{
int mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */
int mirror_num = 0; /* 鏡の数 */
- int x, y;
+ POSITION x, y;
int num;
for (x = 0; x < cur_wid; x++)
* XXX XXX XXX Perhaps we should affect doors?
* </pre>
*/
-static bool project_f(int who, int r, int y, int x, HIT_POINT dam, int typ)
+static bool project_f(int who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, int typ)
{
- cave_type *c_ptr = &cave[y][x];
- feature_type *f_ptr = &f_info[c_ptr->feat];
+ cave_type *c_ptr = &cave[y][x];
+ feature_type *f_ptr = &f_info[c_ptr->feat];
bool obvious = FALSE;
bool known = player_has_los_bold(y, x);
while (bdis <= mdis)
{
- int x, y;
+ POSITION x, y;
if ((0 < dist) && (path_n < dist))
{
- int ny = GRID_Y(path_g[path_n]);
- int nx = GRID_X(path_g[path_n]);
- int nd = distance(ny, nx, y1, x1);
+ POSITION ny = GRID_Y(path_g[path_n]);
+ POSITION nx = GRID_X(path_g[path_n]);
+ POSITION nd = distance(ny, nx, y1, x1);
/* Get next base point */
if (bdis >= nd)
* @param dam ダメージ量
* @return 効果があったらTRUEを返す
*/
-bool binding_field( HIT_POINT dam )
+bool binding_field(HIT_POINT dam)
{
- int mirror_x[10],mirror_y[10]; /* 鏡はもっと少ない */
- int mirror_num=0; /* 鏡の数 */
- int x,y;
- int centersign;
- int x1,x2,y1,y2;
+ POSITION mirror_x[10], mirror_y[10]; /* 鏡はもっと少ない */
+ int mirror_num = 0; /* 鏡の数 */
+ POSITION x, y;
+ POSITION centersign;
+ POSITION x1, x2, y1, y2;
u16b p;
- int msec= delay_factor*delay_factor*delay_factor;
+ int msec = delay_factor*delay_factor*delay_factor;
/* 三角形の頂点 */
- int point_x[3];
- int point_y[3];
+ POSITION point_x[3];
+ POSITION point_y[3];
/* Default target of monsterspell is player */
- monster_target_y=p_ptr->y;
- monster_target_x=p_ptr->x;
+ monster_target_y = p_ptr->y;
+ monster_target_x = p_ptr->x;
- for( x=0 ; x < cur_wid ; x++ )
+ for (x = 0; x < cur_wid; x++)
{
- for( y=0 ; y < cur_hgt ; y++ )
+ for (y = 0; y < cur_hgt; y++)
{
- if( is_mirror_grid(&cave[y][x]) &&
- distance(p_ptr->y,p_ptr->x,y,x) <= MAX_RANGE &&
- distance(p_ptr->y,p_ptr->x,y,x) != 0 &&
- player_has_los_bold(y,x) &&
+ if (is_mirror_grid(&cave[y][x]) &&
+ distance(p_ptr->y, p_ptr->x, y, x) <= MAX_RANGE &&
+ distance(p_ptr->y, p_ptr->x, y, x) != 0 &&
+ player_has_los_bold(y, x) &&
projectable(p_ptr->y, p_ptr->x, y, x)
- ){
- mirror_y[mirror_num]=y;
- mirror_x[mirror_num]=x;
+ ) {
+ mirror_y[mirror_num] = y;
+ mirror_x[mirror_num] = x;
mirror_num++;
}
}
}
- if( mirror_num < 2 )return FALSE;
+ if (mirror_num < 2)return FALSE;
- point_x[0] = randint0( mirror_num );
+ point_x[0] = randint0(mirror_num);
do {
- point_x[1] = randint0( mirror_num );
- }
- while( point_x[0] == point_x[1] );
