<ClCompile Include="..\..\src\io\cursor.c" />\r
<ClCompile Include="..\..\src\io\input-key-acceptor.c" />\r
<ClCompile Include="..\..\src\io\input-key-requester.c" />\r
- <ClCompile Include="..\..\src\locale\vowel-checker.c" />\r
<ClCompile Include="..\..\src\mind\mind-mage.c" />\r
<ClCompile Include="..\..\src\mind\mind-magic-resistance.c" />\r
<ClCompile Include="..\..\src\mind\mind-weaponsmith.c" />\r
<ClInclude Include="..\..\src\io\input-key-acceptor.h" />\r
<ClInclude Include="..\..\src\io\input-key-requester.h" />\r
<ClInclude Include="..\..\src\locale\language-switcher.h" />\r
- <ClInclude Include="..\..\src\locale\vowel-checker.h" />\r
<ClInclude Include="..\..\src\mind\mind-blue-mage.h" />\r
<ClInclude Include="..\..\src\mind\mind-mage.h" />\r
<ClInclude Include="..\..\src\mind\mind-magic-resistance.h" />\r
<ClCompile Include="..\..\src\io\command-repeater.c">
<Filter>io</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\locale\vowel-checker.c">
- <Filter>locale</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\game-option\keymap-directory-getter.c">
<Filter>game-option</Filter>
</ClCompile>
<ClInclude Include="..\..\src\io\command-repeater.h">
<Filter>io</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\locale\vowel-checker.h">
- <Filter>locale</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\util\tag-sorter.h">
<Filter>util</Filter>
</ClInclude>
locale/english.c locale/english.h \
locale/japanese.c locale/japanese.h \
locale/language-switcher.h \
- locale/vowel-checker.c locale/vowel-checker.h \
\
lore/combat-types-setter.c lore/combat-types-setter.h \
lore/lore-calculator.c lore/lore-calculator.h \
#include "birth/history-editor.h"
#include "io/input-key-acceptor.h"
#include "io/read-pref-file.h"
-#include "locale/japanese.h"
#include "term/screen-processor.h"
#include "term/term-color-types.h"
#include "util/int-char-converter.h"
#include "view/display-player.h" // 暫定。後で消す.
+#ifdef JP
+#include "locale/japanese.h"
+#endif
/*!
* @brief 生い立ちメッセージを編集する。/Character background edit-mode
#include "io/input-key-acceptor.h"
#include "io/input-key-requester.h"
#include "io/write-diary.h"
-#include "locale/japanese.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "mind/mind.h"
#include "util/buffer-shaper.h"
#include "util/int-char-converter.h"
#include "view/display-messages.h"
+#ifdef JP
+#include "locale/japanese.h"
+#endif
/*!
* 魔法領域フラグ管理テーブル /
#include "io/signal-handlers.h"
#include "io/uid-checker.h"
#include "io/write-diary.h"
-#include "locale/japanese.h"
#include "player/player-class.h"
#include "player/player-personality.h"
#include "player/player-sex.h"
#include "util/string-processor.h"
#include "view/display-messages.h"
#include "world/world.h"
+#ifdef JP
+#include "locale/japanese.h"
+#endif
/*
* The "highscore" file descriptor, if available.
#include "util/string-processor.h"
#ifdef JP
#else
-#include "locale/vowel-checker.h"
+#include "locale/english.h"
#include "monster-race/race-flags1.h"
#include "player/player-class.h"
#endif
#include "io/files-util.h"
#include "io/inet.h"
#include "io/signal-handlers.h"
-#include "locale/japanese.h"
#include "term/gameterm.h"
#include "util/angband-files.h"
#include "view/display-messages.h"
+#ifdef JP
+#include "locale/japanese.h"
+#endif
#include <ctype.h>
#include <stdarg.h>
#include "io/input-key-acceptor.h"
#include "io/input-key-requester.h"
#include "io/screen-util.h"
-#include "locale/vowel-checker.h"
#include "main/sound-of-music.h"
#include "monster-race/monster-race-hook.h"
#include "monster-race/monster-race.h"
#include "view/display-monster-status.h"
#include "view/main-window-util.h"
#include "world/world.h"
+#ifdef JP
+#else
+#include "locale/english.h"
+#endif
/*!
