const ubyte *ui = in[1]; \
const ubyte *vi = in[2]; \
\
- vector unsigned char *oute = \
- (vector unsigned char *) \
- (oplanes[0] + srcSliceY * outstrides[0]); \
- vector unsigned char *outo = \
- (vector unsigned char *) \
- (oplanes[0] + srcSliceY * outstrides[0] + outstrides[0]); \
+ vector unsigned char *oute, *outo; \
\
/* loop moves y{1, 2}i by w */ \
instrides_scl[0] = instrides[0] * 2 - w; \
instrides_scl[2] = instrides[2] - w / 2; \
\
for (i = 0; i < h / 2; i++) { \
+ oute = (vector unsigned char *)(oplanes[0] + outstrides[0] * \
+ (srcSliceY + i * 2)); \
+ outo = oute + (outstrides[0] >> 4); \
vec_dstst(outo, (0x02000002 | (((w * 3 + 32) / 32) << 16)), 0); \
vec_dstst(oute, (0x02000002 | (((w * 3 + 32) / 32) << 16)), 1); \
\
vi += 8; \
} \
\
- outo += (outstrides[0]) >> 4; \
- oute += (outstrides[0]) >> 4; \
- \
ui += instrides_scl[1]; \
vi += instrides_scl[2]; \
y1i += instrides_scl[0]; \