#define FLG_IDENTIFIED 4
#define FLG_STAR_IDENTIFIED 5
#define FLG_BOOSTED 6
-#define FLG_MORE_THAN 7
-#define FLG_DICE 8
-#define FLG_MORE_BONUS 9
-#define FLG_MORE_BONUS2 10
+#define FLG_MORE_DICE 7
+#define FLG_MORE_BONUS 10
#define FLG_WORTHLESS 11
#define FLG_ARTIFACT 12
#define FLG_EGO 13
if (k > 0 && k <= 2)
{
(void)MATCH_KEY(KEY_DICE);
- ADD_FLG(FLG_MORE_THAN);
+ ADD_FLG(FLG_MORE_DICE);
}
else
ptr = prev_ptr;
/* Assume that object name is to be added */
bool name = TRUE;
+#ifdef JP
+ bool bol_mark = FALSE;
+#else
+ bool bol_mark = TRUE;
+#endif
+
char name_str[MAX_NLEN];
/* Initialize name string */
if (!object_aware_p(o_ptr))
{
ADD_FLG(FLG_UNAWARE);
+ bol_mark = TRUE;
}
/* Not really identified */
if (!(o_ptr->ident & IDENT_SENSE))
{
ADD_FLG(FLG_UNIDENTIFIED);
+ bol_mark = TRUE;
}
else
{
case FEEL_AVERAGE:
case FEEL_GOOD:
ADD_FLG(FLG_NAMELESS);
+ bol_mark = TRUE;
break;
case FEEL_BROKEN:
case FEEL_CURSED:
ADD_FLG(FLG_NAMELESS);
ADD_FLG(FLG_WORTHLESS);
+ bol_mark = TRUE;
break;
case FEEL_TERRIBLE:
ADD_FLG(FLG_EGO);
break;
+ case FEEL_UNCURSED:
+ /* XXX No appropriate flag */
+ /* ADD_FLG(); */
+ break;
+
default:
- /* It's not known to be useless so... */
- ADD_FLG(FLG_UNIDENTIFIED);
+ /* Never reach here */
break;
}
}
/* Wearable nameless object */
if ((TV_EQUIP_BEGIN <= o_ptr->tval && o_ptr->tval <= TV_EQUIP_END))
ADD_FLG(FLG_NAMELESS);
+
+ bol_mark = TRUE;
}
}
/* Prepare the object description */
if (name)
{
- object_desc(name_str, o_ptr, FALSE, 0);
+ char o_name[MAX_NLEN];
+
+ object_desc(o_name, o_ptr, FALSE, 0);
+
+ /*
+ * If necessary, add a '^' which indicates the
+ * beginning of line.
+ */
+ sprintf(name_str, "%s%s", bol_mark ? "^" : "", o_name);
}
/* Register the name in lowercase */
if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
- if (IS_FLG(FLG_MORE_THAN))
+ if (IS_FLG(FLG_MORE_DICE))
{
ADD_KEY(KEY_MORE_THAN);
strcat(ptr, format("%d", entry->dice));
}
/*** Weapons which dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_THAN))
+ if (IS_FLG(FLG_MORE_DICE))
{
if (o_ptr->dd * o_ptr->ds < entry->dice)
return FALSE;
}
/*** Weapons whose dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_THAN))
+ if (IS_FLG(FLG_MORE_DICE))
{
static char more_than_desc_str[] = "___";
before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
}
/*** Weapons whose dd*ds is more than nn ***/
- if (IS_FLG(FLG_MORE_THAN))
+ if (IS_FLG(FLG_MORE_DICE))
{
static char more_than_desc_str[] =
"maximum damage from dice is bigger than __";
#define EC_IK_IDENTIFIED 41
#define EC_IK_STAR_IDENTIFIED 42
#define EC_OK_BOOSTED 43
-#define EC_OK_MORE_THAN 44
+#define EC_OK_MORE_DICE 44
#define EC_OK_MORE_BONUS 45
#define EC_OK_WORTHLESS 46
#define EC_OK_ARTIFACT 47
#define MN_ADJECTIVE_SPECIAL "·ÁÍÆ»ì(Æüì)¤ÎÁªÂò"
#define MN_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦 (Éð´ï)"
-#define MN_MORE_THAN "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)"
+#define MN_MORE_DICE "¥À¥¤¥¹ÌÜ # °Ê¾å¤Î (Éð´ï)"
#define MN_MORE_BONUS "½¤ÀµÃÍ # °Ê¾å¤Î (»ØÎØÅù)"
#define MN_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È (ÁõÈ÷)"
#define MN_EGO "¥¨¥´ (ÁõÈ÷)"
#define MN_ADJECTIVE_SPECIAL "Adjective (special)"
#define MN_BOOSTED "dice boosted (weapons)"
-#define MN_MORE_THAN "more than # dice (weapons)"
+#define MN_MORE_DICE "more than # dice (weapons)"
#define MN_MORE_BONUS "more bonus than # (rings etc.)"
#define MN_ARTIFACT "artifact (equipments)"
#define MN_EGO "ego (equipments)"
{MN_ADJECTIVE_SPECIAL, 0, -1, -1},
{MN_BOOSTED, 1, -1, EC_OK_BOOSTED},
- {MN_MORE_THAN, 1, -1, EC_OK_MORE_THAN},
+ {MN_MORE_DICE, 1, -1, EC_OK_MORE_DICE},
{MN_MORE_BONUS, 1, -1, EC_OK_MORE_BONUS},
{MN_ARTIFACT, 1, -1, EC_OK_ARTIFACT},
{MN_EGO, 1, -1, EC_OK_EGO},
case EC_KK_BOOTS: toggle_keyword(tb, FLG_BOOTS); break;
case EC_OK_COLLECTING: toggle_keyword(tb, FLG_COLLECTING); break;
case EC_OK_BOOSTED: toggle_keyword(tb, FLG_BOOSTED); break;
- case EC_OK_MORE_THAN: toggle_keyword(tb, FLG_MORE_THAN); break;
+ case EC_OK_MORE_DICE: toggle_keyword(tb, FLG_MORE_DICE); break;
case EC_OK_MORE_BONUS: toggle_keyword(tb, FLG_MORE_BONUS); break;
case EC_OK_WORTHLESS: toggle_keyword(tb, FLG_WORTHLESS); break;
case EC_OK_ARTIFACT: toggle_keyword(tb, FLG_ARTIFACT); break;