))
-                                       o_ptr->artifact_bias = BIAS_RANGER;
+               case 1:
+               case 2:
+               case 3:
+                       add_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
+                       if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
+                       if (!o_ptr->artifact_bias && one_in_(9))
+                               o_ptr->artifact_bias = BIAS_RANGER;
+                       break;
+               default:
+                       add_flag(o_ptr->art_flags, TR_XTRA_SHOTS);
+                       if (!one_in_(7)) remove_flag(o_ptr->art_flags, TR_XTRA_MIGHT);
+                       if (!o_ptr->artifact_bias && one_in_(9))
+                               o_ptr->artifact_bias = BIAS_RANGER;
                        break;
                }
 
@@ -1072,8 +1072,8 @@ static void random_slay(object_type *o_ptr)
                break;
 
        case BIAS_PRIESTLY:
-               if((o_ptr->tval == TV_SWORD || o_ptr->tval == TV_POLEARM) &&
-                  !(have_flag(o_ptr->art_flags, TR_BLESSED)))
+               if ((o_ptr->tval == TV_SWORD || o_ptr->tval == TV_POLEARM) &&
+                       !(have_flag(o_ptr->art_flags, TR_BLESSED)))
                {
                        /* A free power for "priestly" random artifacts */
                        add_flag(o_ptr->art_flags, TR_BLESSED);
@@ -1107,8 +1107,8 @@ static void random_slay(object_type *o_ptr)
 
        case BIAS_ROGUE:
                if ((((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DAGGER)) ||
-                    ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_SPEAR))) &&
-                        !(have_flag(o_ptr->art_flags, TR_THROW)))
+                       ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_SPEAR))) &&
+                       !(have_flag(o_ptr->art_flags, TR_THROW)))
                {
                        /* Free power for rogues... */
                        add_flag(o_ptr->art_flags, TR_THROW);
@@ -1191,174 +1191,174 @@ static void random_slay(object_type *o_ptr)
 
        switch (randint1(36))
        {
-               case 1:
-               case 2:
-                       if (one_in_(4))
-                       {
-                               add_flag(o_ptr->art_flags, TR_KILL_ANIMAL);
-                       }
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
-                       }
-                       break;
-               case 3:
-               case 4:
-                       if (one_in_(8))
-                       {
-                               add_flag(o_ptr->art_flags, TR_KILL_EVIL);
-                       }
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_SLAY_EVIL); 
-                       }
-                       if (!o_ptr->artifact_bias && one_in_(2))
-                               o_ptr->artifact_bias = BIAS_LAW;
-                       else if (!o_ptr->artifact_bias && one_in_(9))
-                               o_ptr->artifact_bias = BIAS_PRIESTLY;
-                       break;
-               case 5:
-               case 6:
-                       if (one_in_(4))
-                       {
-                               add_flag(o_ptr->art_flags, TR_KILL_UNDEAD);
-                       }
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
-                       }
-                       if (!o_ptr->artifact_bias && one_in_(9))
-                               o_ptr->artifact_bias = BIAS_PRIESTLY;
-                       break;
-               case 7:
-               case 8:
-                       if (one_in_(4))
-                       {
-                               add_flag(o_ptr->art_flags, TR_KILL_DEMON);
-                       }
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
-                       }
-                       if (!o_ptr->artifact_bias && one_in_(9))
-                               o_ptr->artifact_bias = BIAS_PRIESTLY;
-                       break;
-               case 9:
-               case 10:
-                       if (one_in_(4))
-                       {
-                               add_flag(o_ptr->art_flags, TR_KILL_ORC);
-                       }
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_SLAY_ORC);
-                       }
-                       break;
-               case 11:
-               case 12:
-                       if (one_in_(4))
-                       {
-                               add_flag(o_ptr->art_flags, TR_KILL_TROLL);
-                       }
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_SLAY_TROLL);
-                       }
-                       break;
-               case 13:
-               case 14:
-                       if (one_in_(4))
-                       {
-                               add_flag(o_ptr->art_flags, TR_KILL_GIANT);
-                       }
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_SLAY_GIANT);
-                       }
+       case 1:
+       case 2:
+               if (one_in_(4))
+               {
+                       add_flag(o_ptr->art_flags, TR_KILL_ANIMAL);
+               }
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_SLAY_ANIMAL);
+               }
+               break;
+       case 3:
+       case 4:
+               if (one_in_(8))
+               {
+                       add_flag(o_ptr->art_flags, TR_KILL_EVIL);
+               }
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_SLAY_EVIL);
+               }
+               if (!o_ptr->artifact_bias && one_in_(2))
+                       o_ptr->artifact_bias = BIAS_LAW;
+               else if (!o_ptr->artifact_bias && one_in_(9))
+                       o_ptr->artifact_bias = BIAS_PRIESTLY;
+               break;
+       case 5:
+       case 6:
+               if (one_in_(4))
+               {
+                       add_flag(o_ptr->art_flags, TR_KILL_UNDEAD);
+               }
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_SLAY_UNDEAD);
+               }
+               if (!o_ptr->artifact_bias && one_in_(9))
+                       o_ptr->artifact_bias = BIAS_PRIESTLY;
+               break;
+       case 7:
+       case 8:
+               if (one_in_(4))
+               {
+                       add_flag(o_ptr->art_flags, TR_KILL_DEMON);
+               }
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
+               }
+               if (!o_ptr->artifact_bias && one_in_(9))
+                       o_ptr->artifact_bias = BIAS_PRIESTLY;
+               break;
+       case 9:
+       case 10:
+               if (one_in_(4))
+               {
+                       add_flag(o_ptr->art_flags, TR_KILL_ORC);
+               }
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_SLAY_ORC);
+               }
+               break;
+       case 11:
+       case 12:
+               if (one_in_(4))
+               {
+                       add_flag(o_ptr->art_flags, TR_KILL_TROLL);
+               }
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_SLAY_TROLL);
+               }
+               break;
+       case 13:
+       case 14:
+               if (one_in_(4))
+               {
+                       add_flag(o_ptr->art_flags, TR_KILL_GIANT);
+               }
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_SLAY_GIANT);
+               }
 
