=== Creating a Character ===
-Zangband is a roleplaying game, in which you, the player, control a
-character in the world of Zangband. Perhaps the most important thing
+Hengband is a roleplaying game, in which you, the player, control a
+character in the world of Hengband. Perhaps the most important thing
you control is the birth of your character, in which you choose or
allow to be chosen various attributes that will affect the future life
of your character.
During character generation you may press '=' at any time to access
the start-up options. A more detailed description of the various
-start-up options can be found in the section on the Options Page
-(see option.txt#StartUp [3]). Perhaps one of the most important
-features of the start-up options is the ability to decide what type of
-town level you want. The various town options are discussed on the Town
-page (see dungeon.txt#TownLevel [4]).
+start-up options can be found in the section on the Options Page (see
+option.txt#StartUp [3]). Some options have "(*)" mark that means these
+options effect to the difficulty of the game and effect to estimation
+of your score.
+
+Perhaps one of the most important features of the start-up options is
+the ability to decide what type of town level you want. The various
+town options are discussed on the Town page (see dungeon.txt#TownLevel
+[4]).
***** <CharAttributes>
=== Character Attributes ===
-Once you begin character generation you will be asked to choose
-your character's three primary attributes - its sex, race and
-class. If you have selected a spellcasting class, you will also be
-prompted for your choice of magic realm(s).
+Once you begin character generation you will be asked to choose your
+character's four primary attributes - its sex, race, class and
+personality. If you have selected a spellcasting class, you will also
+be prompted for your choice of magic realm(s).
Your character's sex has a minimal effect on game play - females start
with slightly more gold, males are generally heavier and so can bash
-more effectively. Race, class and magic realms have a far more
-significant effect and are discussed at some length in the Race (see
-charattr.txt#TheRaces [5]), Class (see charattr.txt#TheClasses [6])
-and Magic Realms (see magic.txt#MagicRealms [7]) sections.
+more effectively. Race, class, personality and magic realms have a far
+more significant effect and are discussed at some length in the Race
+(see charattr.txt#TheRaces [5]), Class (see charattr.txt#TheClasses
+[6]) and Magic Realms (see magic.txt#MagicRealms [7]) sections.
--- Secondary Attributes ---
The following table shows which classes are recommended for the various
races.
-
- Warrior Mage Priest Rogue Ranger Paladin Warrior Chaos
- -Mage Warrior
-Human Yes Yes Yes Yes Yes Yes Yes Yes
-Half-Elf Yes Yes Yes Yes Yes Yes Yes Yes
-Elf Yes Yes Yes Yes Yes No Yes No
-Hobbit Yes Yes No Yes No No No No
-Gnome Yes Yes Yes Yes No No No No
-Dwarf Yes No Yes No No No No No
-Half-Orc Yes No Yes Yes No No No Yes
-Half-Troll Yes No Yes No No No No No
-Amberite Yes Yes Yes Yes Yes Yes Yes Yes
-High-Elf Yes Yes Yes Yes Yes No Yes No
-Barbarian Yes No Yes Yes Yes No No Yes
-Half-Ogre Yes Yes Yes No No No No No
-Half-Giant Yes No No No Yes No No No
-Half-Titan Yes Yes Yes No No Yes No No
-Cyclops Yes No Yes No No No No No
-Yeek Yes Yes Yes Yes No No No No
-Klackon Yes No No No Yes No No No
-Kobold Yes No No Yes No No No No
-Nibelung Yes Yes Yes Yes No No No No
-Dark Elf Yes Yes Yes Yes Yes No Yes Yes
-Draconian Yes Yes Yes No No No Yes No
-Mind Flayer No Yes Yes No No No Yes No
-Imp Yes Yes No Yes No No Yes Yes
-Golem Yes No No No No No No No
-Skeleton Yes Yes Yes Yes No No No No
-Zombie Yes No No No No No No No
-Vampire Yes Yes Yes Yes Yes Yes Yes Yes
-Spectre No Yes Yes Yes No No Yes No
-Sprite No Yes Yes Yes Yes No Yes No
-Beastman Yes Yes Yes Yes No No Yes Yes
-
-
- Mind- High
- Monk crafter Mage
-Human Yes Yes Yes
