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Generate GLES30 class, just a clone of GLES20 for now
authorJesse Hall <jessehall@google.com>
Fri, 29 Mar 2013 18:02:07 +0000 (11:02 -0700)
committerJesse Hall <jessehall@google.com>
Wed, 10 Apr 2013 15:34:54 +0000 (08:34 -0700)
Bug: 8566953
Change-Id: I6fad880344b9c247de4018711ea7cb6eb1a609d6

opengl/tools/glgen/gen
opengl/tools/glgen/specs/gles11/GLES30.spec [new file with mode: 0644]
opengl/tools/glgen/src/GenerateGLES.java
opengl/tools/glgen/stubs/gles11/GLES30Header.java-if [new file with mode: 0644]
opengl/tools/glgen/stubs/gles11/GLES30cHeader.cpp [new file with mode: 0644]

index cae0c42..29212c0 100755 (executable)
@@ -106,7 +106,8 @@ javac -d classes    android/opengl/EGL14.java \
                     android/opengl/GLES10Ext.java \
                     android/opengl/GLES11.java \
                     android/opengl/GLES11Ext.java \
-                    android/opengl/GLES20.java
+                    android/opengl/GLES20.java \
+                    android/opengl/GLES30.java
 popd > /dev/null
 JAVA_RESULT=$?
 if [ $JAVA_RESULT -ne 0 ]; then
@@ -153,7 +154,7 @@ do
     compareGenerated ../../../../base/opengl/java/javax/microedition/khronos/opengles generated/javax/microedition/khronos/opengles $x
 done
 
-for x in EGL14 GLES10 GLES10Ext GLES11 GLES11Ext GLES20
+for x in EGL14 GLES10 GLES10Ext GLES11 GLES11Ext GLES20 GLES30
 do
     compareGenerated ../../../../base/opengl/java/android/opengl generated/android/opengl ${x}.java
     compareGenerated ../../../../base/core/jni generated/C android_opengl_${x}.cpp
diff --git a/opengl/tools/glgen/specs/gles11/GLES30.spec b/opengl/tools/glgen/specs/gles11/GLES30.spec
new file mode 100644 (file)
index 0000000..68d146e
--- /dev/null
@@ -0,0 +1,144 @@
+void glActiveTexture ( GLenum texture )
+void glAttachShader ( GLuint program, GLuint shader )
+void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
+void glBindBuffer ( GLenum target, GLuint buffer )
+void glBindFramebuffer ( GLenum target, GLuint framebuffer )
+void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
+void glBindTexture ( GLenum target, GLuint texture )
+void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+void glBlendEquation ( GLenum mode )
+void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
+void glBlendFunc ( GLenum sfactor, GLenum dfactor )
+void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
+void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
+void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
+GLenum glCheckFramebufferStatus ( GLenum target )
+void glClear ( GLbitfield mask )
+void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+void glClearDepthf ( GLclampf depth )
+void glClearStencil ( GLint s )
+void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
+void glCompileShader ( GLuint shader )
+void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
+void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
+void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
+GLuint glCreateProgram ( void )
+GLuint glCreateShader ( GLenum type )
+void glCullFace ( GLenum mode )
+void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
+void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
+void glDeleteProgram ( GLuint program )
+void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
+void glDeleteShader ( GLuint shader )
+void glDeleteTextures ( GLsizei n, const GLuint *textures )
+void glDepthFunc ( GLenum func )
+void glDepthMask ( GLboolean flag )
+void glDepthRangef ( GLclampf zNear, GLclampf zFar )
+void glDetachShader ( GLuint program, GLuint shader )
+void glDisable ( GLenum cap )
+void glDisableVertexAttribArray ( GLuint index )
+void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
+void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
+void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
+void glEnable ( GLenum cap )
+void glEnableVertexAttribArray ( GLuint index )
+void glFinish ( void )
+void glFlush ( void )
+void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
+void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
+void glFrontFace ( GLenum mode )
+void glGenBuffers ( GLsizei n, GLuint *buffers )
+void glGenerateMipmap ( GLenum target )
+void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
+void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
+void glGenTextures ( GLsizei n, GLuint *textures )
+void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
+void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
+void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
+GLint glGetAttribLocation ( GLuint program, const char *name )
+void glGetBooleanv ( GLenum pname, GLboolean *params )
+void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+GLenum glGetError ( void )
+void glGetFloatv ( GLenum pname, GLfloat *params )
+void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
+void glGetIntegerv ( GLenum pname, GLint *params )