-                       break;
-               case 15:
-               case 16:
-                       add_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
-                       break;
-               case 17:
-                       add_flag(o_ptr->art_flags, TR_KILL_DRAGON);
-                       break;
-               case 18:
-               case 19:
-                       if (o_ptr->tval == TV_SWORD)
-                       {
-                               add_flag(o_ptr->art_flags, TR_VORPAL);
-                               if (!o_ptr->artifact_bias && one_in_(9))
-                                       o_ptr->artifact_bias = BIAS_WARRIOR;
-                       }
-                       else
-                               random_slay(o_ptr);
-                       break;
-               case 20:
-                       add_flag(o_ptr->art_flags, TR_IMPACT);
-                       break;
-               case 21:
-               case 22:
-                       add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_FIRE;
-                       break;
-               case 23:
-               case 24:
-                       add_flag(o_ptr->art_flags, TR_BRAND_COLD);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_COLD;
-                       break;
-               case 25:
-               case 26:
-                       add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_ELEC;
-                       break;
-               case 27:
-               case 28:
-                       add_flag(o_ptr->art_flags, TR_BRAND_ACID);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_ACID;
-                       break;
-               case 29:
-               case 30:
-                       add_flag(o_ptr->art_flags, TR_BRAND_POIS);
-                       if (!o_ptr->artifact_bias && !one_in_(3))
-                               o_ptr->artifact_bias = BIAS_POIS;
-                       else if (!o_ptr->artifact_bias && one_in_(6))
-                               o_ptr->artifact_bias = BIAS_NECROMANTIC;
-                       else if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_ROGUE;
-                       break;
-               case 31:
-                       add_flag(o_ptr->art_flags, TR_VAMPIRIC);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_NECROMANTIC;
-                       break;
-               case 32:
-                       add_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = (one_in_(2) ? BIAS_MAGE : BIAS_PRIESTLY);
-                       break;
-               case 33:
-               case 34:
-                       if (one_in_(4))
-                       {
-                               add_flag(o_ptr->art_flags, TR_KILL_HUMAN);
-                       }
-                       else
-                       {
-                               add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
-                       }
+               break;
+       case 15:
+       case 16:
+               add_flag(o_ptr->art_flags, TR_SLAY_DRAGON);
+               break;
+       case 17:
+               add_flag(o_ptr->art_flags, TR_KILL_DRAGON);
+               break;
+       case 18:
+       case 19:
+               if (o_ptr->tval == TV_SWORD)
+               {
+                       add_flag(o_ptr->art_flags, TR_VORPAL);
+                       if (!o_ptr->artifact_bias && one_in_(9))
+                               o_ptr->artifact_bias = BIAS_WARRIOR;
+               }
+               else
+                       random_slay(o_ptr);
+               break;
+       case 20:
+               add_flag(o_ptr->art_flags, TR_IMPACT);
+               break;
+       case 21:
+       case 22:
+               add_flag(o_ptr->art_flags, TR_BRAND_FIRE);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_FIRE;
+               break;
+       case 23:
+       case 24:
+               add_flag(o_ptr->art_flags, TR_BRAND_COLD);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_COLD;
+               break;
+       case 25:
+       case 26:
+               add_flag(o_ptr->art_flags, TR_BRAND_ELEC);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_ELEC;
+               break;
+       case 27:
+       case 28:
+               add_flag(o_ptr->art_flags, TR_BRAND_ACID);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_ACID;
+               break;
+       case 29:
+       case 30:
+               add_flag(o_ptr->art_flags, TR_BRAND_POIS);
+               if (!o_ptr->artifact_bias && !one_in_(3))
+                       o_ptr->artifact_bias = BIAS_POIS;
+               else if (!o_ptr->artifact_bias && one_in_(6))
+                       o_ptr->artifact_bias = BIAS_NECROMANTIC;
+               else if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_ROGUE;
+               break;
+       case 31:
+               add_flag(o_ptr->art_flags, TR_VAMPIRIC);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_NECROMANTIC;
+               break;
+       case 32:
+               add_flag(o_ptr->art_flags, TR_FORCE_WEAPON);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = (one_in_(2) ? BIAS_MAGE : BIAS_PRIESTLY);
+               break;
+       case 33:
+       case 34:
+               if (one_in_(4))
+               {
+                       add_flag(o_ptr->art_flags, TR_KILL_HUMAN);
+               }
+               else
+               {
+                       add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
+               }
 
