// Whether this node is interactive.\r
bool isInteractive = isEditable || inLink || isClickable || (states & STATE_SYSTEM_FOCUSABLE && role != ROLE_SYSTEM_DOCUMENT) || states & STATE_SYSTEM_UNAVAILABLE || role == ROLE_SYSTEM_APPLICATION || role == ROLE_SYSTEM_DIALOG || role == IA2_ROLE_EMBEDDED_OBJECT;\r
// Whether the name is the content of this node.\r
- bool nameIsContent = role == ROLE_SYSTEM_LINK || role == ROLE_SYSTEM_PUSHBUTTON || role == IA2_ROLE_TOGGLE_BUTTON || role == ROLE_SYSTEM_MENUITEM || role == ROLE_SYSTEM_GRAPHIC || (role == ROLE_SYSTEM_TEXT && !isEditable) || role == IA2_ROLE_SECTION || role == IA2_ROLE_TEXT_FRAME;\r
+ bool nameIsContent = role == ROLE_SYSTEM_LINK || role == ROLE_SYSTEM_PUSHBUTTON || role == IA2_ROLE_TOGGLE_BUTTON || role == ROLE_SYSTEM_MENUITEM || role == ROLE_SYSTEM_GRAPHIC || (role == ROLE_SYSTEM_TEXT && !isEditable) || role == IA2_ROLE_SECTION || role == IA2_ROLE_TEXT_FRAME || role == IA2_ROLE_HEADING;\r
\r
IAccessibleText* paccText=NULL;\r
IAccessibleHypertext* paccHypertext=NULL;\r