-
- point_y[0]=mirror_y[point_x[0]];
- point_x[0]=mirror_x[point_x[0]];
- point_y[1]=mirror_y[point_x[1]];
- point_x[1]=mirror_x[point_x[1]];
- point_y[2]=p_ptr->y;
- point_x[2]=p_ptr->x;
-
- x=point_x[0]+point_x[1]+point_x[2];
- y=point_y[0]+point_y[1]+point_y[2];
-
- centersign = (point_x[0]*3-x)*(point_y[1]*3-y)
- - (point_y[0]*3-y)*(point_x[1]*3-x);
- if( centersign == 0 )return FALSE;
-
+ point_x[1] = randint0(mirror_num);
+ } while (point_x[0] == point_x[1]);
+
+ point_y[0] = mirror_y[point_x[0]];
+ point_x[0] = mirror_x[point_x[0]];
+ point_y[1] = mirror_y[point_x[1]];
+ point_x[1] = mirror_x[point_x[1]];
+ point_y[2] = p_ptr->y;
+ point_x[2] = p_ptr->x;
+
+ x = point_x[0] + point_x[1] + point_x[2];
+ y = point_y[0] + point_y[1] + point_y[2];
+
+ centersign = (point_x[0] * 3 - x)*(point_y[1] * 3 - y)
+ - (point_y[0] * 3 - y)*(point_x[1] * 3 - x);
+ if (centersign == 0)return FALSE;
+
x1 = point_x[0] < point_x[1] ? point_x[0] : point_x[1];
x1 = x1 < point_x[2] ? x1 : point_x[2];
y1 = point_y[0] < point_y[1] ? point_y[0] : point_y[1];
y2 = point_y[0] > point_y[1] ? point_y[0] : point_y[1];
y2 = y2 > point_y[2] ? y2 : point_y[2];
- for( y=y1 ; y <=y2 ; y++ ){
- for( x=x1 ; x <=x2 ; x++ ){
- if( centersign*( (point_x[0]-x)*(point_y[1]-y)
- -(point_y[0]-y)*(point_x[1]-x)) >=0 &&
- centersign*( (point_x[1]-x)*(point_y[2]-y)
- -(point_y[1]-y)*(point_x[2]-x)) >=0 &&
- centersign*( (point_x[2]-x)*(point_y[0]-y)
- -(point_y[2]-y)*(point_x[0]-x)) >=0 )
+ for (y = y1; y <= y2; y++) {
+ for (x = x1; x <= x2; x++) {
+ if (centersign*((point_x[0] - x)*(point_y[1] - y)
+ - (point_y[0] - y)*(point_x[1] - x)) >= 0 &&
+ centersign*((point_x[1] - x)*(point_y[2] - y)
+ - (point_y[1] - y)*(point_x[2] - x)) >= 0 &&
+ centersign*((point_x[2] - x)*(point_y[0] - y)
+ - (point_y[2] - y)*(point_x[0] - x)) >= 0)
{
if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) {
/* Visual effects */
- if(!(p_ptr->blind)
- && panel_contains(y,x)){
- p = bolt_pict(y,x,y,x, GF_MANA );
- print_rel(PICT_C(p), PICT_A(p),y,x);
- move_cursor_relative(y, x);
- /*if (fresh_before)*/ Term_fresh();
- Term_xtra(TERM_XTRA_DELAY, msec);
+ if (!(p_ptr->blind)
+ && panel_contains(y, x)) {
+ p = bolt_pict(y, x, y, x, GF_MANA);
+ print_rel(PICT_C(p), PICT_A(p), y, x);
+ move_cursor_relative(y, x);
+ /*if (fresh_before)*/ Term_fresh();
+ Term_xtra(TERM_XTRA_DELAY, msec);
}
}
}
}
}
- for( y=y1 ; y <=y2 ; y++ ){
- for( x=x1 ; x <=x2 ; x++ ){
- if( centersign*( (point_x[0]-x)*(point_y[1]-y)
- -(point_y[0]-y)*(point_x[1]-x)) >=0 &&
- centersign*( (point_x[1]-x)*(point_y[2]-y)