+void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
+void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
+void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
+void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
+void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
+void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
+const GLubyte * glGetString ( GLenum name )
+void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
+void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
+void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
+void glGetUniformiv ( GLuint program, GLint location, GLint *params )
+GLint glGetUniformLocation ( GLuint program, const char *name )
+void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
+void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
+// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
+void glHint ( GLenum target, GLenum mode )
+GLboolean glIsBuffer ( GLuint buffer )
+GLboolean glIsEnabled ( GLenum cap )
+GLboolean glIsFramebuffer ( GLuint framebuffer )
+GLboolean glIsProgram ( GLuint program )
+GLboolean glIsRenderbuffer ( GLuint renderbuffer )
+GLboolean glIsShader ( GLuint shader )
+GLboolean glIsTexture ( GLuint texture )
+void glLineWidth ( GLfloat width )
+void glLinkProgram ( GLuint program )
+void glPixelStorei ( GLenum pname, GLint param )
+void glPolygonOffset ( GLfloat factor, GLfloat units )
+void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
+void glReleaseShaderCompiler ( void )
+void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
+void glSampleCoverage ( GLclampf value, GLboolean invert )
+void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
+void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
+void glShaderSource ( GLuint shader )
+void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
+void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
+void glStencilMask ( GLuint mask )
+void glStencilMaskSeparate ( GLenum face, GLuint mask )
+void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
+void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
+void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
+void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
+void glTexParameteri ( GLenum target, GLenum pname, GLint param )
+void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
+void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
+void glUniform1f ( GLint location, GLfloat x )
+void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
+void glUniform1i ( GLint location, GLint x )
+void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
+void glUniform2f ( GLint location, GLfloat x, GLfloat y )
+void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
+void glUniform2i ( GLint location, GLint x, GLint y )
+void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
+void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
+void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
+void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
+void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
+void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
+void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
+void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
+void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUseProgram ( GLuint program )
+void glValidateProgram ( GLuint program )
+void glVertexAttrib1f ( GLuint indx, GLfloat x )
+void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
+void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
+void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
+void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
+void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
+void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
+void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
+void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
+void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
index 6f9da5d..c99c45d 100644 (file)
@@ -84,7 +84,7 @@ public class GenerateGLES {
 
         // Generate files
         for(String suffix: new String[] {"GLES10", "GLES10Ext",
-                "GLES11", "GLES11Ext", "GLES20"})
+                "GLES11", "GLES11Ext", "GLES20", "GLES30"})
         {
             BufferedReader spec11Reader =
                 new BufferedReader(new FileReader("specs/gles11/"
diff --git a/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if
new file mode 100644 (file)
index 0000000..4498968
--- /dev/null
@@ -0,0 +1,331 @@
+/*
+**
+** Copyright 2013, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package android.opengl;
+
+/** OpenGL ES 3.0
+ */
+public class GLES30 {
+    public static final int GL_ACTIVE_TEXTURE                          = 0x84E0;
+    public static final int GL_DEPTH_BUFFER_BIT                        = 0x00000100;
+    public static final int GL_STENCIL_BUFFER_BIT                      = 0x00000400;
