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mesa: Convert colors if span ChanType and renderbuffer data type don't match
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 31 Jan 2012 18:29:06 +0000 (11:29 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 2 Feb 2012 17:17:49 +0000 (10:17 -0700)
This is a partial revert of f9874fe.  It turns out that the types
don't always match.  Specifically, this can happen when doing
glCopyPixels from a float FBO to a RGBA8 FBO.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45429
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 660ed923ded3552e023ef8c3dd9f92e6792f1bd2)

src/mesa/swrast/s_span.c

index 7ab60b1..51666ba 100644 (file)
@@ -1337,12 +1337,23 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
          if (rb) {
             GLchan rgbaSave[MAX_WIDTH][4];
 
-            if (span->array->ChanType == GL_UNSIGNED_BYTE) {
-               span->array->rgba = span->array->rgba8;
+           GLenum datatype;
+           GLuint comps;
+
+           _mesa_format_to_type_and_comps(rb->Format, &datatype, &comps);
+
+            /* set span->array->rgba to colors for render buffer's datatype */
+            if (datatype != span->array->ChanType) {
+               convert_color_type(span, datatype, 0);
             }
             else {
-               span->array->rgba = (void *)
-                  span->array->attribs[FRAG_ATTRIB_COL0];
+               if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+                  span->array->rgba = span->array->rgba8;
+               }
+               else {
+                  span->array->rgba = (void *)
+                     span->array->attribs[FRAG_ATTRIB_COL0];
+               }
             }
 
             if (!multiFragOutputs && numBuffers > 1) {