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radv: implement Vulkan 1.2 features and properties
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 26 Nov 2019 07:34:33 +0000 (08:34 +0100)
committerJason Ekstrand <jason@jlekstrand.net>
Wed, 15 Jan 2020 14:42:25 +0000 (08:42 -0600)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_device.c

index 7b4ba74..c3ff316 100644 (file)
@@ -1219,6 +1219,58 @@ void radv_GetPhysicalDeviceFeatures2(
                        features->shaderDrawParameters = true;
                        break;
                }
+               case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES: {
+                       VkPhysicalDeviceVulkan12Features *features =
+                               (VkPhysicalDeviceVulkan12Features *)ext;
+                       features->samplerMirrorClampToEdge = true;
+                       features->drawIndirectCount = true;
+                       features->storageBuffer8BitAccess = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
+                       features->uniformAndStorageBuffer8BitAccess = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
+                       features->storagePushConstant8 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
+                       features->shaderBufferInt64Atomics = LLVM_VERSION_MAJOR >= 9;
+                       features->shaderSharedInt64Atomics = LLVM_VERSION_MAJOR >= 9;
+                       features->shaderFloat16 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
+                       features->shaderInt8 = !pdevice->use_aco;
+                       features->descriptorIndexing = true;
+                       features->shaderInputAttachmentArrayDynamicIndexing = true;
+                       features->shaderUniformTexelBufferArrayDynamicIndexing = true;
+                       features->shaderStorageTexelBufferArrayDynamicIndexing = true;
+                       features->shaderUniformBufferArrayNonUniformIndexing = true;
+                       features->shaderSampledImageArrayNonUniformIndexing = true;
+                       features->shaderStorageBufferArrayNonUniformIndexing = true;
+                       features->shaderStorageImageArrayNonUniformIndexing = true;
+                       features->shaderInputAttachmentArrayNonUniformIndexing = true;
+                       features->shaderUniformTexelBufferArrayNonUniformIndexing = true;
+                       features->shaderStorageTexelBufferArrayNonUniformIndexing = true;
+                       features->descriptorBindingUniformBufferUpdateAfterBind = true;
+                       features->descriptorBindingSampledImageUpdateAfterBind = true;
+                       features->descriptorBindingStorageImageUpdateAfterBind = true;
+                       features->descriptorBindingStorageBufferUpdateAfterBind = true;
+                       features->descriptorBindingUniformTexelBufferUpdateAfterBind = true;
+                       features->descriptorBindingStorageTexelBufferUpdateAfterBind = true;
+                       features->descriptorBindingUpdateUnusedWhilePending = true;
+                       features->descriptorBindingPartiallyBound = true;
+                       features->descriptorBindingVariableDescriptorCount = true;
+                       features->runtimeDescriptorArray = true;
+                       features->samplerFilterMinmax = pdevice->rad_info.chip_class >= GFX7;
+                       features->scalarBlockLayout = pdevice->rad_info.chip_class >= GFX7;
+                       features->imagelessFramebuffer = true;
+                       features->uniformBufferStandardLayout = true;
+                       features->shaderSubgroupExtendedTypes = true;
+                       features->separateDepthStencilLayouts = true;
+                       features->hostQueryReset = true;
+                       features->timelineSemaphore = pdevice->rad_info.has_syncobj_wait_for_submit;
+                       features->bufferDeviceAddress = true;
+                       features->bufferDeviceAddressCaptureReplay = false;
+                       features->bufferDeviceAddressMultiDevice = false;
+                       features->vulkanMemoryModel = false;
+                       features->vulkanMemoryModelDeviceScope = false;
+                       features->vulkanMemoryModelAvailabilityVisibilityChains = false;
+                       features->shaderOutputViewportIndex = true;
+                       features->shaderOutputLayer = true;
+                       features->subgroupBroadcastDynamicId = true;
+                       break;
+               }
                default:
                        break;
                }
@@ -1759,6 +1811,102 @@ void radv_GetPhysicalDeviceProperties2(
                        props->maxMemoryAllocationSize = RADV_MAX_MEMORY_ALLOCATION_SIZE;
                        break;
                }
+               case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES: {
+                       VkPhysicalDeviceVulkan12Properties *props =
+                               (VkPhysicalDeviceVulkan12Properties *)ext;
+
+                       {
+                               props->driverID = VK_DRIVER_ID_MESA_RADV;
+                               snprintf(props->driverName, VK_MAX_DRIVER_NAME_SIZE, "radv");
+                               snprintf(props->driverInfo, VK_MAX_DRIVER_INFO_SIZE,
+                                        "Mesa " PACKAGE_VERSION MESA_GIT_SHA1
+                                        " (LLVM " MESA_LLVM_VERSION_STRING ")");
+
+                               props->conformanceVersion = (VkConformanceVersion) {
+                                       .major = 1,
+                                       .minor = 1,
