<ClCompile Include="..\..\src\room\rooms.c" />\r
<ClCompile Include="..\..\src\room\pit-nest-kinds-table.c" />\r
<ClCompile Include="..\..\src\store\rumor.c" />\r
- <ClCompile Include="..\..\src\savedata\save.c" />\r
+ <ClCompile Include="..\..\src\save\save.c" />\r
<ClCompile Include="..\..\src\core\scores.c" />\r
<ClCompile Include="..\..\src\player\selfinfo.c" />\r
<ClCompile Include="..\..\src\io\signal-handlers.c" />\r
<ClInclude Include="..\..\src\room\rooms-vault.h" />\r
<ClInclude Include="..\..\src\room\rooms.h" />\r
<ClInclude Include="..\..\src\store\rumor.h" />\r
- <ClInclude Include="..\..\src\savedata\save.h" />\r
+ <ClInclude Include="..\..\src\save\save.h" />\r
<ClInclude Include="..\..\src\core\scores.h" />\r
<ClInclude Include="..\..\src\player\selfinfo.h" />\r
<ClInclude Include="..\..\src\mind\mind-sniper.h" />\r
<ClCompile Include="..\..\src\spell-kind\magic-item-recharger.c">
<Filter>spell-kind</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\savedata\save.c">
- <Filter>savedata</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\savedata\load.c">
<Filter>savedata</Filter>
</ClCompile>
<ClCompile Include="..\..\src\floor\cave.c">
<Filter>floor</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\save\save.c">
+ <Filter>save</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\shoot.h">
<ClInclude Include="..\..\src\spell-kind\magic-item-recharger.h">
<Filter>spell-kind</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\savedata\save.h">
- <Filter>savedata</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\savedata\load.h">
<Filter>savedata</Filter>
</ClInclude>
<ClInclude Include="..\..\src\floor\cave.h">
<Filter>floor</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\save\save.h">
+ <Filter>save</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
<Filter Include="racial">
<UniqueIdentifier>{aaa1b0db-fb73-43df-b204-45c07a934cd5}</UniqueIdentifier>
</Filter>
+ <Filter Include="save">
+ <UniqueIdentifier>{beb4a41a-dee4-4bdd-ac20-78da62c44fdf}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\angband.rc" />
room/rooms-pit-nest.c room/rooms-pit-nest.h \
room/pit-nest-kinds-table.c room/pit-nest-kinds-table.h \
\
+ save/save.c save/save.h \
+ \
savedata/angband-version-comparer.c savedata/angband-version-comparer.h \
savedata/birth-loader.c savedata/birth-loader.h \
savedata/dummy-loader.c savedata/dummy-loader.h \
savedata/player-attack-loader.c savedata/player-attack-loader. \
savedata/player-info-loader.c savedata/player-info-loader.h \
savedata/savedata-flag-types.h \
- savedata/save.c savedata/save.h \
savedata/store-loader.c savedata/store-loader.h \
savedata/world-loader.c savedata/world-loader.h \
\
-Imarket -Imelee -Imind -Imonster -Imonster-attack -Imonster-floor \
-Imonster-race -Ilore -Imspell -Imutation -Iobject -Iobject-enchant \
-Iobject-hook -Iobject-use -Ipet -Iplayer -Iplayer-attack -Iracial -Irealm \
- -Iroom -Isavedata -Ispecific-object -Ispell -Ispell-kind -Ispell-realm \
+ -Iroom -Isave -Isavedata -Ispecific-object -Ispell -Ispell-kind -Ispell-realm \
-Istatus -Isv-definition -Isystem -Iterm -Iutil -Iview -Iwindow -Iwizard \
-Iworld
#include "io/signal-handlers.h"
#include "io/write-diary.h"
#include "monster/monster-status.h" // 違和感。要調査.
-#include "savedata/save.h"
+#include "save/save.h"
#include "term/screen-processor.h"
#include "view/display-messages.h"
#include "world/world.h"
#include "main/music-definitions-table.h"
#include "main/sound-of-music.h"
#include "player/process-death.h"
-#include "savedata/save.h"
+#include "save/save.h"
#include "term/screen-processor.h"
#include "util/angband-files.h"
#include "util/int-char-converter.h"
#include "player/process-name.h"
#include "racial/racial-android.h"
#include "realm/realm-names-table.h"
-#include "savedata/save.h"
+#include "save/save.h"
#include "spell/spells-status.h"
#include "spell/technic-info-table.h"
#include "store/home.h"
#include "player/player-personalities-types.h"
#include "player/special-defense-types.h"
#include "savedata/floor-loader.h"
-#include "savedata/save.h"
+#include "save/save.h"
#include "spell-kind/spells-floor.h"
#include "system/artifact-type-definition.h"
#include "system/floor-type-definition.h"
#include "core/game-closer.h"
#include "floor/floor-events.h"
#include "io/write-diary.h"
-#include "savedata/save.h"
+#include "save/save.h"
#include "system/system-variables.h"
#include "term/term-color-types.h"
#include "world/world.h"
#ifdef WINDOWS
#include "dungeon/dungeon.h"
-#include "savedata/save.h"
-#include "term/z-term.h"
+#include "save/save.h"
#include <direct.h>
#include <locale.h>
#include <windows.h>
#include "player/race-info-table.h"
#include "player/special-defense-types.h"
#include "racial/racial-android.h"
-#include "savedata/save.h"
+#include "save/save.h"
#include "status/base-status.h"
#include "status/element-resistance.h"
#include "system/floor-type-definition.h"
* </pre>
*/
-#include "savedata/save.h"
+#include "save/save.h"
#include "birth/quick-start.h"
#include "cmd-building/cmd-building.h"
#include "core/player-update-types.h"
#include "savedata/floor-loader.h"
#include "savedata/load-util.h"
#include "savedata/load-v1-5-0.h"
-#include "savedata/save.h"
+#include "save/save.h"
#include "system/floor-type-definition.h"
#include "world/world.h"
#include "savedata/load-util.h"
#include "savedata/load-v1-5-0.h"
#include "savedata/old-feature-types.h"
-#include "savedata/save.h"
+#include "save/save.h"
#include "system/angband-version.h"
#include "system/floor-type-definition.h"
#include "system/object-type-definition.h"