+    public static final int GL_COLOR_BUFFER_BIT                        = 0x00004000;
+    public static final int GL_FALSE                                   = 0;
+    public static final int GL_TRUE                                    = 1;
+    public static final int GL_POINTS                                  = 0x0000;
+    public static final int GL_LINES                                   = 0x0001;
+    public static final int GL_LINE_LOOP                               = 0x0002;
+    public static final int GL_LINE_STRIP                              = 0x0003;
+    public static final int GL_TRIANGLES                               = 0x0004;
+    public static final int GL_TRIANGLE_STRIP                          = 0x0005;
+    public static final int GL_TRIANGLE_FAN                            = 0x0006;
+    public static final int GL_ZERO                                    = 0;
+    public static final int GL_ONE                                     = 1;
+    public static final int GL_SRC_COLOR                               = 0x0300;
+    public static final int GL_ONE_MINUS_SRC_COLOR                     = 0x0301;
+    public static final int GL_SRC_ALPHA                               = 0x0302;
+    public static final int GL_ONE_MINUS_SRC_ALPHA                     = 0x0303;
+    public static final int GL_DST_ALPHA                               = 0x0304;
+    public static final int GL_ONE_MINUS_DST_ALPHA                     = 0x0305;
+    public static final int GL_DST_COLOR                               = 0x0306;
+    public static final int GL_ONE_MINUS_DST_COLOR                     = 0x0307;
+    public static final int GL_SRC_ALPHA_SATURATE                      = 0x0308;
+    public static final int GL_FUNC_ADD                                = 0x8006;
+    public static final int GL_BLEND_EQUATION                          = 0x8009;
+    public static final int GL_BLEND_EQUATION_RGB                      = 0x8009;   /* same as BLEND_EQUATION */
+    public static final int GL_BLEND_EQUATION_ALPHA                    = 0x883D;
+    public static final int GL_FUNC_SUBTRACT                           = 0x800A;
+    public static final int GL_FUNC_REVERSE_SUBTRACT                   = 0x800B;
+    public static final int GL_BLEND_DST_RGB                           = 0x80C8;
+    public static final int GL_BLEND_SRC_RGB                           = 0x80C9;
+    public static final int GL_BLEND_DST_ALPHA                         = 0x80CA;
+    public static final int GL_BLEND_SRC_ALPHA                         = 0x80CB;
+    public static final int GL_CONSTANT_COLOR                          = 0x8001;
+    public static final int GL_ONE_MINUS_CONSTANT_COLOR                = 0x8002;
+    public static final int GL_CONSTANT_ALPHA                          = 0x8003;
+    public static final int GL_ONE_MINUS_CONSTANT_ALPHA                = 0x8004;
+    public static final int GL_BLEND_COLOR                             = 0x8005;
+    public static final int GL_ARRAY_BUFFER                            = 0x8892;
+    public static final int GL_ELEMENT_ARRAY_BUFFER                    = 0x8893;
+    public static final int GL_ARRAY_BUFFER_BINDING                    = 0x8894;
+    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING            = 0x8895;
+    public static final int GL_STREAM_DRAW                             = 0x88E0;
+    public static final int GL_STATIC_DRAW                             = 0x88E4;
+    public static final int GL_DYNAMIC_DRAW                            = 0x88E8;
+    public static final int GL_BUFFER_SIZE                             = 0x8764;
+    public static final int GL_BUFFER_USAGE                            = 0x8765;
+    public static final int GL_CURRENT_VERTEX_ATTRIB                   = 0x8626;
+    public static final int GL_FRONT                                   = 0x0404;
+    public static final int GL_BACK                                    = 0x0405;
+    public static final int GL_FRONT_AND_BACK                          = 0x0408;
+    public static final int GL_TEXTURE_2D                              = 0x0DE1;
+    public static final int GL_CULL_FACE                               = 0x0B44;
+    public static final int GL_BLEND                                   = 0x0BE2;
+    public static final int GL_DITHER                                  = 0x0BD0;
+    public static final int GL_STENCIL_TEST                            = 0x0B90;
+    public static final int GL_DEPTH_TEST                              = 0x0B71;
+    public static final int GL_SCISSOR_TEST                            = 0x0C11;
+    public static final int GL_POLYGON_OFFSET_FILL                     = 0x8037;
+    public static final int GL_SAMPLE_ALPHA_TO_COVERAGE                = 0x809E;
+    public static final int GL_SAMPLE_COVERAGE                         = 0x80A0;
+    public static final int GL_NO_ERROR                                = 0;
+    public static final int GL_INVALID_ENUM                            = 0x0500;
