else if (death)
{
if (dun_level)
+ {
+ if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
+ {
#ifdef JP
- put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Î %d ³¬¤Ç»à¤ó¤À¡£", map_name(), dun_level), 5 + 12, 10);
+ put_str(format("¡Ä¤¢¤Ê¤¿¤Ï ¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç»à¤ó¤À¡£", quest[p_ptr->inside_quest].name), 5 + 12, 10);
#else
- put_str(format("...You were dead at level %d of %s.", dun_level, map_name()), 5 + 12, 10);
+ put_str(format("...You were dead at quest '%s'.", quest[p_ptr->inside_quest].name), 5 + 12, 10);
#endif
+ }
+ else
+ {
+#ifdef JP
+ put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Î %d ³¬¤Ç»à¤ó¤À¡£", map_name(), dun_level), 5 + 12, 10);
+#else
+ put_str(format("...You were dead at level %d of %s.", dun_level, map_name()), 5 + 12, 10);
+#endif
+ }
+ }
else
#ifdef JP
put_str(format("¡Ä¤¢¤Ê¤¿¤Ï %s ¤Ç»à¤ó¤À¡£", map_name()), 5 + 12, 10);
else
{
if (dun_level)
+ {
+ if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST))
+ {
#ifdef JP
- put_str(format("¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level), 5 + 12, 10);
+ put_str(format("¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name), 5 + 12, 10);
#else
- put_str(format("...Now, you are exploring at level %d of %s.", dun_level, map_name()), 5 + 12, 10);
+ put_str(format("...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name), 5 + 12, 10);
#endif
+ }
+ else
+ {
+#ifdef JP
+ put_str(format("¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level), 5 + 12, 10);
+#else
+ put_str(format("...Now, you are exploring at level %d of %s.", dun_level, map_name()), 5 + 12, 10);
+#endif
+ }
+ }
else
#ifdef JP
put_str(format("¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name()), 5 + 12, 10);