static GAME_TEXT KEY_ARTIFACT[] = "artifact";
static GAME_TEXT KEY_EGO[] = "ego";
static GAME_TEXT KEY_GOOD[] = "good";
-static GAME_TEXT KEY_nameLESS[] = "nameless";
+static GAME_TEXT KEY_NAMELESS[] = "nameless";
static GAME_TEXT KEY_AVERAGE[] = "average";
static GAME_TEXT KEY_WORTHLESS[] = "worthless";
static GAME_TEXT KEY_RARE[] = "rare";
take_turn(creature_ptr, 100);
- msg_format(_("%sに%sの能力を付加しました。", "You have added ability of %s to %s."), o_name, es_ptr->add_name);
+#ifdef JP
+ msg_format("%sに%sの能力を付加しました。", o_name, es_ptr->add_name);
+#else
+ msg_format("You have added ability of %s to %s.", es_ptr->add_name, o_name);
+#endif
creature_ptr->update |= (PU_COMBINE | PU_REORDER);
creature_ptr->window |= (PW_INVEN);
}
if (randint0(100) < chance)
{
if (flush_failure) flush();
- msg_format(_("%sの集中に失敗した!", "You failed to concentrate hard enough!"), p);
+ msg_format(_("%sの集中に失敗した!", "You failed to concentrate hard enough for %s!"), p);
sound(SOUND_FAIL);
(long)1000 / (p_ptr->max_plv + 2) + 5) / 10);
#ifdef JP
- hooked_roff(format(" %d レベルのキャラクタにとって 約%ld.%02ld ポイントの経験となる。",
- p_ptr->lev, (long)i, (long)j ));
+ hooked_roff(format(" %d レベルのキャラクタにとって 約%ld.%02ld ポイントの経験となる。", p_ptr->lev, (long)i, (long)j ));
#else
/* Mention the experience */
hooked_roff(format(" is worth about %ld.%02ld point%s for level %d player",
- (long)i, (long)j,
- (((i == 1) && (j == 0)) ? "" : "s")), p_ptr->lev);
+ (long)i, (long)j, ((i == 1) && (j == 0)) ? "" : "s" , p_ptr->lev));
/* Take account of annoying English */
p = "th";