* 英語版での "まね" 表示が "Mane" のままだったので, "Imit" とした.
* コメントについて, "Mane" -> "Imitation".
* 記号定数について, "PR_MANE" -> "PR_IMITATION".
* 関数名について, "prt_mane()" -> "prt_imitation()".
#define PR_STATE 0x00100000L /* Display Extra (State) */
#define PR_SPEED 0x00200000L /* Display Extra (Speed) */
#define PR_STUDY 0x00400000L /* Display Extra (Study) */
-#define PR_MANE 0x00800000L /* Display Extra (Mane) */
+#define PR_IMITATION 0x00800000L /* Display Extra (Imitation) */
#define PR_EXTRA 0x01000000L /* Display Extra Info */
#define PR_BASIC 0x02000000L /* Display Basic Info */
#define PR_MAP 0x04000000L /* Display Map */
}
}
new_mane = FALSE;
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
}
if (p_ptr->action == ACTION_LEARN)
{
* are included in all such copies. Other copyrights may also apply.
*/
-/* Purpose: Mane code */
+/* Purpose: Imitation code */
#include "angband.h"
energy_use = 100;
/* Window stuff */
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);
p_ptr->mane_num++;
new_mane = TRUE;
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
}
}
p_ptr->mane_num++;
new_mane = TRUE;
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
}
}
* are included in all such copies. Other copyrights may also apply.
*/
-/* Purpose: Mane code */
+/* Purpose: Imitation code */
#include "angband.h"
}
-static void prt_mane(void)
+static void prt_imitation(void)
{
int wid, hgt, row_study, col_study;
#ifdef JP
c_put_str(attr, "¤Þ¤Í", row_study, col_study);
#else
- c_put_str(attr, "Mane", row_study, col_study);
+ c_put_str(attr, "Imit", row_study, col_study);
#endif
}
else
/* Study spells */
prt_study();
- prt_mane();
+ prt_imitation();
prt_status();
}
p_ptr->redraw &= ~(PR_EXTRA);
p_ptr->redraw &= ~(PR_CUT | PR_STUN);
p_ptr->redraw &= ~(PR_HUNGER);
- p_ptr->redraw &= ~(PR_STATE | PR_SPEED | PR_STUDY | PR_MANE | PR_STATUS);
+ p_ptr->redraw &= ~(PR_STATE | PR_SPEED | PR_STUDY | PR_IMITATION | PR_STATUS);
prt_frame_extra();
}
if (p_ptr->pclass == CLASS_IMITATOR)
{
- if (p_ptr->redraw & (PR_MANE))
+ if (p_ptr->redraw & (PR_IMITATION))
{
- p_ptr->redraw &= ~(PR_MANE);
- prt_mane();
+ p_ptr->redraw &= ~(PR_IMITATION);
+ prt_imitation();
}
}
else if (p_ptr->redraw & (PR_STUDY))