task.setExecutable(mExecutable);
task.setFailonerror(true);
+ File exe = new File(mExecutable);
+ task.setTaskName(exe.getName());
+
// aapt command. Only "package" is supported at this time really.
task.createArg().setValue(mCommand);
@Override
public void execute() throws BuildException {
+ if (mExecutable == null) {
+ throw new BuildException("AidlExecTask's 'executable' is required.");
+ }
if (mFramework == null) {
- throw new BuildException("AidlExecTask's framework is required.");
+ throw new BuildException("AidlExecTask's 'framework' is required.");
}
if (mGenFolder == null) {
- throw new BuildException("AidlExecTask's genFolder is required.");
+ throw new BuildException("AidlExecTask's 'genFolder' is required.");
}
Project taskProject = getProject();
}
}
+ File exe = new File(mExecutable);
+ String execTaskName = exe.getName();
+
// now loop on all the source folders to find all the aidl to compile
// and compile them
for (String sourceFolder : sourceFolders) {
task.setProject(taskProject);
task.setOwningTarget(getOwningTarget());
task.setExecutable(mExecutable);
+ task.setTaskName(execTaskName);
task.setFailonerror(true);
task.createArg().setValue("-p" + mFramework);
*/
public interface AntConstants {
- /** ant property with the path to the android.jar */
+ /** ant property with the path to the android.jar file */
public final static String PROP_ANDROID_JAR = "android.jar";
- /** ant property with the path to the framework.jar */
+ /** ant property with the path to the framework.aidl file */
public final static String PROP_ANDROID_AIDL = "android.aidl";
+ /** ant property with the path to the renderscript framework include folder. */
+ public final static String PROP_ANDROID_RENDERSCRIPT = "android.rs";
+
/** ant property with the path to the aapt tool */
public final static String PROP_AAPT = "aapt";
/** ant property with the path to the aidl tool */
public final static String PROP_AIDL = "aidl";
/** ant property with the path to the dx tool */
public final static String PROP_DX = "dx";
+ /** ant property with the path to the renderscript tool */
+ public final static String PROP_RENDERSCRIPT = "renderscript";
/** ref id to the <path> object containing all the boot classpaths. */
public final static String PROP_CLASSPATH_REF = "android.target.classpath";
--- /dev/null
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.ant;
+
+import org.apache.tools.ant.BuildException;
+import org.apache.tools.ant.Project;
+import org.apache.tools.ant.Task;
+import org.apache.tools.ant.taskdefs.ExecTask;
+import org.apache.tools.ant.types.FileSet;
+import org.apache.tools.ant.types.Path;
+import org.apache.tools.ant.types.PatternSet.NameEntry;
+
+import java.io.File;
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.Iterator;
+import java.util.List;
+
+/**
+ * Task to execute aidl.
+ * <p>
+ * It expects 3 attributes:<br>
+ * 'executable' ({@link Path} with a single path) for the location of the aidl executable<br>
+ * 'framework' ({@link Path} with a single path) for the "preprocessed" file containing all the
+ * parcelables exported by the framework<br>
+ * 'genFolder' ({@link Path} with a single path) for the location of the gen folder.
+ *
+ * It also expects one or more inner elements called "source" which are identical to {@link Path}
+ * elements.
+ */
+public class RenderScriptTask extends Task {
+
+ private String mExecutable;
+ private String mFramework;
+ private String mGenFolder;
+ private String mResFolder;
+ private final List<Path> mPaths = new ArrayList<Path>();
+
+ /**
+ * Sets the value of the "executable" attribute.
+ * @param executable the value.
