OSDN Git Service

glsl: prevent spurious Valgrind errors when serializing NIR
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 23 Mar 2018 14:43:58 +0000 (15:43 +0100)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 20 Apr 2018 07:21:23 +0000 (09:21 +0200)
It looks as if the structure fields array is fully initialized below,
but in fact at least gcc in debug builds will not actually overwrite
the unused bits of bit fields.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl_types.cpp

index 11947c9..d11c365 100644 (file)
@@ -105,8 +105,10 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
 
    assert(name != NULL);
    this->name = ralloc_strdup(this->mem_ctx, name);
-   this->fields.structure = ralloc_array(this->mem_ctx,
-                                         glsl_struct_field, length);
+   /* Zero-fill to prevent spurious Valgrind errors when serializing NIR
+    * due to uninitialized unused bits in bit fields. */
+   this->fields.structure = rzalloc_array(this->mem_ctx,
+                                          glsl_struct_field, length);
 
    for (i = 0; i < length; i++) {
       this->fields.structure[i] = fields[i];