\r
Libgdx is a cross-platform Java game development framework based on \r
OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your\r
-WebGL enabled browser and soon iOS.\r
+WebGL enabled browser and iOS.\r
\r
-#### [Official Site][1]\r
-#### [Issues Tracker (Google Code)][3], include a link to your pull request if applicable\r
-#### [Wiki (Google Code)][4]\r
-\r
-#### [Forum][5] Come here to ask questions about Libgdx\r
-#### Join us on irc.freenode.net, #libgdx\r
-#### Follow us on Twitter [@badlogicgames][6]\r
-#### Follow our [blog][2] for the latest updates\r
+#### The [Libgdx Official Site][1] hosts downloads, documentation and contains useful links\r
+#### The [community-maintained wiki][4] hosted at Google Code will explain much of Libgdx\r
+#### Use the [Badlogic Forum][5] to ask questions about Libgdx\r
+#### Follow the [Badlogic Blog][2] for the latest Libgdx news\r
+#### Use the [Issue Tracker][3] to post concrete bug reports (with a pull request if possible)\r
+#### Chat with us on IRC at irc.freenode.net, #libgdx\r
+#### Follow [@badlogicgames][6] on Twitter\r
\r
## Compiling the Code\r
\r
-This project has a few [prerequisites][7] but primarily uses the ant build tool. If you wish to compile the code then just check it out and:\r
+Be sure to understand the [prerequisites][7] required for Libgdx.\r
+\r
+See [Running Demos &\r
+Tests][8] for\r
+instructions on getting the basics working with the source tree.\r
\r
- cd /path/to/libgdx\r
- ant\r
+See the [Source Building wiki page][9] for instructions on building\r
+native code and building distribution images.\r
\r
-And it should compile.\r
+You do not have to compile Libgdx, you can [download][A] official\r
+releases and nightly build snapshots from [libgdx.badlogicgames.com][A].\r
\r
-## Examples\r
+## Libgdx Usage Examples\r
\r
-There are a number of example games in the source. Some of them include:\r
+There are a number of example games included in the source. Some of them include:\r
\r
- metagun\r
- superjumper\r
- gdx-vertorpinball\r
- rtm\r
- very angry robots\r
+ - pax-britannica\r
\r
To see how to use libgdx you can either go to the [wiki][4] (which has plenty of good information) or read through\r
-these example projects. Once again, if you get stuck just drop in to the friendly [forums][5].\r
+these example projects. The test cases in `tests/gdx-tests/` are another good source of sample code.\r
+Once again, if you get stuck just drop in to the friendly [forums][5].\r
\r
[1]: http://libgdx.badlogicgames.com\r
[2]: http://www.badlogicgames.com\r
[5]: http://www.badlogicgames.com/forum\r
[6]: http://www.twitter.com/badlogicgames\r
[7]: http://code.google.com/p/libgdx/wiki/Prerequisits\r
+ [8]: http://code.google.com/p/libgdx/wiki/SourceRunningDemos\r
+ [9]: http://code.google.com/p/libgdx/wiki/SourceBuilding\r
+ [A]: http://libgdx.badlogicgames.com/download.html
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