+ */
+ public void setExecutable(Path executable) {
+ mExecutable = TaskHelper.checkSinglePath("executable", executable);
+ }
+
+ public void setFramework(Path value) {
+ mFramework = TaskHelper.checkSinglePath("framework", value);
+ }
+
+ public void setGenFolder(Path value) {
+ mGenFolder = TaskHelper.checkSinglePath("genFolder", value);
+ }
+
+ public void setResFolder(Path value) {
+ mResFolder = TaskHelper.checkSinglePath("resFolder", value);
+ }
+
+ public Path createSource() {
+ Path p = new Path(getProject());
+ mPaths.add(p);
+ return p;
+ }
+
+ @Override
+ public void execute() throws BuildException {
+ if (mExecutable == null) {
+ throw new BuildException("RenderScriptTask's 'executable' is required.");
+ }
+ if (mFramework == null) {
+ throw new BuildException("RenderScriptTask's 'framework' is required.");
+ }
+ if (mGenFolder == null) {
+ throw new BuildException("RenderScriptTask's 'genFolder' is required.");
+ }
+ if (mResFolder == null) {
+ throw new BuildException("RenderScriptTask's 'resFolder' is required.");
+ }
+
+ Project taskProject = getProject();
+
+ // build a list of all the source folders
+ ArrayList<String> sourceFolders = new ArrayList<String>();
+ for (Path p : mPaths) {
+ String[] values = p.list();
+ if (values != null) {
+ sourceFolders.addAll(Arrays.asList(values));
+ }
+ }
+
+ File exe = new File(mExecutable);
+ String execTaskName = exe.getName();
+
+ // now loop on all the source folders to find all the renderscript to compile
+ // and compile them
+ for (String sourceFolder : sourceFolders) {
+ // create a fileset to find all the aidl files in the current source folder
+ FileSet fs = new FileSet();
+ fs.setProject(taskProject);
+ fs.setDir(new File(sourceFolder));
+ NameEntry include = fs.createInclude();
+ include.setName("**/*.rs");
+
+ // loop through the results of the file set
+ Iterator<?> iter = fs.iterator();
+ while (iter.hasNext()) {
+ Object next = iter.next();
+
+ ExecTask task = new ExecTask();
+ task.setTaskName(execTaskName);
+ task.setProject(taskProject);
+ task.setOwningTarget(getOwningTarget());
+ task.setExecutable(mExecutable);
+ task.setFailonerror(true);
+
+ task.createArg().setValue("-I");
+ task.createArg().setValue(mFramework);
+ task.createArg().setValue("-p");
+ task.createArg().setValue(mGenFolder);
+ task.createArg().setValue("-o");
+ task.createArg().setValue(mResFolder);
+ task.createArg().setValue(next.toString());
+
+ // execute it.
+ task.execute();
+ }
+ }
+ }
+}
String androidAidl = androidTarget.getPath(IAndroidTarget.ANDROID_AIDL);
antProject.setProperty(AntConstants.PROP_ANDROID_AIDL, androidAidl);
+ String androidRS = androidTarget.getPath(IAndroidTarget.ANDROID_RS);
+ antProject.setProperty(AntConstants.PROP_ANDROID_RENDERSCRIPT, androidRS);
+
antProject.setProperty(AntConstants.PROP_AAPT, androidTarget.getPath(IAndroidTarget.AAPT));
antProject.setProperty(AntConstants.PROP_AIDL, androidTarget.getPath(IAndroidTarget.AIDL));
antProject.setProperty(AntConstants.PROP_DX, androidTarget.getPath(IAndroidTarget.DX));
+ antProject.setProperty(AntConstants.PROP_RENDERSCRIPT,
+ sdkOsPath + SdkConstants.OS_SDK_PLATFORM_TOOLS_FOLDER +
+ SdkConstants.FN_RENDERSCRIPT);
// sets up the boot classpath
classname="com.android.ant.AidlExecTask"
classpathref="android.antlibs" />
+ <taskdef name="renderscript"
+ classname="com.android.ant.RenderScriptTask"
+ classpathref="android.antlibs" />
+
<taskdef name="apkbuilder"
classname="com.android.ant.ApkBuilderTask"
classpathref="android.antlibs" />
<target name="-pre-build"/>
<!-- Generates the R.java file for this project's resources. -->
- <target name="-resource-src" depends="-dirs, -pre-build">
+ <target name="-resource-src" depends="-dirs">
<if condition="${manifest.hasCode}">
<then>
<echo>Generating R.java / Manifest.java from the resources...</echo>
</if>
</target>
+ <!-- Compiles RenderScript files into Java and bytecode. -->
+ <target name="-renderscript" depends="-dirs">
+ <if condition="${manifest.hasCode}">
+ <then>
+ <echo>Compiling RenderScript files into Java classes and RenderScript bytecode...</echo>