+                                       .subminor = 2,
+                                       .patch = 0,
+                               };
+                       }
+
+                       props->denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
+                       props->roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
+
+                       props->shaderDenormFlushToZeroFloat32 = true;
+                       props->shaderDenormPreserveFloat32 = false;
+                       props->shaderRoundingModeRTEFloat32 = true;
+                       props->shaderRoundingModeRTZFloat32 = false;
+                       props->shaderSignedZeroInfNanPreserveFloat32 = true;
+
+                       props->shaderDenormFlushToZeroFloat16 = false;
+                       props->shaderDenormPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8;
+                       props->shaderRoundingModeRTEFloat16 = pdevice->rad_info.chip_class >= GFX8;
+                       props->shaderRoundingModeRTZFloat16 = false;
+                       props->shaderSignedZeroInfNanPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8;
+
+                       props->shaderDenormFlushToZeroFloat64 = false;
+                       props->shaderDenormPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
+                       props->shaderRoundingModeRTEFloat64 = pdevice->rad_info.chip_class >= GFX8;
+                       props->shaderRoundingModeRTZFloat64 = false;
+                       props->shaderSignedZeroInfNanPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
+
+                       props->maxUpdateAfterBindDescriptorsInAllPools = UINT32_MAX / 64;
+                       props->shaderUniformBufferArrayNonUniformIndexingNative = false;
+                       props->shaderSampledImageArrayNonUniformIndexingNative = false;
+                       props->shaderStorageBufferArrayNonUniformIndexingNative = false;
+                       props->shaderStorageImageArrayNonUniformIndexingNative = false;
+                       props->shaderInputAttachmentArrayNonUniformIndexingNative = false;
+                       props->robustBufferAccessUpdateAfterBind = false;
+                       props->quadDivergentImplicitLod = false;
+
+                       size_t max_descriptor_set_size = ((1ull << 31) - 16 * MAX_DYNAMIC_BUFFERS -
+                               MAX_INLINE_UNIFORM_BLOCK_SIZE * MAX_INLINE_UNIFORM_BLOCK_COUNT) /
+                                 (32 /* uniform buffer, 32 due to potential space wasted on alignment */ +
+                                  32 /* storage buffer, 32 due to potential space wasted on alignment */ +
+                                  32 /* sampler, largest when combined with image */ +
+                                  64 /* sampled image */ +
+                                  64 /* storage image */);
+                       props->maxPerStageDescriptorUpdateAfterBindSamplers = max_descriptor_set_size;
+                       props->maxPerStageDescriptorUpdateAfterBindUniformBuffers = max_descriptor_set_size;
+                       props->maxPerStageDescriptorUpdateAfterBindStorageBuffers = max_descriptor_set_size;
+                       props->maxPerStageDescriptorUpdateAfterBindSampledImages = max_descriptor_set_size;
+                       props->maxPerStageDescriptorUpdateAfterBindStorageImages = max_descriptor_set_size;
+                       props->maxPerStageDescriptorUpdateAfterBindInputAttachments = max_descriptor_set_size;
+                       props->maxPerStageUpdateAfterBindResources = max_descriptor_set_size;
+                       props->maxDescriptorSetUpdateAfterBindSamplers = max_descriptor_set_size;
+                       props->maxDescriptorSetUpdateAfterBindUniformBuffers = max_descriptor_set_size;
+                       props->maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS;
+                       props->maxDescriptorSetUpdateAfterBindStorageBuffers = max_descriptor_set_size;
+                       props->maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS;
+                       props->maxDescriptorSetUpdateAfterBindSampledImages = max_descriptor_set_size;
+                       props->maxDescriptorSetUpdateAfterBindStorageImages = max_descriptor_set_size;
+                       props->maxDescriptorSetUpdateAfterBindInputAttachments = max_descriptor_set_size;
+
+                       /* We support all of the depth resolve modes */
+                       props->supportedDepthResolveModes =
+                               VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR |
+                               VK_RESOLVE_MODE_AVERAGE_BIT_KHR |
+                               VK_RESOLVE_MODE_MIN_BIT_KHR |
+                               VK_RESOLVE_MODE_MAX_BIT_KHR;
+
+                       /* Average doesn't make sense for stencil so we don't support that */
+                       props->supportedStencilResolveModes =
+                               VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR |
+                               VK_RESOLVE_MODE_MIN_BIT_KHR |
+                               VK_RESOLVE_MODE_MAX_BIT_KHR;
+
+                       props->independentResolveNone = true;
+                       props->independentResolve = true;
+
+                       props->filterMinmaxImageComponentMapping = pdevice->rad_info.chip_class >= GFX9;
+                       props->filterMinmaxSingleComponentFormats = true;
+
+                       props->maxTimelineSemaphoreValueDifference = UINT64_MAX;
+
+                       props->framebufferIntegerColorSampleCounts = VK_SAMPLE_COUNT_1_BIT;
+                       break;
+               }
                default:
                        break;
                }