-                       break;
-               default:
-                       add_flag(o_ptr->art_flags, TR_CHAOTIC);
-                       if (!o_ptr->artifact_bias)
-                               o_ptr->artifact_bias = BIAS_CHAOS;
-                       break;
+               break;
+       default:
+               add_flag(o_ptr->art_flags, TR_CHAOTIC);
+               if (!o_ptr->artifact_bias)
+                       o_ptr->artifact_bias = BIAS_CHAOS;
+               break;
        }
 }
 
@@ -1375,167 +1375,167 @@ static void give_activation_power(object_type *o_ptr)
 
        switch (o_ptr->artifact_bias)
        {
-               case BIAS_ELEC:
-                       if (!one_in_(3))
-                       {
-                               type = ACT_BO_ELEC_1;
-                       }
-                       else if (!one_in_(5))
-                       {
-                               type = ACT_BA_ELEC_2;
-                       }
-                       else
-                       {
-                               type = ACT_BA_ELEC_3;
-                       }
+       case BIAS_ELEC:
+               if (!one_in_(3))
+               {
+                       type = ACT_BO_ELEC_1;
+               }
+               else if (!one_in_(5))
+               {
+                       type = ACT_BA_ELEC_2;
+               }
+               else
+               {
+                       type = ACT_BA_ELEC_3;
+               }
 
-                       chance = 101;
-                       break;
+               chance = 101;
+               break;
 
-               case BIAS_POIS:
-                       type = ACT_BA_POIS_1;
-                       chance = 101;
-                       break;
+       case BIAS_POIS:
+               type = ACT_BA_POIS_1;
+               chance = 101;
+               break;
 
-               case BIAS_FIRE:
-                       if (!one_in_(3))
-                       {
-                               type = ACT_BO_FIRE_1;
-                       }
-                       else if (!one_in_(5))
-                       {
-                               type = ACT_BA_FIRE_1;
-                       }
-                       else
-                       {
-                               type = ACT_BA_FIRE_2;
-                       }
+       case BIAS_FIRE:
+               if (!one_in_(3))
+               {
+                       type = ACT_BO_FIRE_1;
+               }
+               else if (!one_in_(5))
+               {
+                       type = ACT_BA_FIRE_1;
+               }
+               else
+               {
+                       type = ACT_BA_FIRE_2;
+               }
 
-                       chance = 101;
-                       break;
+               chance = 101;
+               break;
 
-               case BIAS_COLD:
-                       chance = 101;
-                       if (!one_in_(3))
-                               type = ACT_BO_COLD_1;
-                       else if (!one_in_(3))
-                               type = ACT_BA_COLD_1;
-                       else if (!one_in_(3))
-                               type = ACT_BA_COLD_2;
-                       else
-                               type = ACT_BA_COLD_3;
-                       break;
+       case BIAS_COLD:
+               chance = 101;
+               if (!one_in_(3))
+                       type = ACT_BO_COLD_1;
+               else if (!one_in_(3))
+                       type = ACT_BA_COLD_1;
+               else if (!one_in_(3))
+                       type = ACT_BA_COLD_2;
+               else
+                       type = ACT_BA_COLD_3;
+               break;
 