-Half-Elf Yes Yes Yes
-Elf Yes Yes Yes
-Hobbit No No Yes
-Gnome No Yes Yes
-Dwarf No No No
-Half-Orc Yes No No
-Half-Troll No No No
-Amberite Yes Yes Yes
-High-Elf Yes Yes Yes
-Barbarian No No No
-Half-Ogre No No Yes
-Half-Giant No No No
-Half-Titan Yes Yes Yes
-Cyclops No No No
-Yeek No Yes Yes
-Klackon No No No
-Kobold No No No
-Nibelung No No Yes
-Dark Elf Yes Yes Yes
-Draconian Yes Yes Yes
-Mind Flayer Yes Yes Yes
-Imp Yes Yes Yes
-Golem No No No
-Skeleton Yes Yes Yes
-Zombie No No No
-Vampire Yes Yes Yes
-Spectre Yes Yes Yes
-Sprite No Yes Yes
-Beastman Yes Yes Yes
***** <ChoosingMagic>
=== Choosing Your Magic Realm(s) ===
If you have selected a spellcasting class, you will next be prompted
for your choice of magic realm(s). The magic system, as implemented in
-Zangband, consists of seven realms: Life, Arcane, Sorcery, Nature,
-Trump, Chaos and Death. In general, Life is primarily defensive but
-also offers spells to attack evil creatures, Arcane offers utility
-spells and some limited offensive capability, Sorcery offers utility
-and defensive spells, Nature offers both defensive and offensive
-spells, Trump specializes in teleportation and summoning spells and
-Chaos and Death are offensive. A more complete description of the magic
-realms and spellcasting in general can be found in the section on the
-Magic Realms (see magic.txt#MagicRealms [7]).
+Hengband, consists of nine realms: Life, Arcane, Sorcery, Nature,
+Trump, Chaos, Death, Craft and Daemon. In general, Life is primarily
+defensive but also offers spells to attack evil creatures, Arcane
+offers utility spells and some limited offensive capability, Sorcery
+offers utility and defensive spells, Nature offers both defensive and
+offensive spells, Trump specializes in teleportation and summoning
+spells and Chaos and Death are offensive. A more complete description
+of the magic realms and spellcasting in general can be found in the
+section on the Magic Realms (see magic.txt#MagicRealms [7]).
Where possible, it is generally a good idea to pick one defensive realm
-and one offensive realm. If you pick the realms always in the same
-order (e.g. nature as your first realm and chaos as your second realm,
-not the other way around) you will be less confused when trying to
-pick the correct spellbook to use in the game.
+and one offensive realm.
+
+You cannot be as proficient in secondary realm as in first realm. But
+you can change secondary realm to other realm of magic even in the
+middle of the game. For that, you must choose a spellbook of new realm
+in the study command. But beware! After changing realm, you will
+forget all spells of old realm, moreover the number of learning will
+not be restored and be lost permanently.
+
***** <Restrictions>
--- Class/Realm Restrictions ---
-In Zangband, spellcasting classes can select either one or two realms
+In Hengband, spellcasting classes can select either one or two realms
from those available. Some classes which can learn two realms may learn
their first realm 'better' than their second.
Note that certain realms may be prohibited for some classes. In the
-table below, '1st' indicates that the realm may only be the first
-choice, '2nd' indicates that the realm may only be the second choice
-and '1st/2nd' indicates that it can be either. Classes that only have
-'1st' options do not get a second realm. Classes with only one '1st'
-option must choose this option as their first realm.
+table below, '1' indicates that the realm may only be the first
+choice, '2' indicates that the realm may only be the second choice and
+'1/2' indicates that it can be either. Classes that only have '1'
+options do not get a second realm. Classes with only one '1' option
+must choose this option as their first realm.
+
+Sorcerers and Red Mages are exceptions. They can use all magic realms
+and they don't need to study spells. Red Mages can cast spells from
+lower rank spellbooks of all realms.
