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mesa: remove _DepthBuffer, _StencilBuffer resize code
authorBrian Paul <brianp@vmware.com>
Sat, 10 Dec 2011 18:44:44 +0000 (11:44 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 13 Dec 2011 13:45:38 +0000 (06:45 -0700)
This is handled in swrast now when we validate the framebuffer state.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/framebuffer.c

index 4a4ade0..6d5e452 100644 (file)
@@ -306,24 +306,6 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
       }
    }
 
-   if (fb->_DepthBuffer) {
-      struct gl_renderbuffer *rb = fb->_DepthBuffer;
-      if (rb->Width != width || rb->Height != height) {
-         if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
-            _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
-         }
-      }
-   }
-
-   if (fb->_StencilBuffer) {
-      struct gl_renderbuffer *rb = fb->_StencilBuffer;
-      if (rb->Width != width || rb->Height != height) {
-         if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
-            _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
-         }
-      }
-   }
-
    fb->Width = width;
    fb->Height = height;