-               case BIAS_CHAOS:
-                       chance = 50;
-                       if (one_in_(6))
-                               type = ACT_SUMMON_DEMON;
-                       else
-                               type = ACT_CALL_CHAOS;
-                       break;
+       case BIAS_CHAOS:
+               chance = 50;
+               if (one_in_(6))
+                       type = ACT_SUMMON_DEMON;
+               else
+                       type = ACT_CALL_CHAOS;
+               break;
 
-               case BIAS_PRIESTLY:
-                       chance = 101;
-
-                       if (one_in_(13))
-                               type = ACT_CHARM_UNDEAD;
-                       else if (one_in_(12))
-                               type = ACT_BANISH_EVIL;
-                       else if (one_in_(11))
-                               type = ACT_DISP_EVIL;
-                       else if (one_in_(10))
-                               type = ACT_PROT_EVIL;
-                       else if (one_in_(9))
-                               type = ACT_CURE_1000;
-                       else if (one_in_(8))
-                               type = ACT_CURE_700;
-                       else if (one_in_(7))
-                               type = ACT_REST_ALL;
-                       else if (one_in_(6))
-                               type = ACT_REST_EXP;
-                       else
-                               type = ACT_CURE_MW;
-                       break;
+       case BIAS_PRIESTLY:
+               chance = 101;
+
+               if (one_in_(13))
+                       type = ACT_CHARM_UNDEAD;
+               else if (one_in_(12))
+                       type = ACT_BANISH_EVIL;
+               else if (one_in_(11))
+                       type = ACT_DISP_EVIL;
+               else if (one_in_(10))
+                       type = ACT_PROT_EVIL;
+               else if (one_in_(9))
+                       type = ACT_CURE_1000;
+               else if (one_in_(8))
+                       type = ACT_CURE_700;
+               else if (one_in_(7))
+                       type = ACT_REST_ALL;
+               else if (one_in_(6))
+                       type = ACT_REST_EXP;
+               else
+                       type = ACT_CURE_MW;
+               break;
 
-               case BIAS_NECROMANTIC:
-                       chance = 101;
-                       if (one_in_(66))
-                               type = ACT_WRAITH;
-                       else if (one_in_(13))
-                               type = ACT_DISP_GOOD;
-                       else if (one_in_(9))
-                               type = ACT_MASS_GENO;
-                       else if (one_in_(8))
-                               type = ACT_GENOCIDE;
-                       else if (one_in_(13))
-                               type = ACT_SUMMON_UNDEAD;
-                       else if (one_in_(9))
-                               type = ACT_DRAIN_2;
-                       else if (one_in_(6))
-                               type = ACT_CHARM_UNDEAD;
-                       else
-                               type = ACT_DRAIN_1;
-                       break;
+       case BIAS_NECROMANTIC:
+               chance = 101;
+               if (one_in_(66))
+                       type = ACT_WRAITH;
+               else if (one_in_(13))
+                       type = ACT_DISP_GOOD;
+               else if (one_in_(9))
+                       type = ACT_MASS_GENO;
+               else if (one_in_(8))
+                       type = ACT_GENOCIDE;
+               else if (one_in_(13))
+                       type = ACT_SUMMON_UNDEAD;
+               else if (one_in_(9))
+                       type = ACT_DRAIN_2;
+               else if (one_in_(6))
+                       type = ACT_CHARM_UNDEAD;
+               else
+                       type = ACT_DRAIN_1;
+               break;
 
-               case BIAS_LAW:
-                       chance = 101;
-                       if (one_in_(8))
-                               type = ACT_BANISH_EVIL;
-                       else if (one_in_(4))
-                               type = ACT_DISP_EVIL;
-                       else
-                               type = ACT_PROT_EVIL;
-                       break;
+       case BIAS_LAW:
+               chance = 101;
+               if (one_in_(8))
+                       type = ACT_BANISH_EVIL;
+               else if (one_in_(4))
+                       type = ACT_DISP_EVIL;
+               else
+                       type = ACT_PROT_EVIL;
+               break;
 
-               case BIAS_ROGUE:
-                       chance = 101;
-                       if (one_in_(50))
-                               type = ACT_SPEED;
-                       else if (one_in_(4))
-                               type = ACT_SLEEP;
-                       else if (one_in_(3))
-                               type = ACT_DETECT_ALL;
-                       else if (one_in_(8))
-                               type = ACT_ID_FULL;
-                       else
-                               type = ACT_ID_PLAIN;
-                       break;
+       case BIAS_ROGUE:
+               chance = 101;
+               if (one_in_(50))
+                       type = ACT_SPEED;
+               else if (one_in_(4))
+                       type = ACT_SLEEP;
+               else if (one_in_(3))
+                       type = ACT_DETECT_ALL;
+               else if (one_in_(8))
+                       type = ACT_ID_FULL;
+               else
+                       type = ACT_ID_PLAIN;
+               break;
 
