* debug command for blue mage
* @return なし
*/
-static void do_cmd_wiz_blue_mage(void)
+static void do_cmd_wiz_blue_mage(player_type *caster_ptr)
{
int i = 0;
int j = 0;
for (i = 0; i < 32; i++)
{
- if ((0x00000001 << i) & f4) p_ptr->magic_num2[i] = 1;
+ if ((0x00000001 << i) & f4) caster_ptr->magic_num2[i] = 1;
}
for (; i < 64; i++)
{
- if ((0x00000001 << (i - 32)) & f5) p_ptr->magic_num2[i] = 1;
+ if ((0x00000001 << (i - 32)) & f5) caster_ptr->magic_num2[i] = 1;
}
for (; i < 96; i++)
{
- if ((0x00000001 << (i - 64)) & f6) p_ptr->magic_num2[i] = 1;
+ if ((0x00000001 << (i - 64)) & f6) caster_ptr->magic_num2[i] = 1;
}
}
}
case 'E':
if (p_ptr->pclass == CLASS_BLUE_MAGE)
{
- do_cmd_wiz_blue_mage();
+ do_cmd_wiz_blue_mage(p_ptr);
}
break;