void process_special(player_type *target_ptr, MONSTER_IDX m_idx);
bool decide_monster_multiplication(player_type *target_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox);
bool decide_monster_movement_direction(player_type *target_ptr, DIRECTION *mm, MONSTER_IDX m_idx, bool aware);
+bool runaway_monster(player_type *player_ptr, MONSTER_IDX m_idx, bool is_riding_mon, bool see_m);
/*!
* @brief モンスターが敵に接近するための方向を決める /
}
delete_monster_idx(target_ptr, m_idx);
-
return;
}
if (dead) return;
}
- if ((is_pet(m_ptr) || is_friendly(m_ptr)) && ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL)) && !target_ptr->phase_out)
- {
- static int riding_pinch = 0;
-
- if (m_ptr->hp < m_ptr->maxhp / 3)
- {
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(target_ptr, m_name, m_ptr, 0);
-
- if (is_riding_mon && riding_pinch < 2)
- {
- msg_format(_("%sは傷の痛さの余りあなたの束縛から逃れようとしている。",
- "%^s seems to be in so much pain and tries to escape from your restriction."), m_name);
- riding_pinch++;
- disturb(target_ptr, TRUE, TRUE);
- }
- else
- {
- if (is_riding_mon)
- {
- msg_format(_("%sはあなたの束縛から脱出した。", "%^s succeeded to escape from your restriction!"), m_name);
- if (rakuba(target_ptr, -1, FALSE))
- {
- msg_print(_("地面に落とされた。", "You have fallen from the pet you were riding."));
- }
- }
-
- if (see_m)
- {
- if ((r_ptr->flags2 & RF2_CAN_SPEAK) && (m_ptr->r_idx != MON_GRIP) && (m_ptr->r_idx != MON_WOLF) && (m_ptr->r_idx != MON_FANG) &&
- player_has_los_bold(target_ptr, m_ptr->fy, m_ptr->fx) && projectable(target_ptr, m_ptr->fy, m_ptr->fx, target_ptr->y, target_ptr->x))
- {
- msg_format(_("%^s「ピンチだ!退却させてもらう!」", "%^s says 'It is the pinch! I will retreat'."), m_name);
- }
- msg_format(_("%^sがテレポート・レベルの巻物を読んだ。", "%^s reads a scroll of teleport level."), m_name);
- msg_format(_("%^sが消え去った。", "%^s disappears."), m_name);
- }
-
- if (is_riding_mon && rakuba(target_ptr, -1, FALSE))
- {
- msg_print(_("地面に落とされた。", "You have fallen from the pet you were riding."));
- }
-
- check_quest_completion(target_ptr, m_ptr);
- delete_monster_idx(target_ptr, m_idx);
- return;
- }
- }
- else
- {
- /* Reset the counter */
- if (is_riding_mon) riding_pinch = 0;
- }
- }
+ if (runaway_monster(target_ptr, m_idx, is_riding_mon, see_m)) return;
/* Handle "sleep" */
if (MON_CSLEEP(m_ptr))
/*!
+ * @brief ペットや友好的なモンスターがフロアから逃げる処理を行う
+ * @param target_ptr プレーヤーへの参照ポインタ
+ * @param m_idx モンスターID
+ * @param is_riding_mon 騎乗状態ならばTRUE
+ * @param see_m モンスターが視界内にいたらTRUE
+ * @return モンスターがフロアから消えたらTRUE
+ */
+bool runaway_monster(player_type *target_ptr, MONSTER_IDX m_idx, bool is_riding_mon, bool see_m)
+{
+ monster_type *m_ptr = &target_ptr->current_floor_ptr->m_list[m_idx];
+ monster_race *r_ptr = &r_info[m_ptr->r_idx];
+ bool can_runaway = is_pet(m_ptr) || is_friendly(m_ptr);
+ can_runaway &= ((r_ptr->flags1 & RF1_UNIQUE) != 0) || ((r_ptr->flags7 & RF7_NAZGUL) != 0);
+ can_runaway &= !target_ptr->phase_out;
+ if (!can_runaway) return FALSE;
+
+ static int riding_pinch = 0;
+
+ if (m_ptr->hp >= m_ptr->maxhp / 3)
+ {
+ /* Reset the counter */
+ if (is_riding_mon) riding_pinch = 0;
+
+ return FALSE;
+ }
+
+ GAME_TEXT m_name[MAX_NLEN];
+ monster_desc(target_ptr, m_name, m_ptr, 0);
+ if (is_riding_mon && riding_pinch < 2)
+ {
+ msg_format(_("%sは傷の痛さの余りあなたの束縛から逃れようとしている。",
+ "%^s seems to be in so much pain and tries to escape from your restriction."), m_name);
+ riding_pinch++;
+ disturb(target_ptr, TRUE, TRUE);
+ return FALSE;
+ }
+
+ if (is_riding_mon)
+ {
+ msg_format(_("%sはあなたの束縛から脱出した。", "%^s succeeded to escape from your restriction!"), m_name);
+ if (rakuba(target_ptr, -1, FALSE))
+ {
+ msg_print(_("地面に落とされた。", "You have fallen from the pet you were riding."));
+ }
+ }
+
+ if (see_m)
+ {
+ if ((r_ptr->flags2 & RF2_CAN_SPEAK) && (m_ptr->r_idx != MON_GRIP) && (m_ptr->r_idx != MON_WOLF) && (m_ptr->r_idx != MON_FANG) &&
+ player_has_los_bold(target_ptr, m_ptr->fy, m_ptr->fx) && projectable(target_ptr, m_ptr->fy, m_ptr->fx, target_ptr->y, target_ptr->x))
+ {
+ msg_format(_("%^s「ピンチだ!退却させてもらう!」", "%^s says 'It is the pinch! I will retreat'."), m_name);
+ }
+
+ msg_format(_("%^sがテレポート・レベルの巻物を読んだ。", "%^s reads a scroll of teleport level."), m_name);
+ msg_format(_("%^sが消え去った。", "%^s disappears."), m_name);
+ }
+
+ if (is_riding_mon && rakuba(target_ptr, -1, FALSE))
+ {
+ msg_print(_("地面に落とされた。", "You have fallen from the pet you were riding."));
+ }
+
+ check_quest_completion(target_ptr, m_ptr);
+ delete_monster_idx(target_ptr, m_idx);
+ return TRUE;
+}
+
+
+/*!
* @brief 全モンスターのターン管理メインルーチン /
* Process all the "live" monsters, once per game turn.
* @return なし