case 5:
if (name) return _("士気高揚", "Heroism");
- if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear, and gives a bonus to hit and 10 more HP for a while.");
+ if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
{
int base = 25;
case 24:
if (name) return _("士気高揚", "Heroism");
- if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear, and gives a bonus to hit and 10 more HP for a while.");
+ if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
{
int base = 25;
case 24:
if (name) return _("士気高揚", "Raise the Morale");
- if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear, and gives bonus to hit and 10 more HP for a while.");
+ if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
{
int base = 25;
case 7:
if (name) return _("戦いの歌", "Heroic Ballad");
- if (desc) return _("ヒーロー気分になる。", "Removes fear, and gives bonus to hit and 10 more HP for a while.");
+ if (desc) return _("ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
/* Stop singing before start another */
if (cast || fail) stop_singing(p_ptr);