+    public static final int GL_INVALID_VALUE                           = 0x0501;
+    public static final int GL_INVALID_OPERATION                       = 0x0502;
+    public static final int GL_OUT_OF_MEMORY                           = 0x0505;
+    public static final int GL_CW                                      = 0x0900;
+    public static final int GL_CCW                                     = 0x0901;
+    public static final int GL_LINE_WIDTH                              = 0x0B21;
+    public static final int GL_ALIASED_POINT_SIZE_RANGE                = 0x846D;
+    public static final int GL_ALIASED_LINE_WIDTH_RANGE                = 0x846E;
+    public static final int GL_CULL_FACE_MODE                          = 0x0B45;
+    public static final int GL_FRONT_FACE                              = 0x0B46;
+    public static final int GL_DEPTH_RANGE                             = 0x0B70;
+    public static final int GL_DEPTH_WRITEMASK                         = 0x0B72;
+    public static final int GL_DEPTH_CLEAR_VALUE                       = 0x0B73;
+    public static final int GL_DEPTH_FUNC                              = 0x0B74;
+    public static final int GL_STENCIL_CLEAR_VALUE                     = 0x0B91;
+    public static final int GL_STENCIL_FUNC                            = 0x0B92;
+    public static final int GL_STENCIL_FAIL                            = 0x0B94;
+    public static final int GL_STENCIL_PASS_DEPTH_FAIL                 = 0x0B95;
+    public static final int GL_STENCIL_PASS_DEPTH_PASS                 = 0x0B96;
+    public static final int GL_STENCIL_REF                             = 0x0B97;
+    public static final int GL_STENCIL_VALUE_MASK                      = 0x0B93;
+    public static final int GL_STENCIL_WRITEMASK                       = 0x0B98;
+    public static final int GL_STENCIL_BACK_FUNC                       = 0x8800;
+    public static final int GL_STENCIL_BACK_FAIL                       = 0x8801;
+    public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL            = 0x8802;
+    public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS            = 0x8803;
+    public static final int GL_STENCIL_BACK_REF                        = 0x8CA3;
+    public static final int GL_STENCIL_BACK_VALUE_MASK                 = 0x8CA4;
+    public static final int GL_STENCIL_BACK_WRITEMASK                  = 0x8CA5;
+    public static final int GL_VIEWPORT                                = 0x0BA2;
+    public static final int GL_SCISSOR_BOX                             = 0x0C10;
+    public static final int GL_COLOR_CLEAR_VALUE                       = 0x0C22;
+    public static final int GL_COLOR_WRITEMASK                         = 0x0C23;
+    public static final int GL_UNPACK_ALIGNMENT                        = 0x0CF5;
+    public static final int GL_PACK_ALIGNMENT                          = 0x0D05;
+    public static final int GL_MAX_TEXTURE_SIZE                        = 0x0D33;
+    public static final int GL_MAX_VIEWPORT_DIMS                       = 0x0D3A;
+    public static final int GL_SUBPIXEL_BITS                           = 0x0D50;
+    public static final int GL_RED_BITS                                = 0x0D52;
+    public static final int GL_GREEN_BITS                              = 0x0D53;
+    public static final int GL_BLUE_BITS                               = 0x0D54;
+    public static final int GL_ALPHA_BITS                              = 0x0D55;
+    public static final int GL_DEPTH_BITS                              = 0x0D56;
+    public static final int GL_STENCIL_BITS                            = 0x0D57;
+    public static final int GL_POLYGON_OFFSET_UNITS                    = 0x2A00;
+    public static final int GL_POLYGON_OFFSET_FACTOR                   = 0x8038;
+    public static final int GL_TEXTURE_BINDING_2D                      = 0x8069;
+    public static final int GL_SAMPLE_BUFFERS                          = 0x80A8;
+    public static final int GL_SAMPLES                                 = 0x80A9;
+    public static final int GL_SAMPLE_COVERAGE_VALUE                   = 0x80AA;
+    public static final int GL_SAMPLE_COVERAGE_INVERT                  = 0x80AB;
+    public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS          = 0x86A2;
+    public static final int GL_COMPRESSED_TEXTURE_FORMATS              = 0x86A3;
+    public static final int GL_DONT_CARE                               = 0x1100;
+    public static final int GL_FASTEST                                 = 0x1101;
+    public static final int GL_NICEST                                  = 0x1102;
+    public static final int GL_GENERATE_MIPMAP_HINT                    = 0x8192;
+    public static final int GL_BYTE                                    = 0x1400;
+    public static final int GL_UNSIGNED_BYTE                           = 0x1401;
+    public static final int GL_SHORT                                   = 0x1402;
+    public static final int GL_UNSIGNED_SHORT                          = 0x1403;
