/*
- * OPTION: Delay the loading of the "f_text" array until it is actually
- * needed, saving ~1K, since "feature" descriptions are unused.
- */
-#define DELAY_LOAD_F_TEXT
-
-/*
- * OPTION: Delay the loading of the "k_text" array until it is actually
- * needed, saving ~1K, since "object" descriptions are unused.
- */
-#define DELAY_LOAD_K_TEXT
-
-/*
- * OPTION: Delay the loading of the "a_text" array until it is actually
- * needed, saving ~1K, since "artifact" descriptions are unused.
- */
-#ifndef JP
-#define DELAY_LOAD_A_TEXT
-#endif
-
-/*
- * OPTION: Delay the loading of the "e_text" array until it is actually
- * needed, saving ~1K, since "ego-item" descriptions are unused.
- */
-#define DELAY_LOAD_E_TEXT
-
-/*
- * OPTION: Delay the loading of the "r_text" array until it is actually
- * needed, saving ~60K, but "simplifying" the "monster" descriptions.
- */
-/* #define DELAY_LOAD_R_TEXT */
-
-/*
- * OPTION: Delay the loading of the "d_text" array until it is actually
- * needed, saving ~1K, since "dungeon" descriptions are unused.
- */
-/* #define DELAY_LOAD_D_TEXT */
-
-/*
- * OPTION: Delay the loading of the "v_text" array until it is actually
- * needed, saving ~1K, but "destroying" the "vault" generation.
- */
-/* #define DELAY_LOAD_V_TEXT */
-
-
-/*
* OPTION: Handle signals
*/
#define HANDLE_SIGNALS