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#xxxxx FDKのCTexture.t2D描画()で回転有りの場合に、プリミティブ数を渡すところに頂点数を渡していたのを修正。(DTXManiaでは未使用のコードだが...
authoryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Sun, 3 Feb 2013 16:49:17 +0000 (16:49 +0000)
committeryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Sun, 3 Feb 2013 16:49:17 +0000 (16:49 +0000)
git-svn-id: http://svn.osdn.jp/svnroot/dtxmania/branches/130101(DTXMania%20with%20%2324820SoundTimerVer)@515 16f42ceb-6dc6-49c8-ba94-f2d53467949d

FDK17プロジェクト/コード/04.グラフィック/CTexture.cs
実行時フォルダ/DTXManiaGR.exe
実行時フォルダ/FDK.dll

index ff4dbdd..6401d5f 100644 (file)
@@ -478,7 +478,7 @@ namespace FDK
 \r
                                device.SetTexture( 0, this.texture );\r
                                device.VertexFormat = PositionColoredTexturedVertex.Format;\r
-                               device.DrawUserPrimitives( PrimitiveType.TriangleStrip, 4, this.cvPositionColoredVertexies );\r
+                               device.DrawUserPrimitives( PrimitiveType.TriangleStrip, 2, this.cvPositionColoredVertexies );\r
                                //-----------------\r
                                #endregion\r
                        }\r
index 292c98b..033eda4 100644 (file)
Binary files a/実行時フォルダ/DTXManiaGR.exe and b/実行時フォルダ/DTXManiaGR.exe differ
index 77b6da4..f3052c1 100644 (file)
Binary files a/実行時フォルダ/FDK.dll and b/実行時フォルダ/FDK.dll differ