if(Utarget){
- if(battleRdy && battleFlag &&
- ((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
- (unitBreak->team == 2 && Utarget->team == 1 && MF[MFselectedRow+1].MS.playerSet2 == 2) || (unitBreak->team == 1 && Utarget->team == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
+ if(battleRdy && ((MF[MFselectedRow+1].MS.playerSet1 == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) || (unitBreak->team == 2 && Utarget->team == 1 && MF[MFselectedRow+1].MS.playerSet2 == 2) || (unitBreak->team == 1 && Utarget->team == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
(unitBreak->team == 0 && Utarget->team == 1 && MF[MFselectedRow+1].MS.playerSet1 == 2) || (unitBreak->team == 1 && Utarget->team == 0 && MF[MFselectedRow+1].MS.playerSet1 == 2) ||
(unitBreak->team == 1 && Utarget->team == 1) ||
(unitBreak->team == 2 && Utarget->team == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2) ||
if(oopsCnt > 0)
return;
else{
- oopsCnt = 30;//cpu攻撃ナビ
+ //cpu攻撃ナビ
}
bLoopFlag = false;
}
if(grazeFlag) message = [message stringByAppendingString:[NSString stringWithFormat:@"かすりヒット!\n"]];
- if(!healFlag) {
+ if(!healFlag) {
message = [message stringByAppendingString:[NSString stringWithFormat:@"%@は%gのダメージを受けた!", U->C.name, dmg]];
btHitFlag1 = true;
}
avPlayerFlag1 = false;
animationFlag3 = false;
btAtattckMoveEnd = false;
+ oopsCnt = 30;
break;
case 2:
avPlayerFlag2 = false;
animationFlag3 = false;
btAtattckMoveEnd = false;
+ oopsCnt = 30;
break;
case 3:
//おまんこ