+    public static final int GL_INT                                     = 0x1404;
+    public static final int GL_UNSIGNED_INT                            = 0x1405;
+    public static final int GL_FLOAT                                   = 0x1406;
+    public static final int GL_FIXED                                   = 0x140C;
+    public static final int GL_DEPTH_COMPONENT                         = 0x1902;
+    public static final int GL_ALPHA                                   = 0x1906;
+    public static final int GL_RGB                                     = 0x1907;
+    public static final int GL_RGBA                                    = 0x1908;
+    public static final int GL_LUMINANCE                               = 0x1909;
+    public static final int GL_LUMINANCE_ALPHA                         = 0x190A;
+    public static final int GL_UNSIGNED_SHORT_4_4_4_4                  = 0x8033;
+    public static final int GL_UNSIGNED_SHORT_5_5_5_1                  = 0x8034;
+    public static final int GL_UNSIGNED_SHORT_5_6_5                    = 0x8363;
+    public static final int GL_FRAGMENT_SHADER                           = 0x8B30;
+    public static final int GL_VERTEX_SHADER                             = 0x8B31;
+    public static final int GL_MAX_VERTEX_ATTRIBS                        = 0x8869;
+    public static final int GL_MAX_VERTEX_UNIFORM_VECTORS                = 0x8DFB;
+    public static final int GL_MAX_VARYING_VECTORS                       = 0x8DFC;
+    public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS          = 0x8B4D;
+    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS            = 0x8B4C;
+    public static final int GL_MAX_TEXTURE_IMAGE_UNITS                   = 0x8872;
+    public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS              = 0x8DFD;
+    public static final int GL_SHADER_TYPE                               = 0x8B4F;
+    public static final int GL_DELETE_STATUS                             = 0x8B80;
+    public static final int GL_LINK_STATUS                               = 0x8B82;
+    public static final int GL_VALIDATE_STATUS                           = 0x8B83;
+    public static final int GL_ATTACHED_SHADERS                          = 0x8B85;
+    public static final int GL_ACTIVE_UNIFORMS                           = 0x8B86;
+    public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH                 = 0x8B87;
+    public static final int GL_ACTIVE_ATTRIBUTES                         = 0x8B89;
+    public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH               = 0x8B8A;
+    public static final int GL_SHADING_LANGUAGE_VERSION                  = 0x8B8C;
+    public static final int GL_CURRENT_PROGRAM                           = 0x8B8D;
+    public static final int GL_NEVER                                   = 0x0200;
+    public static final int GL_LESS                                    = 0x0201;
+    public static final int GL_EQUAL                                   = 0x0202;
+    public static final int GL_LEQUAL                                  = 0x0203;
+    public static final int GL_GREATER                                 = 0x0204;
+    public static final int GL_NOTEQUAL                                = 0x0205;
+    public static final int GL_GEQUAL                                  = 0x0206;
+    public static final int GL_ALWAYS                                  = 0x0207;
+    public static final int GL_KEEP                                    = 0x1E00;
+    public static final int GL_REPLACE                                 = 0x1E01;
+    public static final int GL_INCR                                    = 0x1E02;
+    public static final int GL_DECR                                    = 0x1E03;
+    public static final int GL_INVERT                                  = 0x150A;
+    public static final int GL_INCR_WRAP                               = 0x8507;
+    public static final int GL_DECR_WRAP                               = 0x8508;
+    public static final int GL_VENDOR                                  = 0x1F00;
+    public static final int GL_RENDERER                                = 0x1F01;
+    public static final int GL_VERSION                                 = 0x1F02;
+    public static final int GL_EXTENSIONS                              = 0x1F03;
+    public static final int GL_NEAREST                                 = 0x2600;
+    public static final int GL_LINEAR                                  = 0x2601;
+    public static final int GL_NEAREST_MIPMAP_NEAREST                  = 0x2700;
+    public static final int GL_LINEAR_MIPMAP_NEAREST                   = 0x2701;
+    public static final int GL_NEAREST_MIPMAP_LINEAR                   = 0x2702;
+    public static final int GL_LINEAR_MIPMAP_LINEAR                    = 0x2703;
+    public static final int GL_TEXTURE_MAG_FILTER                      = 0x2800;
+    public static final int GL_TEXTURE_MIN_FILTER                      = 0x2801;