-               case BIAS_MAGE:
-                       chance = 66;
-                       if (one_in_(20))
-                               type = ACT_SUMMON_ELEMENTAL;
-                       else if (one_in_(10))
-                               type = ACT_SUMMON_PHANTOM;
-                       else if (one_in_(5))
-                               type = ACT_RUNE_EXPLO;
-                       else
-                               type = ACT_ESP;
-                       break;
+       case BIAS_MAGE:
+               chance = 66;
+               if (one_in_(20))
+                       type = ACT_SUMMON_ELEMENTAL;
+               else if (one_in_(10))
+                       type = ACT_SUMMON_PHANTOM;
+               else if (one_in_(5))
+                       type = ACT_RUNE_EXPLO;
+               else
+                       type = ACT_ESP;
+               break;
 
-               case BIAS_WARRIOR:
-                       chance = 80;
-                       if (one_in_(100))
-                               type = ACT_INVULN;
-                       else
-                               type = ACT_BERSERK;
-                       break;
+       case BIAS_WARRIOR:
+               chance = 80;
+               if (one_in_(100))
+                       type = ACT_INVULN;
+               else
+                       type = ACT_BERSERK;
+               break;
 
-               case BIAS_RANGER:
-                       chance = 101;
-                       if (one_in_(20))
-                               type = ACT_CHARM_ANIMALS;
-                       else if (one_in_(7))
-                               type = ACT_SUMMON_ANIMAL;
-                       else if (one_in_(6))
-                               type = ACT_CHARM_ANIMAL;
-                       else if (one_in_(4))
-                               type = ACT_RESIST_ALL;
-                       else if (one_in_(3))
-                               type = ACT_SATIATE;
-                       else
-                               type = ACT_CURE_POISON;
-                       break;
+       case BIAS_RANGER:
+               chance = 101;
+               if (one_in_(20))
+                       type = ACT_CHARM_ANIMALS;
+               else if (one_in_(7))
+                       type = ACT_SUMMON_ANIMAL;
+               else if (one_in_(6))
+                       type = ACT_CHARM_ANIMAL;
+               else if (one_in_(4))
+                       type = ACT_RESIST_ALL;
+               else if (one_in_(3))
+                       type = ACT_SATIATE;
+               else
+                       type = ACT_CURE_POISON;
+               break;
        }
 
        if (!type || (randint1(100) >= chance))
@@ -1578,42 +1578,42 @@ static void get_random_name(object_type *o_ptr, char *return_name, bool armour,
 
                switch (armour)
                {
+               case 1:
+                       switch (power)
+                       {
+                       case 0:
+                               filename = _("a_cursed_j.txt", "a_cursed.txt");
+                               break;
                        case 1:
-                               switch (power)
-                               {
-                                       case 0:
-                                               filename = _("a_cursed_j.txt", "a_cursed.txt");
-                                               break;
-                                       case 1:
-                                               filename = _("a_low_j.txt", "a_low.txt");
-                                               break;
-                                       case 2:
-                                               filename = _("a_med_j.txt", "a_med.txt");
-                                               break;
-                                       default:
-                                               filename = _("a_high_j.txt", "a_high.txt");
-                               }
+                               filename = _("a_low_j.txt", "a_low.txt");
+                               break;
+                       case 2:
+                               filename = _("a_med_j.txt", "a_med.txt");
                                break;
                        default:
-                               switch (power)
-                               {
-                                       case 0:
-                                               filename = _("w_cursed_j.txt", "w_cursed.txt");
-                                               break;
-                                       case 1:
-                                               filename = _("w_low_j.txt", "w_low.txt");
-                                               break;
-                                       case 2:
-                                               filename = _("w_med_j.txt", "w_med.txt");
-                                               break;
-                                       default:
-                                               filename = _("w_high_j.txt", "w_high.txt");
-                               }
+                               filename = _("a_high_j.txt", "a_high.txt");
+                       }
+                       break;
+               default:
+                       switch (power)
+                       {
+                       case 0:
+                               filename = _("w_cursed_j.txt", "w_cursed.txt");
+                               break;
+                       case 1:
+                               filename = _("w_low_j.txt", "w_low.txt");
+                               break;
+                       case 2:
+                               filename = _("w_med_j.txt", "w_med.txt");
+                               break;
+                       default:
+                               filename = _("w_high_j.txt", "w_high.txt");
+                       }
                }
 