- -(point_y[1]-y)*(point_x[2]-x)) >=0 &&
- centersign*( (point_x[2]-x)*(point_y[0]-y)
- -(point_y[2]-y)*(point_x[0]-x)) >=0 )
+ for (y = y1; y <= y2; y++) {
+ for (x = x1; x <= x2; x++) {
+ if (centersign*((point_x[0] - x)*(point_y[1] - y)
+ - (point_y[0] - y)*(point_x[1] - x)) >= 0 &&
+ centersign*((point_x[1] - x)*(point_y[2] - y)
+ - (point_y[1] - y)*(point_x[2] - x)) >= 0 &&
+ centersign*((point_x[2] - x)*(point_y[0] - y)
+ - (point_y[2] - y)*(point_x[0] - x)) >= 0)
{
if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) {
- (void)project_f(0,0,y,x,dam,GF_MANA);
+ (void)project_f(0, 0, y, x, dam, GF_MANA);
}
}
}
}
- for( y=y1 ; y <=y2 ; y++ ){
- for( x=x1 ; x <=x2 ; x++ ){
- if( centersign*( (point_x[0]-x)*(point_y[1]-y)
- -(point_y[0]-y)*(point_x[1]-x)) >=0 &&
- centersign*( (point_x[1]-x)*(point_y[2]-y)
- -(point_y[1]-y)*(point_x[2]-x)) >=0 &&
- centersign*( (point_x[2]-x)*(point_y[0]-y)
- -(point_y[2]-y)*(point_x[0]-x)) >=0 )
+ for (y = y1; y <= y2; y++) {
+ for (x = x1; x <= x2; x++) {
+ if (centersign*((point_x[0] - x)*(point_y[1] - y)
+ - (point_y[0] - y)*(point_x[1] - x)) >= 0 &&
+ centersign*((point_x[1] - x)*(point_y[2] - y)
+ - (point_y[1] - y)*(point_x[2] - x)) >= 0 &&
+ centersign*((point_x[2] - x)*(point_y[0] - y)
+ - (point_y[2] - y)*(point_x[0] - x)) >= 0)
{
if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) {
- (void)project_o(0,0,y,x,dam,GF_MANA);
+ (void)project_o(0, 0, y, x, dam, GF_MANA);
}
}
}
}
- for( y=y1 ; y <=y2 ; y++ ){
- for( x=x1 ; x <=x2 ; x++ ){
- if( centersign*( (point_x[0]-x)*(point_y[1]-y)
- -(point_y[0]-y)*(point_x[1]-x)) >=0 &&
- centersign*( (point_x[1]-x)*(point_y[2]-y)
- -(point_y[1]-y)*(point_x[2]-x)) >=0 &&
- centersign*( (point_x[2]-x)*(point_y[0]-y)
- -(point_y[2]-y)*(point_x[0]-x)) >=0 )
+ for (y = y1; y <= y2; y++) {
+ for (x = x1; x <= x2; x++) {
+ if (centersign*((point_x[0] - x)*(point_y[1] - y)
+ - (point_y[0] - y)*(point_x[1] - x)) >= 0 &&
+ centersign*((point_x[1] - x)*(point_y[2] - y)
+ - (point_y[1] - y)*(point_x[2] - x)) >= 0 &&
+ centersign*((point_x[2] - x)*(point_y[0] - y)
+ - (point_y[2] - y)*(point_x[0] - x)) >= 0)
{
if (player_has_los_bold(y, x) && projectable(p_ptr->y, p_ptr->x, y, x)) {
- (void)project_m(0,0,y,x,dam,GF_MANA,
- (PROJECT_GRID|PROJECT_ITEM|PROJECT_KILL|PROJECT_JUMP),TRUE);
+ (void)project_m(0, 0, y, x, dam, GF_MANA,
+ (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE);
}
}
}
}
- if( one_in_(7) ){
+ if (one_in_(7)) {
msg_print(_("鏡が結界に耐えきれず、壊れてしまった。", "The field broke a mirror"));
- remove_mirror(point_y[0],point_x[0]);
+ remove_mirror(point_y[0], point_x[0]);
}
return TRUE;