+    public static final int GL_TEXTURE_WRAP_S                          = 0x2802;
+    public static final int GL_TEXTURE_WRAP_T                          = 0x2803;
+    public static final int GL_TEXTURE                                 = 0x1702;
+    public static final int GL_TEXTURE_CUBE_MAP                        = 0x8513;
+    public static final int GL_TEXTURE_BINDING_CUBE_MAP                = 0x8514;
+    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X             = 0x8515;
+    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X             = 0x8516;
+    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y             = 0x8517;
+    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y             = 0x8518;
+    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z             = 0x8519;
+    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z             = 0x851A;
+    public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE               = 0x851C;
+    public static final int GL_TEXTURE0                                = 0x84C0;
+    public static final int GL_TEXTURE1                                = 0x84C1;
+    public static final int GL_TEXTURE2                                = 0x84C2;
+    public static final int GL_TEXTURE3                                = 0x84C3;
+    public static final int GL_TEXTURE4                                = 0x84C4;
+    public static final int GL_TEXTURE5                                = 0x84C5;
+    public static final int GL_TEXTURE6                                = 0x84C6;
+    public static final int GL_TEXTURE7                                = 0x84C7;
+    public static final int GL_TEXTURE8                                = 0x84C8;
+    public static final int GL_TEXTURE9                                = 0x84C9;
+    public static final int GL_TEXTURE10                               = 0x84CA;
+    public static final int GL_TEXTURE11                               = 0x84CB;
+    public static final int GL_TEXTURE12                               = 0x84CC;
+    public static final int GL_TEXTURE13                               = 0x84CD;
+    public static final int GL_TEXTURE14                               = 0x84CE;
+    public static final int GL_TEXTURE15                               = 0x84CF;
+    public static final int GL_TEXTURE16                               = 0x84D0;
+    public static final int GL_TEXTURE17                               = 0x84D1;
+    public static final int GL_TEXTURE18                               = 0x84D2;
+    public static final int GL_TEXTURE19                               = 0x84D3;
+    public static final int GL_TEXTURE20                               = 0x84D4;
+    public static final int GL_TEXTURE21                               = 0x84D5;
+    public static final int GL_TEXTURE22                               = 0x84D6;
+    public static final int GL_TEXTURE23                               = 0x84D7;
+    public static final int GL_TEXTURE24                               = 0x84D8;
+    public static final int GL_TEXTURE25                               = 0x84D9;
+    public static final int GL_TEXTURE26                               = 0x84DA;
+    public static final int GL_TEXTURE27                               = 0x84DB;
+    public static final int GL_TEXTURE28                               = 0x84DC;
+    public static final int GL_TEXTURE29                               = 0x84DD;
+    public static final int GL_TEXTURE30                               = 0x84DE;
+    public static final int GL_TEXTURE31                               = 0x84DF;
+    public static final int GL_REPEAT                                  = 0x2901;
+    public static final int GL_CLAMP_TO_EDGE                           = 0x812F;
+    public static final int GL_MIRRORED_REPEAT                         = 0x8370;
+    public static final int GL_FLOAT_VEC2                              = 0x8B50;
+    public static final int GL_FLOAT_VEC3                              = 0x8B51;
+    public static final int GL_FLOAT_VEC4                              = 0x8B52;
+    public static final int GL_INT_VEC2                                = 0x8B53;
+    public static final int GL_INT_VEC3                                = 0x8B54;
+    public static final int GL_INT_VEC4                                = 0x8B55;
+    public static final int GL_BOOL                                    = 0x8B56;
+    public static final int GL_BOOL_VEC2                               = 0x8B57;
+    public static final int GL_BOOL_VEC3                               = 0x8B58;
+    public static final int GL_BOOL_VEC4                               = 0x8B59;
+    public static final int GL_FLOAT_MAT2                              = 0x8B5A;
+    public static final int GL_FLOAT_MAT3                              = 0x8B5B;
+    public static final int GL_FLOAT_MAT4                              = 0x8B5C;
+    public static final int GL_SAMPLER_2D                              = 0x8B5E;
