{29, 10, 21, "Hit point"},
{29, 11, 21, "SP (Mana)"},
{29, 20, 21, "Play time"},
- {54, 10, -1, "Fighting :"},
- {54, 11, -1, "Bows/Throw :"},
- {54, 12, -1, "Saving Throw:"},
- {54, 13, -1, "Stealth :"},
- {54, 14, -1, "Perception :"},
- {54, 15, -1, "Searching :"},
- {54, 16, -1, "Disarming :"},
- {54, 17, -1, "Magic Device:"},
+ {54, 10, -1, "Fighting : "},
+ {54, 11, -1, "Bows/Throw : "},
+ {54, 12, -1, "Saving Throw: "},
+ {54, 13, -1, "Stealth : "},
+ {54, 14, -1, "Perception : "},
+ {54, 15, -1, "Searching : "},
+ {54, 16, -1, "Disarming : "},
+ {54, 17, -1, "Magic Device: "},
{01, 12, 25, "Blows/Round"},
{01, 17, 25, "Shots/Round"},
{01, 13, 25, "Wpn.dmg/Rnd"},
put_str(history[i], i + 12, 10);
}
+
if (death)
{
if (dun_level)
+#ifdef JP
put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Î %d ³¬¤Ç»à¤ó¤À¡£", map_name(), dun_level), 5 + 12, 10);
+#else
+ put_str(format("...You were dead at level %d of %s.", dun_level, map_name()), 5 + 12, 10);
+#endif
else
- put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Ç»à¤ó¤À¡£", map_name(), dun_level), 5 + 12, 10);
+#ifdef JP
+ put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Ç»à¤ó¤À¡£", map_name()), 5 + 12, 10);
+#else
+ put_str(format("...You were dead at %s.", map_name()), 5 + 12, 10);
+#endif
}
else
{
if (dun_level)
+#ifdef JP
put_str(format("¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level), 5 + 12, 10);
+#else
+ put_str(format("...Now, you are exploring at level %d of %s.", dun_level, map_name()), 5 + 12, 10);
+#endif
else
- put_str(format("¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name(), dun_level), 5 + 12, 10);
+#ifdef JP
+ put_str(format("¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name()), 5 + 12, 10);
+#else
+ put_str(format("...Now, you are in %s.", map_name()), 5 + 12, 10);
+#endif
}
}