* @brief コンソール上におけるマップ表示の左上位置を返す /
strcpy(&(Name[NameLen]), "s");
}
}
+
+/*
+ * Check a char for "vowel-hood"
+ */
+bool is_a_vowel(int ch)
+{
+ switch (ch) {
+ case 'a':
+ case 'e':
+ case 'i':
+ case 'o':
+ case 'u':
+ case 'A':
+ case 'E':
+ case 'I':
+ case 'O':
+ case 'U':
+ return TRUE;
+ }
+
+ return FALSE;
+}
#include "system/angband.h"
void plural_aux(char * Name);
+bool is_a_vowel(int ch);
+++ /dev/null
-#include "locale/vowel-checker.h"
-
-/*
- * Check a char for "vowel-hood"
- */
-bool is_a_vowel(int ch)
-{
- switch (ch) {
- case 'a':
- case 'e':
- case 'i':
- case 'o':
- case 'u':
- case 'A':
- case 'E':
- case 'I':
- case 'O':
- case 'U':
- return TRUE;
- }
-
- return FALSE;
-}
+++ /dev/null
-#pragma once
-
-#include "system/angband.h"
-
-bool is_a_vowel(int ch);
#include "monster/monster-describer.h"
#include "floor/floor.h"
#include "io/files-util.h"
-#include "locale/vowel-checker.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster/monster-description-types.h"
#include "util/quarks.h"
#include "util/string-processor.h"
#include "view/display-messages.h"
+#ifdef JP
+#else
+#include "locale/english.h"
+#endif
/*!
* @brief モンスターの呼称を作成する / Build a string describing a monster in some way.
#include "grid/trap.h"
#include "inventory/inventory-slot-types.h"
#include "io/files-util.h"
-#include "locale/japanese.h"
-#include "locale/vowel-checker.h"
#include "mind/mind-sniper.h"
#include "mind/mind-weaponsmith.h"
#include "monster-race/monster-race.h"
#include "util/quarks.h"
#include "util/string-processor.h"
#include "world/world.h"
+#ifdef JP
+#include "locale/japanese.h"
+#else
+#include "locale/english.h"
+#endif
/*!
* @brief 最初から簡易な名称が明らかになるベースアイテムの判定。 / Certain items, if aware, are known instantly
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "floor/floor.h"
-#include "locale/vowel-checker.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags2.h"
#include "status/base-status.h"
#include "view/display-messages.h"
#include "world/world.h"
+#ifdef JP
+#else
+#include "locale/english.h"
+#endif
/*!
* @brief エルドリッチホラーの形容詞種別を決める
#include "inventory/player-inventory.h"
#include "io/input-key-requester.h"
#include "io/targeting.h"
-#include "locale/vowel-checker.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "mind/mind-ninja.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
#include "world/world.h"
+#ifdef JP
+#else
+#include "locale/english.h"
+#endif
travel_type travel;
#include "savedata/load-util.h"
-#include "locale/japanese.h"
#include "term/screen-processor.h"
+#ifdef JP
+#include "locale/japanese.h"
+#endif
FILE *loading_savefile;
byte load_xor_byte; // Old "encryption" byte.
#include "core/window-redrawer.h"
#include "game-option/disturbance-options.h"
#include "grid/grid.h"
-#ifdef JP
-#else
-#include "locale/vowel-checker.h"
-#endif
#include "mutation/mutation.h"
#include "player/avatar.h"
#include "player/player-class.h"
#include "status/base-status.h"
#include "status/element-resistance.h"
#include "view/display-messages.h"
+#ifdef JP
+#else
+#include "locale/english.h"
+#endif
void do_poly_wounds(player_type *creature_ptr)
{
#include "io/command-repeater.h"
#include "io/input-key-requester.h"
#include "io/write-diary.h"
-#include "locale/japanese.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "view/display-sub-windows.h"
#include "view/object-describer.h"
#include "world/world.h"
+#ifdef JP
+#include "locale/japanese.h"
+#endif
#define MIN_STOCK 12
#include "util/angband-files.h"
#include "util/string-processor.h"
+#ifdef JP
#include "locale/japanese.h"
+#endif
#ifdef SET_UID
#include "view/display-lore-attacks.h"
-#include "locale/japanese.h"
#include "lore/combat-types-setter.h"
#include "lore/lore-calculator.h"
#include "monster-race/race-flags1.h"
+#ifdef JP
+#include "locale/japanese.h"
+#endif
#ifdef JP
static void display_monster_blows_jp(lore_type *lore_ptr, int attack_numbers, int d1, int d2, int m)
#include "view/display-lore-status.h"
-#include "locale/japanese.h"
#include "lore/lore-calculator.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags-resistance.h"
#include "monster-race/race-flags3.h"
#include "monster-race/race-flags7.h"
#include "term/term-color-types.h"
+#ifdef JP
+#include "locale/japanese.h"
+#endif
void display_monster_hp_ac(lore_type *lore_ptr)
{
#include "view/display-lore.h"
#include "game-option/text-display-options.h"
-#include "locale/english.h"
-#include "locale/japanese.h"
#include "lore/lore-calculator.h"
#include "lore/monster-lore.h"
#include "monster-race/monster-race.h"
#include "term/term-color-types.h"
#include "view/display-messages.h"
#include "world/world.h"
+#ifdef JP
+#include "locale/japanese.h"
+#else
+#include "locale/english.h"
+#endif
/*!
* 英語の複数系記述用マクロ / Pluralizer. Args(count, singular, plural)