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changed skeleton model viewer to display ninja, twisted :D
authorMario Zechner <contact@badlogicgames.com>
Mon, 19 Nov 2012 21:12:23 +0000 (22:12 +0100)
committerMario Zechner <contact@badlogicgames.com>
Mon, 19 Nov 2012 21:12:23 +0000 (22:12 +0100)
extensions/model-loaders/model-loaders/src/com/badlogic/gdx/graphics/g3d/experimental/SkeletonModelGpuSkinningTest.java
extensions/model-loaders/model-loaders/src/com/badlogic/gdx/graphics/g3d/test/SkeletonModelViewer.java

index f75cfaf..76a79e1 100644 (file)
@@ -147,7 +147,7 @@ public class SkeletonModelGpuSkinningTest implements ApplicationListener {
                texture = new Texture(Gdx.files.internal("data/models/robot.jpg"), Format.RGB565, true);
                texture.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear);
                
-               String fileName = "data/models/robot-mesh.xml.g3d";
+               String fileName = "data/models/ninja.mesh.xml";
                
 //             String fileName = "data/models/cube.dae";
                
index 93a0d10..e5d1870 100644 (file)
@@ -183,7 +183,7 @@ public class SkeletonModelViewer implements ApplicationListener {
 // System.out.println("KeyframedModelViewer <filename> ?<texture-filename>");\r
 // System.exit(-1);\r
 // }\r
-               new LwjglApplication(new SkeletonModelViewer("data/models/robot-mesh.xml", "data/models/robot.jpg"), "SkeletonModel Viewer", 800, 480,\r
+               new LwjglApplication(new SkeletonModelViewer("data/models/ninja.mesh.xml", "data/models/ninja.jpg"), "SkeletonModel Viewer", 800, 480,\r
                        false);\r
        }\r
 }\r