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avcodec/mpeg4videodec: Check sprite_offset in addition to shifts
authorMichael Niedermayer <michael@niedermayer.cc>
Wed, 22 Feb 2017 20:57:49 +0000 (21:57 +0100)
committerMichael Niedermayer <michael@niedermayer.cc>
Wed, 22 Feb 2017 21:29:03 +0000 (22:29 +0100)
Fixes: 651/clusterfuzz-testcase-5710668915277824

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
libavcodec/mpeg4videodec.c

index ac223e3..2216cd5 100644 (file)
@@ -368,8 +368,13 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
         int shift_y = 16 - ctx->sprite_shift[0];
         int shift_c = 16 - ctx->sprite_shift[1];
 
-        if (shift_c < 0 || shift_y < 0) {
-            avpriv_request_sample(s->avctx, "Too large sprite shift");
+        if (shift_c < 0 || shift_y < 0 ||
+            FFABS(s->sprite_offset[0][0]) >= INT_MAX >> shift_y  ||
+            FFABS(s->sprite_offset[1][0]) >= INT_MAX >> shift_c  ||
+            FFABS(s->sprite_offset[0][1]) >= INT_MAX >> shift_y  ||
+            FFABS(s->sprite_offset[1][1]) >= INT_MAX >> shift_c
+        ) {
+            avpriv_request_sample(s->avctx, "Too large sprite shift or offset");
             return AVERROR_PATCHWELCOME;
         }