+    public static final int GL_SAMPLER_CUBE                            = 0x8B60;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED                 = 0x8622;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE                    = 0x8623;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE                  = 0x8624;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE                    = 0x8625;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED              = 0x886A;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER                 = 0x8645;
+    public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING          = 0x889F;
+    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE            = 0x8B9A;
+    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT          = 0x8B9B;
+    public static final int GL_COMPILE_STATUS                          = 0x8B81;
+    public static final int GL_INFO_LOG_LENGTH                         = 0x8B84;
+    public static final int GL_SHADER_SOURCE_LENGTH                    = 0x8B88;
+    public static final int GL_SHADER_COMPILER                         = 0x8DFA;
+    public static final int GL_SHADER_BINARY_FORMATS                   = 0x8DF8;
+    public static final int GL_NUM_SHADER_BINARY_FORMATS               = 0x8DF9;
+    public static final int GL_LOW_FLOAT                               = 0x8DF0;
+    public static final int GL_MEDIUM_FLOAT                            = 0x8DF1;
+    public static final int GL_HIGH_FLOAT                              = 0x8DF2;
+    public static final int GL_LOW_INT                                 = 0x8DF3;
+    public static final int GL_MEDIUM_INT                              = 0x8DF4;
+    public static final int GL_HIGH_INT                                = 0x8DF5;
+    public static final int GL_FRAMEBUFFER                             = 0x8D40;
+    public static final int GL_RENDERBUFFER                            = 0x8D41;
+    public static final int GL_RGBA4                                   = 0x8056;
+    public static final int GL_RGB5_A1                                 = 0x8057;
+    public static final int GL_RGB565                                  = 0x8D62;
+    public static final int GL_DEPTH_COMPONENT16                       = 0x81A5;
+    public static final int GL_STENCIL_INDEX                           = 0x1901;
+    public static final int GL_STENCIL_INDEX8                          = 0x8D48;
+    public static final int GL_RENDERBUFFER_WIDTH                      = 0x8D42;
+    public static final int GL_RENDERBUFFER_HEIGHT                     = 0x8D43;
+    public static final int GL_RENDERBUFFER_INTERNAL_FORMAT            = 0x8D44;
+    public static final int GL_RENDERBUFFER_RED_SIZE                   = 0x8D50;
+    public static final int GL_RENDERBUFFER_GREEN_SIZE                 = 0x8D51;
+    public static final int GL_RENDERBUFFER_BLUE_SIZE                  = 0x8D52;
+    public static final int GL_RENDERBUFFER_ALPHA_SIZE                 = 0x8D53;
+    public static final int GL_RENDERBUFFER_DEPTH_SIZE                 = 0x8D54;
+    public static final int GL_RENDERBUFFER_STENCIL_SIZE               = 0x8D55;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE      = 0x8CD0;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME      = 0x8CD1;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL    = 0x8CD2;
+    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
+    public static final int GL_COLOR_ATTACHMENT0                       = 0x8CE0;
+    public static final int GL_DEPTH_ATTACHMENT                        = 0x8D00;
+    public static final int GL_STENCIL_ATTACHMENT                      = 0x8D20;
+    public static final int GL_NONE                                    = 0;
+    public static final int GL_FRAMEBUFFER_COMPLETE                    = 0x8CD5;
+    public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT       = 0x8CD6;
+    public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT          = 0x8CD7;
+    public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS       = 0x8CD9;
+    public static final int GL_FRAMEBUFFER_UNSUPPORTED                 = 0x8CDD;
+    public static final int GL_FRAMEBUFFER_BINDING                     = 0x8CA6;
+    public static final int GL_RENDERBUFFER_BINDING                    = 0x8CA7;
+    public static final int GL_MAX_RENDERBUFFER_SIZE                   = 0x84E8;
+    public static final int GL_INVALID_FRAMEBUFFER_OPERATION           = 0x0506;
+
+    native private static void _nativeClassInit();
+    static {
+           _nativeClassInit();
+    }
diff --git a/opengl/tools/glgen/stubs/gles11/GLES30cHeader.cpp b/opengl/tools/glgen/stubs/gles11/GLES30cHeader.cpp
new file mode 100644 (file)
index 0000000..f5ec455
--- /dev/null
@@ -0,0 +1,22 @@
+/*
+**
+** Copyright 2013, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+#include <GLES3/gl3.h>
+#include <GLES3/gl3ext.h>
+