+
-Class Life Arcane Sorcery Nature Trump Chaos Death
+Class Life Sorcery Nature Chaos Death Trump Arcane Craft Daemon
----------------------------------------------------------------------
-Mage 1st/2nd 1st/2nd 1st/2nd 1st/2nd 1st/2nd 1st/2nd 1st/2nd
-Priest 1st 2nd 2nd 2nd 2nd 2nd 1st
-Rogue 1st 1st 1st 1st
-Ranger 2nd 2nd 1st 2nd 2nd 2nd
-Paladin 1st 1st
-Warrior-Mage 2nd 1st 2nd 2nd 2nd 2nd 2nd
-Chaos Warrior 1st
-Monk 1st 1st 1st
-High Mage 1st 1st 1st 1st 1st 1st 1st
+Mage 1/2 1/2 1/2 1/2 1/2 1/2 1/2 1/2 1/2
+Priest 1 2 2 2 1 2 2 2 1
+Rogue 1 1 1 1 1
+Ranger 2 1 2 2 2 2 2
+Paladin 1 1
+Warrior-Mage 2 2 2 2 2 2 1 2 2
+Chaos Warrior 1 1
+Monk 1 1 1 1
+High Mage 1 1 1 1 1 1 1 1 1
+Sorcerer All realms
+Red Mage All realms (Lower rank spellbooks only)
+ForceTrainer 1 1 1 1
***** <RandomQuests>
Once you have chosen your race, class and (if applicable) your magic
realm(s), you will be asked how many random quests you wish to be
-assigned. You may choose any number between 0 and 49. A more detailed
+assigned. You may choose any number between 0 and 10. A more detailed
discussion of random quests can be found in the Dungeon section (see
dungeon.txt#RandomQuests [8]).
The auto-roller is a quick means of generating start-up characters
based on a set of user-selected criteria. If you choose to use the
auto-roller, you will be presented with a column giving the maximum
-possible statistics (see charattr.txt#PrimaryStats [9]) for your choice
-of race, class and maximize mode (see option.txt#StartUp [3]). You will
-then be prompted to enter your desired statistics which should not
-exceed the maximum statistics displayed on the screen.
-
-Once you have entered your desired statistics, the computer will then
-randomly roll successive start-up characters and compare them to your
-specified criteria. Each stat is rolled as a number from 8 to 17, with
-a normal distribution, and is then immediately modified based upon the
-race and class which you have chosen. The exact quantum of this
-modification can be found in the Character Attributes section (see
-charattr.txt#StatBonusTable [a]).
+possible statistics (see charattr.txt#PrimaryStats [9]) for your
+choice of race, class and maximize mode (see option.txt#StartUp
+[3]). Then you can specify your desired statistics using keypad or
+cursor keys.
+
+Once you have specified your desired statistics, the computer will
+then randomly roll successive start-up characters and compare them to
+your specified criteria. Each stat is rolled as a number from 8 to 17,
+with a normal distribution, and is then immediately modified based
+upon the race and class which you have chosen. The exact quantum of
+this modification can be found in the Character Attributes section
+(see charattr.txt#StatBonusTable [a]).
Once a character that matches or exceeds your expectations has been
-rolled, the computer will display the character for you to look at and
-also display the character's life-rating (see below [b]). If you accept
-the rolled character (by pressing 'Esc'), you will be asked for its
-name (see below [c]). If not, you may press 'r' to resume rolling and
-searching for the next match or, if this is not your first match, 'p'
-to return to the previous character which met your criteria.
+rolled, Hengband stops to ask you whether you accept or not. If you
+accept the rolled character (by pressing Enter), you will be asked for
+its name (see below [c]). If not, you may press 'r' to resume rolling
+and searching for the next match or, if this is not your first match,
+'p' to return to the previous character which met your criteria.
Note: The statistics are not independent of each other and trying to
maximize each one using the auto-roller will not work. A good idea is
levels for the remaining statistics rather than looking for high rolls.
If you select not to use the auto-roller, the computer will roll one
-random character at a time and then display it for you to either accept
-or reject. The 'r', 'p' and 'Esc' keys will work as outlined above.
+random character at a time and then display it for you to either
+accept or reject. The 'r', 'p' and Enter keys will work as outlined
+above.
***** <LifeRating>
=== Life Ratings ===
-During the course of 'rolling' your character you will be told its life
-rating. This is an indication of how many hitpoints your character will
-have at character level 50 before taking into consideration any bonus
-from having a high constitution. The life rating will be displayed in
-the form of x/100 where 'x' is typically a number varying between 80
-and 120.
+In Hnegband, Life Rating is not displayed at character making, but
+displayed later by magical means such as Self Knowledge. Life Rating
+is an indication of how many hitpoints your character will have at
+character level 50 before taking into consideration any bonus from
+having a high constitution. The life rating will be displayed in the
+form of x/100 where 'x' is typically a number varying between 80 and
+120.
Your life rating is only a guarantee of your character's hitpoints at
level 50. This might be achieved by small increases in the early stages
Original : (??)
Updated : (??)
Updated : Zangband DevTeam
-Last update: January 13, 2000
+Updated : some people
***** Begin Hyperlinks
***** [1] birth.txt#AutoRoller