                (void)get_rnd_line(filename, o_ptr->artifact_bias, return_name);
 #ifdef JP
-                if (return_name[0] == 0) get_table_name(return_name);
+               if (return_name[0] == 0) get_table_name(return_name);
 #endif
        }
 }
@@ -1656,76 +1656,76 @@ bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_
        {
                switch (player_ptr->pclass)
                {
-                       case CLASS_WARRIOR:
-                       case CLASS_BERSERKER:
-                       case CLASS_ARCHER:
-                       case CLASS_SAMURAI:
-                       case CLASS_CAVALRY:
-                       case CLASS_SMITH:
-                               o_ptr->artifact_bias = BIAS_WARRIOR;
-                               break;
-                       case CLASS_MAGE:
-                       case CLASS_HIGH_MAGE:
-                       case CLASS_SORCERER:
-                       case CLASS_MAGIC_EATER:
-                       case CLASS_BLUE_MAGE:
+               case CLASS_WARRIOR:
+               case CLASS_BERSERKER:
+               case CLASS_ARCHER:
+               case CLASS_SAMURAI:
+               case CLASS_CAVALRY:
+               case CLASS_SMITH:
+                       o_ptr->artifact_bias = BIAS_WARRIOR;
+                       break;
+               case CLASS_MAGE:
+               case CLASS_HIGH_MAGE:
+               case CLASS_SORCERER:
+               case CLASS_MAGIC_EATER:
+               case CLASS_BLUE_MAGE:
+                       o_ptr->artifact_bias = BIAS_MAGE;
+                       break;
+               case CLASS_PRIEST:
+                       o_ptr->artifact_bias = BIAS_PRIESTLY;
+                       break;
+               case CLASS_ROGUE:
+               case CLASS_NINJA:
+                       o_ptr->artifact_bias = BIAS_ROGUE;
+                       warrior_artifact_bias = 25;
+                       break;
+               case CLASS_RANGER:
+               case CLASS_SNIPER:
+                       o_ptr->artifact_bias = BIAS_RANGER;
+                       warrior_artifact_bias = 30;
+                       break;
+               case CLASS_PALADIN:
+                       o_ptr->artifact_bias = BIAS_PRIESTLY;
+                       warrior_artifact_bias = 40;
+                       break;
+               case CLASS_WARRIOR_MAGE:
+               case CLASS_RED_MAGE:
+                       o_ptr->artifact_bias = BIAS_MAGE;
+                       warrior_artifact_bias = 40;
+                       break;
+               case CLASS_CHAOS_WARRIOR:
+                       o_ptr->artifact_bias = BIAS_CHAOS;
+                       warrior_artifact_bias = 40;
+                       break;
+               case CLASS_MONK:
+               case CLASS_FORCETRAINER:
+                       o_ptr->artifact_bias = BIAS_PRIESTLY;
+                       break;
+               case CLASS_MINDCRAFTER:
+               case CLASS_BARD:
+                       if (randint1(5) > 2) o_ptr->artifact_bias = BIAS_PRIESTLY;
+                       break;
+               case CLASS_TOURIST:
+                       if (randint1(5) > 2) o_ptr->artifact_bias = BIAS_WARRIOR;
+                       break;
+               case CLASS_IMITATOR:
+                       if (randint1(2) > 1) o_ptr->artifact_bias = BIAS_RANGER;
+                       break;
+               case CLASS_BEASTMASTER:
+                       o_ptr->artifact_bias = BIAS_CHR;
+                       warrior_artifact_bias = 50;
+                       break;
+               case CLASS_MIRROR_MASTER:
+                       if (randint1(4) > 1)
+                       {
                                o_ptr->artifact_bias = BIAS_MAGE;
-                               break;
-                       case CLASS_PRIEST:
-                               o_ptr->artifact_bias = BIAS_PRIESTLY;
-                               break;
-                       case CLASS_ROGUE:
-                       case CLASS_NINJA:
+                       }
+                       else
+                       {
                                o_ptr->artifact_bias = BIAS_ROGUE;
-                               warrior_artifact_bias = 25;
-                               break;
-                       case CLASS_RANGER:
-                       case CLASS_SNIPER:
-                               o_ptr->artifact_bias = BIAS_RANGER;
-                               warrior_artifact_bias = 30;
-                               break;
-                       case CLASS_PALADIN:
-                               o_ptr->artifact_bias = BIAS_PRIESTLY;
-                               warrior_artifact_bias = 40;
-                               break;
-                       case CLASS_WARRIOR_MAGE:
-                       case CLASS_RED_MAGE:
-                               o_ptr->artifact_bias = BIAS_MAGE;
-                               warrior_artifact_bias = 40;
-                               break;
-                       case CLASS_CHAOS_WARRIOR:
-                               o_ptr->artifact_bias = BIAS_CHAOS;
-                               warrior_artifact_bias = 40;
-                               break;
-                       case CLASS_MONK:
-                       case CLASS_FORCETRAINER:
-                               o_ptr->artifact_bias = BIAS_PRIESTLY;
-                               break;
-                       case CLASS_MINDCRAFTER:
-                       case CLASS_BARD:
-                               if (randint1(5) > 2) o_ptr->artifact_bias = BIAS_PRIESTLY;
-                               break;
-                       case CLASS_TOURIST:
-                               if (randint1(5) > 2) o_ptr->artifact_bias = BIAS_WARRIOR;
-                               break;
-                       case CLASS_IMITATOR:
-                               if (randint1(2) > 1) o_ptr->artifact_bias = BIAS_RANGER;
-                               break;
-                       case CLASS_BEASTMASTER:
-                               o_ptr->artifact_bias = BIAS_CHR;
-                               warrior_artifact_bias = 50;
-                               break;
-                       case CLASS_MIRROR_MASTER:
-                               if (randint1(4) > 1) 
-                               {
-                                   o_ptr->artifact_bias = BIAS_MAGE;
-                               }
-                               else
-                               {
-                                   o_ptr->artifact_bias = BIAS_ROGUE;
-                               }
+                       }
 
