msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[creature_ptr->chaos_patron]);
msg_print(_("「我が下僕たちよ、かの傲慢なる者を倒すべし!」", "'My pets, destroy the arrogant mortal!'"));
- for (dummy = 0; dummy < randint1(5) + 1; dummy++) {
+ for (int i = 0, summon_num = randint1(5) + 1; i < summon_num; i++) {
(void)summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0,
(PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET));
}