msg_print(NULL);
this->player_ptr->energy_need = 0;
update_gambling_monsters(this->player_ptr);
- } else if ((number_mon - 1) == 0) {
+ return;
+ }
+
+ if (number_mon == 1) {
GAME_TEXT m_name[MAX_NLEN];
auto *wm_ptr = &floor_ptr->m_list[win_m_idx];
monster_desc(this->player_ptr, m_name, wm_ptr, 0);
msg_print(NULL);
this->player_ptr->energy_need = 0;
update_gambling_monsters(this->player_ptr);
- } else if (current_world_ptr->game_turn - floor_ptr->generated_turn == 150 * TURNS_PER_TICK) {
- msg_print(_("申し訳ありませんが、この勝負は引き分けとさせていただきます。", "Sorry, but this battle ended in a draw."));
- this->player_ptr->au += kakekin;
- msg_print(NULL);
- this->player_ptr->energy_need = 0;
- update_gambling_monsters(this->player_ptr);
+ return;
}
+
+ if (current_world_ptr->game_turn - floor_ptr->generated_turn != 150 * TURNS_PER_TICK) {
+ return;
+ }
+
+ msg_print(_("申し訳ありませんが、この勝負は引き分けとさせていただきます。", "Sorry, but this battle ended in a draw."));
+ this->player_ptr->au += kakekin;
+ msg_print(NULL);
+ this->player_ptr->energy_need = 0;
+ update_gambling_monsters(this->player_ptr);
}