-                               break;
+                       break;
                }
        }
 
@@ -1753,35 +1753,35 @@ bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_
        {
                switch (randint1(max_type))
                {
-                       case 1: case 2:
-                               random_plus(o_ptr);
-                               has_pval = TRUE;
-                               break;
-                       case 3: case 4:
-                               if (one_in_(2) && object_is_weapon_ammo(o_ptr) && (o_ptr->tval != TV_BOW))
+               case 1: case 2:
+                       random_plus(o_ptr);
+                       has_pval = TRUE;
+                       break;
+               case 3: case 4:
+                       if (one_in_(2) && object_is_weapon_ammo(o_ptr) && (o_ptr->tval != TV_BOW))
+                       {
+                               if (a_cursed && !one_in_(13)) break;
+                               if (one_in_(13))
                                {
-                                       if (a_cursed && !one_in_(13)) break;
-                                       if (one_in_(13))
-                                       {
-                                               if (one_in_(o_ptr->ds+4)) o_ptr->ds++;
-                                       }
-                                       else
-                                       {
-                                               if (one_in_(o_ptr->dd+1)) o_ptr->dd++;
-                                       }
+                                       if (one_in_(o_ptr->ds + 4)) o_ptr->ds++;
                                }
                                else
-                                       random_resistance(o_ptr);
-                               break;
-                       case 5:
-                               random_misc(o_ptr);
-                               break;
-                       case 6: case 7:
-                               random_slay(o_ptr);
-                               break;
-                       default:
-                               if (current_world_ptr->wizard) msg_print("Switch error in become_random_artifact!");
-                               powers++;
+                               {
+                                       if (one_in_(o_ptr->dd + 1)) o_ptr->dd++;
+                               }
+                       }
+                       else
+                               random_resistance(o_ptr);
+                       break;
+               case 5:
+                       random_misc(o_ptr);
+                       break;
+               case 6: case 7:
+                       random_slay(o_ptr);
+                       break;
+               default:
+                       if (current_world_ptr->wizard) msg_print("Switch error in become_random_artifact!");
+                       powers++;
                }
        };
 
@@ -1798,8 +1798,7 @@ bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_
                        do
                        {
                                o_ptr->pval++;
-                       }
-                       while (o_ptr->pval < randint1(5) || one_in_(o_ptr->pval));
+                       } while (o_ptr->pval < randint1(5) || one_in_(o_ptr->pval));
                }
 
                if ((o_ptr->pval > 4) && !one_in_(WEIRD_LUCK))
@@ -1828,7 +1827,7 @@ bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_
        if (a_cursed) curse_artifact(player_ptr, o_ptr);
 
        if (!a_cursed &&
-           one_in_(object_is_armour(o_ptr) ? ACTIVATION_CHANCE * 2 : ACTIVATION_CHANCE))
+               one_in_(object_is_armour(o_ptr) ? ACTIVATION_CHANCE * 2 : ACTIVATION_CHANCE))
        {
                o_ptr->xtra2 = 0;
                give_activation_power(o_ptr);
@@ -1836,13 +1835,13 @@ bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_
 