+ <renderscript executable="${renderscript}"
+ framework="${android.rs}"
+ genFolder="${gen.absolute.dir}"
+ resFolder="${resource.absolute.dir}/raw">
+ <source path="${source.absolute.dir}"/>
+ <source refid="project.libraries.src"/>
+ </renderscript>
+ </then>
+ <else>
+ <echo>hasCode = false. Skipping...</echo>
+ </else>
+ </if>
+ </target>
+
<!-- empty default pre-compile target. Create a similar target in
your build.xml and it'll be called instead of this one. -->
<target name="-pre-compile"/>
<!-- Compiles this project's .java files into .class files. -->
- <target name="compile" depends="-resource-src, -aidl, -pre-compile"
+ <target name="compile" depends="-pre-build, -aidl, -renderscript, -resource-src, -pre-compile"
description="Compiles project's .java files into .class files">
<if condition="${manifest.hasCode}">
<then>
public final static int DX_JAR = 23;
/** OS Path to the "ant" folder which contains the ant build rules (ver 2 and above) */
public final static int ANT = 24;
+ /** OS Path to the Renderscript include folder. */
+ public final static int ANDROID_RS = 25;
/**
* Return value for {@link #getUsbVendorId()} meaning no USB vendor IDs are defined by the
mPaths.put(ANDROID_JAR, mRootFolderOsPath + SdkConstants.FN_FRAMEWORK_LIBRARY);
mPaths.put(SOURCES, mRootFolderOsPath + SdkConstants.FD_ANDROID_SOURCES);
mPaths.put(ANDROID_AIDL, mRootFolderOsPath + SdkConstants.FN_FRAMEWORK_AIDL);
+ mPaths.put(ANDROID_RS, mRootFolderOsPath + SdkConstants.OS_FRAMEWORK_RS);
mPaths.put(IMAGES, mRootFolderOsPath + SdkConstants.OS_IMAGES_FOLDER);
mPaths.put(SAMPLES, mRootFolderOsPath + SdkConstants.OS_PLATFORM_SAMPLES_FOLDER);
mPaths.put(SKINS, mRootFolderOsPath + SdkConstants.OS_SKINS_FOLDER);
public static final String FN_ATTRS_MANIFEST_XML = "attrs_manifest.xml";
/** framework aidl import file */
public static final String FN_FRAMEWORK_AIDL = "framework.aidl";
+ /** framework renderscript folder */
+ public static final String FN_FRAMEWORK_RENDERSCRIPT = "renderscript";
+ /** framework include folder */
+ public static final String FN_FRAMEWORK_INCLUDE = "include";
/** layoutlib.jar file */
public static final String FN_LAYOUTLIB_JAR = "layoutlib.jar";
/** widget list file */
public final static String FN_AIDL = (CURRENT_PLATFORM == PLATFORM_WINDOWS) ?
"aidl.exe" : "aidl"; //$NON-NLS-1$ //$NON-NLS-2$
+ /** renderscript executable (with extension for the current OS) */
+ public final static String FN_RENDERSCRIPT = (CURRENT_PLATFORM == PLATFORM_WINDOWS) ?
+ "llvm-rs-cc.exe" : "llvm-rs-cc"; //$NON-NLS-1$ //$NON-NLS-2$
+
/** adb executable (with extension for the current OS) */
public final static String FN_ADB = (CURRENT_PLATFORM == PLATFORM_WINDOWS) ?
"adb.exe" : "adb"; //$NON-NLS-1$ //$NON-NLS-2$
public final static String FD_ANT = "ant";
/** Name of the SDK data folder, i.e. "data" */
public final static String FD_DATA = "data";
+ /** Name of the SDK renderscript folder, i.e. "rs" */
+ public final static String FD_RENDERSCRIPT = "rs";
/** Name of the SDK resources folder, i.e. "res" */
public final static String FD_RES = "res";
/** Name of the SDK font folder, i.e. "fonts" */
* This is an OS path, ending with a separator. */
public final static String OS_PLATFORM_DATA_FOLDER = FD_DATA + File.separator;
+ /** Path of the renderscript directory relative to a platform folder.
+ * This is an OS path, ending with a separator. */
+ public final static String OS_PLATFORM_RENDERSCRIPT_FOLDER = FD_RENDERSCRIPT + File.separator;
+
+
/** Path of the samples directory relative to a platform folder.
* This is an OS path, ending with a separator. */
public final static String OS_PLATFORM_SAMPLES_FOLDER = FD_SAMPLES + File.separator;
public final static String OS_PLATFORM_LAYOUTLIB_JAR =
OS_PLATFORM_DATA_FOLDER + FN_LAYOUTLIB_JAR;
+ /** Path of the renderscript include folder relative to a platform folder. */
+ public final static String OS_FRAMEWORK_RS =
+ FN_FRAMEWORK_RENDERSCRIPT + File.separator + FN_FRAMEWORK_INCLUDE;
+
/* Folder paths relative to a addon folder */
/** Path of the images directory relative to a folder folder.