import com.badlogic.gdx.utils.Array;\r
import com.badlogic.gdx.utils.Clipboard;\r
import com.badlogic.gdx.utils.GdxRuntimeException;\r
+import com.badlogic.gdx.utils.SharedLibraryLoader;\r
\r
/** An OpenGL surface on an AWT Canvas, allowing OpenGL to be embedded in a Swing application. All OpenGL calls are done on the\r
* EDT. This is slightly less efficient then a dedicated thread, but greatly simplifies synchronization. Note that you may need to\r
\r
public final void addNotify () {\r
super.addNotify();\r
- create();\r
+ if (SharedLibraryLoader.isMac) {\r
+ EventQueue.invokeLater(new Runnable() {\r
+ public void run () {\r
+ create();\r
+ }\r
+ });\r
+ } else\r
+ create();\r
}\r
\r
public final void removeNotify () {\r
} catch (Throwable ignored) {\r
}\r
Array<LifecycleListener> listeners = lifecycleListeners;\r
- synchronized(listeners) {\r
- for(LifecycleListener listener: listeners) {\r
+ synchronized (listeners) {\r
+ for (LifecycleListener listener : listeners) {\r
listener.pause();\r
listener.dispose();\r
}\r
public void setCursor (Cursor cursor) {\r
this.cursor = cursor;\r
}\r
- \r
+\r
@Override\r
public void addLifecycleListener (LifecycleListener listener) {\r
- synchronized(lifecycleListeners) {\r
+ synchronized (lifecycleListeners) {\r
lifecycleListeners.add(listener);\r
}\r
}\r
\r
@Override\r
public void removeLifecycleListener (LifecycleListener listener) {\r
- synchronized(lifecycleListeners) {\r
+ synchronized (lifecycleListeners) {\r
lifecycleListeners.removeValue(listener, true);\r
- } \r
+ }\r
}\r
}\r