        if (object_is_armour(o_ptr))
        {
-               while ((o_ptr->to_d+o_ptr->to_h) > 20)
+               while ((o_ptr->to_d + o_ptr->to_h) > 20)
                {
                        if (one_in_(o_ptr->to_d) && one_in_(o_ptr->to_h)) break;
                        o_ptr->to_d -= (HIT_POINT)randint0(3);
                        o_ptr->to_h -= (HIT_PROB)randint0(3);
                }
-               while ((o_ptr->to_d+o_ptr->to_h) > 10)
+               while ((o_ptr->to_d + o_ptr->to_h) > 10)
                {
                        if (one_in_(o_ptr->to_d) || one_in_(o_ptr->to_h)) break;
                        o_ptr->to_d -= (HIT_POINT)randint0(3);
@@ -1917,7 +1916,7 @@ bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_
                (void)screen_object(o_ptr, 0L);
 
                if (!get_string(ask_msg, dummy_name, sizeof dummy_name)
-                   || !dummy_name[0])
+                       || !dummy_name[0])
                {
                        /* Cancelled */
                        if (one_in_(2))
@@ -2012,7 +2011,7 @@ const activation_type* find_activation_info(object_type *o_ptr)
        const int index = activation_index(o_ptr);
        const activation_type* p;
 
-       for (p = activation_info; p->flag != NULL; ++ p) {
+       for (p = activation_info; p->flag != NULL; ++p) {
                if (p->index == index)
                {
                        return p;
@@ -2051,7 +2050,7 @@ void random_artifact_resistance(player_type *player_ptr, object_type *o_ptr, art
                        add_flag(o_ptr->art_flags, TR_AGGRAVATE);
                        add_flag(o_ptr->art_flags, TR_TY_CURSE);
                        o_ptr->curse_flags |=
-                           (TRC_CURSED | TRC_HEAVY_CURSE);
+                               (TRC_CURSED | TRC_HEAVY_CURSE);
                        o_ptr->curse_flags |= get_curse(2, o_ptr);
                        return;
                }
@@ -2197,12 +2196,12 @@ HIT_POINT calc_arm_avgdamage(object_type *o_ptr)
        s_evil = forced = vorpal = 0;
        dam = base = (o_ptr->dd * o_ptr->ds + o_ptr->dd) / 2;
 
-       if(have_flag(flgs, TR_KILL_EVIL))
+       if (have_flag(flgs, TR_KILL_EVIL))
        {
                dam = s_evil = dam * 7 / 2;
        }
-       else if(!have_flag(flgs, TR_KILL_EVIL) && have_flag(flgs, TR_SLAY_EVIL))
-       {       
+       else if (!have_flag(flgs, TR_KILL_EVIL) && have_flag(flgs, TR_SLAY_EVIL))
+       {
                dam = s_evil = dam * 2;
        }
        else s_evil = dam;
@@ -2213,7 +2212,7 @@ HIT_POINT calc_arm_avgdamage(object_type *o_ptr)
        }
        else forced = dam;
 
-       if(have_flag(flgs, TR_VORPAL))
+       if (have_flag(flgs, TR_VORPAL))
        {
                dam = vorpal = dam * 11 / 9;
        }
@@ -2221,7 +2220,7 @@ HIT_POINT calc_arm_avgdamage(object_type *o_ptr)
 
        dam = dam + o_ptr->to_d;
 
-       msg_format_wizard(CHEAT_OBJECT,"素:%d> 対邪:%d> 理力:%d> 切:%d> 最終:%d", base, s_evil, forced, vorpal, dam);
+       msg_format_wizard(CHEAT_OBJECT, "素:%d> 対邪:%d> 理力:%d> 切:%d> 最終:%d", base, s_evil, forced, vorpal, dam);
 
        return dam;
 }
@@ -2234,15 +2233,15 @@ static bool has_extreme_damage_rate(object_type *o_ptr)
 
        if (have_flag(flgs, TR_VAMPIRIC))
        {
-               if(have_flag(flgs, TR_BLOWS) && (o_ptr->pval == 1) && (calc_arm_avgdamage(o_ptr) > 52))
+               if (have_flag(flgs, TR_BLOWS) && (o_ptr->pval == 1) && (calc_arm_avgdamage(o_ptr) > 52))
                {
                        return TRUE;
                }
-               else if(have_flag(flgs, TR_BLOWS) && (o_ptr->pval == 2) && (calc_arm_avgdamage(o_ptr) > 43))
+               else if (have_flag(flgs, TR_BLOWS) && (o_ptr->pval == 2) && (calc_arm_avgdamage(o_ptr) > 43))
                {
                        return TRUE;
                }
-               else ifhave_flag(flgs, TR_BLOWS) && (o_ptr->pval == 3) && (calc_arm_avgdamage(o_ptr) > 33))
+               else if (have_flag(flgs, TR_BLOWS) && (o_ptr->pval == 3) && (calc_arm_avgdamage(o_ptr) > 33))
                {
                        return TRUE;
                }